Chapter 1109: Who said this game doesn't have in-depth content?
Sometimes all a player needs is inspiration.
"All-Star Smash Bros. has just been launched", and most players have basically played a rough game about it, and basically have no understanding of the kernel system in the game.
And with this challenge event, players instantly saw the difference in "All-Star Smash Bros."
It's not that it's hard to be invincible, in fact, these AIs are just a little bit stronger than ordinary players.
Because strictly speaking, the content shown by this AI is not for ordinary players to play.
It shows the high-level operation in the game, and gives the player an idea.
Although All-Star Smash Bros. doesn't allow for combos, its pursuit system and unique in-game knockout mechanics allow players to find their core skill points.
Just like Minesweeper, FreeCell, and Lianlian, these games actually have their own skills.
And after the AI showed some of the characteristics of the game, some of the more hardcore players in "All-Star Smash Bros." instantly had a new inspiration.
Whether it is a foreign or domestic fighting game master, he was instantly attracted by the operation in the game.
It's a completely different experience from a traditional fighting game.
In the battle of traditional fighting games, you basically stand on the ground to attack, and there is no so-called terrain kill.
In addition, the defensive move is to defend against any skill, and the cost is only to deduct some blood.
But in "All-Star Smash Bros." these methods no longer work, because constant defense will deduct the parry value, including when attacked by enemies, the circle representing the parry value will gradually become smaller.
This allows the game itself to be offensive rather than counter-attacking.
In addition, there is also a throwing skill function in the game, and simple defense can only be the way to death.
And then there's the game's move effect.
Among them, Link can be said to be the most action-watching fighter in "All-Star Smash Bros."
Why?
Because of its large number of skills, it can perfectly carry out a set of chain combinations, when the enemy is in the air, use long-range bows and arrows to attack, as well as bombs placed in advance, which can be attacked, or return to the field.
Compared to traditional fighting games, All-Star Smash Bros. is a little more watchable.
Because in "All-Star Smash Bros.", players are encouraged to attack, while in traditional fighting games, the high returns brought by defensive counterattacks encourage players to defend and then counterattack.
This, coupled with the flying mechanics of All-Star Smash Bros. itself, makes the master prefer to have constant duels on the edge of the cliff.
Daigo Umehara, a street fighter in a dream memory, used Ken to block Chun-Li's 17 consecutive attacks, and finally turned the defeat into victory.
Why wonderful, why classic?
Quite simply, it's because of the reversal of defeat into victory.
For example, the mutual demolition base in "League of Legends" and "DOTA", and the Jedi reversal, this is the biggest charm of these two games.
And the same is true of fighting games, hope in a desperate situation.
And this is perfectly presented in "All-Star Smash Bros.", and even this mechanic is part of the gameplay content of the game itself.
From the plot of Beacon Star, you can get a glimpse of one or two, in the desperate world, Kirby goes to save all the imprisoned heroes, and then saves the Nebula game IP world.
In actual battles, there is no health bar, plus rage, which means that the enemy is not knocked out of the field by you, and you only gain an advantage, not a victory.
This situation will have a result, that is, the master constantly pulls the battle line to the edge of the field and fights fiercely.
Ordinary players don't have the psychology and skills of a master, but they will also maintain a sense of anticipation for the follow-up of the battle.
Because, he always has a chance to turn the tables.
Putting aside the third factor such as what score, win or lose, it can be said that no player likes to defend and counterattack passively.
If you don't attack, just because passive defense can bring them far more benefits than active attack.
But if this part of the revenue requires the player to take the initiative to attack, then the experience brought by the game is completely different.
Of course, this is based on the fact that both sides are at equal levels.
Don't say that in "All-Star Smash Bros.", novice players don't have the slightest game experience when they meet masters.
Because this is common in any game.
In "League of Legends" and "DOTA", the rookie met a professional player, and he was killed 10 times in the middle of the lane and pressed 4 levels.
In the heads-up mode in "Battlefield" and "Call of Duty: Modern Warfare", you didn't even see anyone who just went out, and you were seconded by a master.
And in "World of Warcraft", the novice alliance of level 20 was directly killed in the wild by the level 60 tribe, do you have an experience?
Originally, some hardcore fighting players still had some doubts about "All-Star Smash Bros.", but with the content shown by the AI, a new world opened up for them in an instant.
The official forum of "All-Star Smash Bros. exploded" in an instant.
"! There is still such an operation? Stunned me! ”
"Link's return is so amazing, he can even use a bomb to complete a rocket jump return!"
"And Pikachu, the aerial loop is simply ruthless!"
"This is a completely different fighting mode framework, the battlefield has been shifted from land to air, and the fastest way to win is to fight with others on the cliff, with high risk and high reward."
On the forum, some fans of fighting games are also excited.
It's not that All-Star Smash Bros. doesn't have depth, it's that they simply haven't understood the game's core mechanics.
They're still looking at it with the experience of previous fighting games and playing this game.
And "All-Star Smash Bros." itself is a complete simplification or even cutting out some of the things in the original traditional fighting game, which naturally makes them feel that the game is too simple.
But now let's take a closer look, the combat mechanics of the game "All-Star Smash Bros." are not simple, but quite hardcore.
Psychology, reactions, and on-the-spot operations are almost all covered.
If such a game can be said to have a combat system that is not deep enough, then there is almost no other game that can be said to have depth.
Sometimes all a player needs is inspiration.
"All-Star Smash Bros. has just been launched", and most players have basically played a rough game about it, and basically have no understanding of the kernel system in the game.
And with this challenge event, players instantly saw the difference in "All-Star Smash Bros."
It's not that it's hard to be invincible, in fact, these AIs are just a little bit stronger than ordinary players.
Because strictly speaking, the content shown by this AI is not for ordinary players to play.
It shows the high-level operation in the game, and gives the player an idea.
Although All-Star Smash Bros. doesn't allow for combos, its pursuit system and unique in-game knockout mechanics allow players to find their core skill points.
Just like Minesweeper, FreeCell, and Lianlian, these games actually have their own skills.
And after the AI showed some of the characteristics of the game, some of the more hardcore players in "All-Star Smash Bros." instantly had a new inspiration.
Whether it is a foreign or domestic fighting game master, he was instantly attracted by the operation in the game.
It's a completely different experience from a traditional fighting game.
In the battle of traditional fighting games, you basically stand on the ground to attack, and there is no so-called terrain kill.
In addition, the defensive move is to defend against any skill, and the cost is only to deduct some blood.
But in "All-Star Smash Bros." these methods no longer work, because constant defense will deduct the parry value, including when attacked by enemies, the circle representing the parry value will gradually become smaller.
This allows the game itself to be offensive rather than counter-attacking.
In addition, there is also a throwing skill function in the game, and simple defense can only be the way to death.
And then there's the game's move effect.
Among them, Link can be said to be the most action-watching fighter in "All-Star Smash Bros."
Why?
Because of its large number of skills, it can perfectly carry out a set of chain combinations, when the enemy is in the air, use long-range bows and arrows to attack, as well as bombs placed in advance, which can be attacked, or return to the field.
Compared to traditional fighting games, All-Star Smash Bros. is a little more watchable.
Because in "All-Star Smash Bros.", players are encouraged to attack, while in traditional fighting games, the high returns brought by defensive counterattacks encourage players to defend and then counterattack.
This, coupled with the flying mechanics of All-Star Smash Bros. itself, makes the master prefer to have constant duels on the edge of the cliff.
Daigo Umehara, a street fighter in a dream memory, used Ken to block Chun-Li's 17 consecutive attacks, and finally turned the defeat into victory.
Why wonderful, why classic?
Quite simply, it's because of the reversal of defeat into victory.
For example, the mutual demolition base in "League of Legends" and "DOTA", and the Jedi reversal, this is the biggest charm of these two games.
And the same is true of fighting games, hope in a desperate situation.
And this is perfectly presented in "All-Star Smash Bros.", and even this mechanic is part of the gameplay content of the game itself.
From the plot of Beacon Star, you can get a glimpse of one or two, in the desperate world, Kirby goes to save all the imprisoned heroes, and then saves the Nebula game IP world.
In actual battles, there is no health bar, plus rage, which means that the enemy is not knocked out of the field by you, and you only gain an advantage, not a victory.
This situation will have a result, that is, the master constantly pulls the battle line to the edge of the field and fights fiercely.
Ordinary players don't have the psychology and skills of a master, but they will also maintain a sense of anticipation for the follow-up of the battle.
Because, he always has a chance to turn the tables.
Putting aside the third factor such as what score, win or lose, it can be said that no player likes to defend and counterattack passively.
If you don't attack, just because passive defense can bring them far more benefits than active attack.
But if this part of the revenue requires the player to take the initiative to attack, then the experience brought by the game is completely different.
Of course, this is based on the fact that both sides are at equal levels.
Don't say that in "All-Star Smash Bros.", novice players don't have the slightest game experience when they meet masters.
Because this is common in any game.
In "League of Legends" and "DOTA", the rookie met a professional player, and he was killed 10 times in the middle of the lane and pressed 4 levels.
In the heads-up mode in "Battlefield" and "Call of Duty: Modern Warfare", you didn't even see anyone who just went out, and you were seconded by a master.
And in "World of Warcraft", the novice alliance of level 20 was directly killed in the wild by the level 60 tribe, do you have an experience?
Originally, some hardcore fighting players still had some doubts about "All-Star Smash Bros.", but with the content shown by the AI, a new world opened up for them in an instant.
The official forum of "All-Star Smash Bros. exploded" in an instant.
"! There is still such an operation? Stunned me! ”
"Link's return is so amazing, he can even use a bomb to complete a rocket jump return!"
"And Pikachu, the aerial loop is simply ruthless!"
"This is a completely different fighting mode framework, the battlefield has been shifted from land to air, and the fastest way to win is to fight with others on the cliff, with high risk and high reward."
On the forum, some fans of fighting games are also excited.
It's not that All-Star Smash Bros. doesn't have depth, it's that they simply haven't understood the game's core mechanics.
They're still looking at it with the experience of previous fighting games and playing this game.
And "All-Star Smash Bros." itself is a complete simplification or even cutting out some of the things in the original traditional fighting game, which naturally makes them feel that the game is too simple.
But now let's take a closer look, the combat mechanics of the game "All-Star Smash Bros." are not simple, but quite hardcore.
Psychology, reactions, and on-the-spot operations are almost all covered.
If such a game can be said to have a combat system that is not deep enough, then there is almost no other game that can be said to have depth.