Chapter 1188: A double game that multiplies happiness
Yang Chen was in the office, looking at the documents and information submitted by several project teams, and at the same time watching some internal videos on the computer.
These videos are basically DEMO scenes, but they are all actions made using brain-computer interfaces.
There is also a short command related to the trigger.
Rolling, moving debris, crawling, crouching, jumping, running, climbing, ............
Inside the video is a series of related actions, and there are even more complex actions.
For example, having the player manipulate the fingers of a character in the game.
That's right, it's what you imagined it to be.
All of this can be done in the DEMO.
It's just that it's a little too difficult to apply to the game.
It's like using the engine and model to create a real and fantasy DEMO, and even makes the player unable to distinguish between reality and the game scene in VR mode.
Can't you do it with current technology?
Actually, it was done.
But the point is that most players' devices are not able to support it.
Similarly, the brain-computer interface device also has very strong requirements for the performance of the player's game console.
For example, allowing players to control their fingers in the game, with current technology, not to mention the use of brain-computer interfaces, it is not impossible to do it purely in the game.
It's nothing more than adding more details to the pile, and the reason why no manufacturer does that.
The main reason is complexity.
For example, it doesn't make sense for you, as a player, to experience a character in a game who can perform a lot of movements, even with the thumbs of both feet apart.
Instead, it will make the player's gaming experience worse.
This is because it requires a corresponding trigger button in the game.
Imagine you, as a player, playing a game, when controlling the game character, you even need to control his left foot forward or right foot forward, all the keys on the keyboard have their own role, and even some specific actions need to combine keys.
Is this particular player here to fly a plane for graduate school or to play a game?
Players want real freedom, not cumbersome real freedom.
The game experience brought by sacrificing the operation experience is not as good as imagined.
But with brain-computer interfaces, this can be avoided.
But there is also a more important factor, which is that there are not so many resources.
Streamline the information keywords, so that the brainwave information that the player is read can be directly fed back into the game.
This is a major problem at present, so this is the main reason why major game manufacturers basically don't make more complex types of games like open world.
As for "Interstellar X" on the UEgame side, it basically belongs to a pie painting mode.
It is a sci-fi sandbox game with a background in the vast universe.
But in fact, one of the contents currently produced is more like a huge box garden world.
In the game, the player has multiple threads to experience the so-called openness and freedom.
However, Yang Chen also has to say that UEgame does have a hand on its side.
According to their model, if there is not enough content update in the future, then the player will experience the entire box garden content.
Basically, there isn't enough content to play.
But UEgame is going to be a multiplayer-based game.
It's like GTA.
Why has GTA been able to stay alive until now?
This is inseparable from the gameplay of its multiplayer mode.
A high enough depth of cultivation, and a steady stream of content updates.
UEgame is based on such a line of thinking.
If it succeeds, then the follow-up will be far less noticeable to add new content.
For example, in the previous part of the game, the player is on a planet, performing a series of missions to become a qualified space ship commander.
Later, you only need to make a small amount of cosmic interstellar content.,After all, UEgame itself is also advertised to the outside world that this is an EA version of the game.。
That's understandable.
Of course, if the sales are not good, then it is possible to return to the furnace and redo it, or run aground indefinitely.
Yang Chen wasn't ready to learn UEgame at this point.
However, in the process of its development, in response to the changes in some game content, this made Chen Xu pay more attention.
After all, this is the main reason why he agreed to Nebula Games to join UEgame to help him develop Star X.
…………………
While Yang Chen was thinking about things, the door of the office was pushed open.
On the other side of the game department, Wang Ye walked in with a copy of the information.
"Mr. Yang, a plan for the follow-up activities of resetting the game version." Wang Ye handed the document in his hand to Yang Chen.
"Well, let's do it here." Yang Chen flipped through it, glanced at it and nodded.
"By the way, Mr. Yang, NetDragon, Tenghua and some other game manufacturers have also released the latest news, announcing the reset of some old games, and expressing support for brain-computer interface devices." Wang Ye told Yang Chen the latest situation.
"Huh?" Yang Chen was a little surprised.
During this time, he has been following the development of a direction for brain-computer interfaces on the team and UEgame.
I didn't pay attention to this aspect of the situation in the first place.
"This is preparing to save the country." Yang Chen thought about it for a moment and couldn't help but smile.
The success of "Detroit: Become a Human" has made UEgame and Apex Games keep up with NetDragon's latest development progress.
This is also true for manufacturers who have been developing in this area before.
And game manufacturers that have not yet been involved in this area also want to seize a point in time.
What should I do?
Originally, it was a little troublesome.
But with Yang Chen's official blog message with Nebula Games, a window was opened for them in an instant.
That's right!
It's too late to develop a new type of game.
But it's perfectly okay to reset the old game!
Art resources and gameplay architecture, basically all of them are saved, and it would be good to focus on an operation mode of the new brain-computer interface.
So after Yang Chen announced that several of his games would be reset.
In an instant, the major manufacturers also announced these news as if they had received a signal.
chatted with Wang Ye about the affairs of the department, and after the other party left, Yang Chen looked at a message on the Internet and couldn't help but smile.
He does plan to reset games like Resident Evil and Escape.
It's just that this reset is not a simple reset.
IP linkage, this is a major feature of Nebula Games.
The main characters or characteristic monsters in each game run to the next door to string a field, which is relatively common.
And for the reset of these games, Yang Chen also has an idea in this regard.
Different characters, the same fears, double play, make the joy multiply.
Be sure to make the player feel his full sincerity, which is about to overflow.
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