Chapter 1189: Multiplayer Gameplay of Horror Games
If you want to talk about what kind of game you want to develop, the memory is the deepest.
In Yang Chen's opinion, it was definitely the time to develop "Escape".
At that time, Nebula Games was released on a scale, and a large group of people ran to an abandoned nursing home to get inspiration.
I have to say it was definitely an unforgettable experience.
Although that night, he was just watching the others in the security room to draw inspiration.
When it was decided to reset a few games, after thinking about it for a while, Yang Chen added "Resident Evil", "Escape" and "Silent Hill" to the games.
On the one hand, it is more suitable, and on the other hand, it is also full of commemorative significance.
However, despite the decision to reset these horror games, Yang Chen was not ready to simply reset the game's screen.
It's more about bringing players a newer and more bizarre horror gameplay.
"Stringing together the horror characters of several games? Do multiplayer mode? ”
In the Nebula Game Office, listening to Yang Chen's words, Lin Jiayi, who was also involved in this project, was a little surprised.
Facing Lin Jiayi, who was surprised, Yang Chen, who was sitting in the seat, picked up the herbal tea on the table and took a sip gently, then nodded.
A simple reset is still a bit lacking for these games.
Because these games are basically in linear mode.
Originally, there was no VR on the VR platform, and there were already VR versions that added brain-computer interface devices.
For players, there is not that much motivation.
After all, these games have basically been played and experienced.
If you really want to do it, let players buy it, Yang Chen believes that every game will have millions of sales units.
But it doesn't make sense.
Because this consumes a player's feelings, rather than simply paying for the content of the game.
This is something that Yang Chen is unwilling to do.
"Whether it's a player buys it, or we give it away for free as a benefit, after a player gets the game, they may just download it, experience it for about half an hour, and then stop opening it." Yang Chen looked at Lin Jia and said eloquently.
Lin Jiayi, who was next to him, listened to Yang Chen's words, behaved very attentively, and nodded again and again.
After Yang Chen finished saying this, Lin Jiayi opened his mouth to add.
"Mr. Yang, I think you're too open, players won't experience it for half an hour and then won't open it, they won't download it." Lin Jiayi said towards Yang Chen.
The big data inside Nebulas Games is proof of this.
So far, the lowest clearance rate of linear games is not "Dark Souls" and "Bloodborne" and other games with crippled nemesis.
It's horror games like "Escape" and "Silent Hill".
The highest clearance rate is Super Mario: Odyssey, as well as lines like The Last of Us and Final Fantasy***.
Basically, the customs clearance rate of 60%~80% is maintained.
For open-world games such as "GTA" and "Red Dead Redemption", the clearance rate is also floating at 50%.
Only the clearance rate of horror game countermeasures can be said to be outstanding.
Among them, the "Resident Evil" series is relatively good, except for the blind date and love of the father-in-law's family, each work maintains a clearance rate of about 20%.
And the worst is the VR version of "Silent Hill".
The clearance rate is only 3%.
Of course, this is also related to the fact that every Nebula game user has been given away these games for free, which has lowered the overall clearance rate.
"Don't talk nonsense!" Yang Chen glared at Lin Jiayi.
Well, although this is true.
"Is it similar to a setting of the Avengers in the superhero universe?" Lin Jiayi asked curiously towards Yang Chen.
"It's a little similar, but it's more of a whole new mode of play." Yang Chen nodded, then shook his head and said.
In dream memories, there are indeed quite a few excellent horror games.
For example, layers of fear, and the Zero series.
But when it comes to mode gameplay, there is a game that has to be said.
From a certain point of view, it also opens a unique path for horror games.
An asymmetrical game: Dead by Daylight.
………………
Dead by Daylight is an asymmetrical multiplayer horror game.
Ordinary games against PVP pay attention to a balance and a symmetry.
For example, in League of Legends, players have the same economy and level when they go out.
Including the creeps and the resources on the map, they are all exactly the same.
It can't be that you go out at level 1 Dolan Sword, and someone else goes out at level 6 endlessly.
One resource at the beginning of the game is equal.
All the elements of inequality come from outside the game.
For example, experience, awareness, hand speed, luck, and the equipment used to experience the game.
Asymmetrical games are a different story.
One of the player's initial resources in the game is different.
One side has strong and outstanding abilities and resources, while the other side can only struggle to support under the suppression.
This is the asymmetrical type of game.
Of course, this is not an asymmetrical game, it is an unbalanced game.
On the contrary, for asymmetrical games, balance is extremely important.
Balance in asymmetrical games is the rope that holds them together.
Once it cracks, the whole game is over in an instant.
In dream memory, Dead by Daylight is not the first asymmetrical game.
Including before him, there were similar "Curse" and "Evolution".
And the main reason for the sudden death of these games is precisely because of a problem with balance.
For example, in "Evolution", according to the idea of the game manufacturer, it is to create a kind for players.
The hunters get the thrill of seamless cooperation, and after the battle, the hunters praise each other, drink and talk happily, and meet for another game.
The monster has the dream of having endless fun fighting with people, and his heart can be higher than the sky.
Shouting 'four fights and one being killed, will you play the game?' ''Hunter? It's two bites to bite you! ''Kill whom, speak!'' In a desperate situation, complete the coquettish operation of counter-killing.
It's a pity that the balance in the game makes all the difference.
Hunters bear the psychological pressure of being crushed if they do not cut the grass and eradicate the roots.
The monsters have the hope of waiting for me to survive until the end of the day and killing you all, and the loneliness of fighting the world alone.
In the end, he often faces the depression of disillusionment in the face of hope.
This makes the player's experience in the game full of stress and loss.
And "Dead by Daylight" has taken a different path, and in terms of balance, "Dead by Daylight" actually has some criticisms.
But it's smart as clever as it is, and it doesn't emphasize a depth in the game.
The surface of the game's tactics does not go deeper, but is shaped by a terrifying atmosphere, bringing players 'nervousness' and 'trembling'.
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