Chapter 222: Deterrence
Familiar with the performance of firearms, accurately judge the distance between the target and yourself. The distance can be determined either with a dense position or with a topographic reference.
Combined with the performance of the firearm and the distance to the target, the degree of fall of the bullet when it hits the target is finally determined.
The fixed target is well played, and then combined with the amount of moving target in advance, it also depends on luck......
In fact, it is to practice more and summarize more. When being attacked, determine the approximate location based on the impact point and sound, and at the same time find cover or use the terrain to avoid the opponent's attack.
There was really nothing, a great plain. Please run up and move in a serpentine position. Run-by-run can observe the enemy's position and counterattack if you are sure.
Gunshots in PUBG are made up of three parts. The sound of a bullet hitting an object, the sound of cutting through the air, and finally the sound of the muzzle of the enemy's gun, which reaches your ears and is the most important.
As long as you hear the location of the last sound, you can judge the approximation
If you can't even judge the position of the enemy, then you have no chance to resist at all, because the initiative is all in the hands of others.
If Sun Yaosheng hadn't found the position of Dubu, which led to a dilemma, he would never have sought the support of his teammates.
First of all, you have to figure out what a sniper is, it doesn't mean that you are holding a big sniper, you are a sniper.
I believe that most people who have more than 500 hours have some ability to snipe, but it is just a matter of speed and accuracy of shooting.
A good sniper must be when our assaulters are pressing forward. It will be very reassuring to seal the smoke or pull the shootout.
Trust your own sniper, and the moment the enemy probes it, it will snipe off the opposite head. And a good sniper must be very confident, even if I am a second-level head and you are a third-level head, you will definitely not hit me, and I can blow your head off with one shot.
But self-confidence doesn't mean shooting indiscriminately, and it's important to know that the ultimate goal of the team is not to kill, but to survive.
Of course, if it doesn't matter, it's over when you see someone beating, and you will fight first.
Why the configuration of the players' computers in the competition is very high, this is the configuration requirement of this game.
There's no one good configuration you'll be able to play this game, but you definitely won't be able to play it.
If you want to play this game well, you must first have a good configuration, a good definition, a suitable size and a professional computer screen, a good enough host configuration, and have a better headset and a mouse that you can adapt to.
When it comes to the mouse, we have to mention the issue of DPI. DPI should be known to many people what the concept is.,Don't explain it.,Although DPI can be used to it as long as you adapt to it.,But FPS game DPI is relatively low.,Except, of course, O.。
A lower DPI can better control the gun, pull the gun, and focus on a stable word. Especially when you're using a sniper rifle, it's easy to make mistakes with too fast DPI.
So if you want to practice sniping well, slow down your DPI and adapt to it, both sniping and rifle will improve.
Hand stability is one aspect, and body style is also one aspect. For snipers, it's best to find cover, unless the opposite side of all level 2 heads and your sniper are very accurate, otherwise you will be attacked by rifles crazy.
It's better not to go out and rack someone else all the time, because the person who has a good grasp of the center point has a shot in the probe. You're supposed to be on the ground.
Sun Yaosheng almost always sniped with a probe to shoot a shot, and then came back, when probe, grasp his own center point, shoot and retract the bunker decisively.
Because if it's a little bit slower, you'll die!
Even if you're not 100% sure that the shot will hit the head, fire the shot and take it back, be quick!
If you don't have cover, shoot a shot and immediately crouch down and reverse your head to dodge the fatal blow of the headshot.
It's okay to play as much as you want, but you have to have a rhythm, and don't mess up your rhythm because of the play.
Why are many people, many anchors, everyone watching them snipe, as soon as the camera is turned on, it is the head, and the rhythm of the barrage is that the lock has not been washed.
They may be locks, but they may just have a very good grasp of the center point.
FPS games all have a center point, as long as it is a gun that can open the scope, the crosshair is definitely the center point after the scope is opened, so if you can grasp the center point well, you can also probe the mirror is the head, and then take it away with one shot.
When someone hits you on the road, even if you are far away from the person, you will open the mirror and turn on the head.
The reason why Sun Yaosheng was able to play an instant sniper was because he knew how to use the center point of the screen to pre-aim at the position before opening the scope.
Preview and feel are very important, preview is when the vision and confrontation are stuck, before leaning over to hit the enemy, be sure to throw the waist aiming star to the target first.
Shooting is just a quick tweak, which is quite important in the sniping session.
Don't aim at the sniper, don't slowly correct the crosshair, don't ask yourself to hit it, the sharpshooter is fed by bullets, and you will have a gun-like feeling if you hit more.
There is a feel, how to shake how to have.
Unless you're in the dark, if you have to slowly aim at the gun, you'll be on the other side.
Shoot when you open the scope, and turn around when you shoot, these two points must be kept in mind.
It doesn't matter if you miss, you can continue to fight, but once you are slow and the other side seizes the opportunity to give you a shot, then you will be gone.
When sniping at an enemy behind cover, it is necessary to predict the position of the enemy's probe, which is called a headshot line.
In order to win in gunfights, you must be proficient in knowing the headshot lines of trees, stones, windows, haystacks, fences, vehicles, etc., as well as predicting the enemy's behavior in time.
If you want to get a headshot at medium and long distances, you must have a good grasp of the distance, and when Sun Yaosheng practiced sniping at the beginning, he set himself the goal of 2 shots to take away the opposite side.
The first shot is a test gun, and the second shot is to combine the feedback given to you by the first shot, and one shot into the soul.
98K, M24 basically do not need to raise a gun within 200m, basically hit the head within 100 meters, and within 200 meters, the crosshair is a little higher than the enemy's head or a node.
As for the enemy 200 meters away, the muzzle of the gun will be raised by one node every 100 meters, but it is not recommended to hit the enemy 300 meters away, one is difficult, one is that the kill cannot lick the bag, and the other is that the exchange of fire is generally too long, and it is easy to be touched by other teams.
In order to specialize in the position of sniper, Sun Yaosheng also spent a lot of painstaking efforts to understand and understand this profession in depth.
Either a sniper is a sniper, and a sniper not only represents a sniper rifle, but also represents the strongest deterrent in a team.
In a team, the sniper is not the first position, but it is definitely the first deterrent.
Neither the assault nor any other position is more intimidating than the sniper's position.
Because a powerful sniper can really teach you how to be a man with one shot!
When you're outnumbered, a powerful sniper can turn the tide in an instant.
(End of chapter)