Chapter 1110: The embodiment of the game culture of Smash Bros
As an action battle game, "All-Star Smash Bros." obviously can't be like an open-world RPG like "The Witcher: Wild Hunt" in terms of storytelling.
Nor can it be like Dark Souls, where the entire game's background and world are interspersed with various items.
After all, in "Smash Bros., the items that players can collect are not weapons, shields, or other things.
It is a classic supporting role in various IP games, and these characters will appear as the existence of life souls in "All-Star Smash Bros."
For example, the spirit mantis and skull face in the Metal Gear Solid series are classic villains that are uncontrollable in All-Star Smash Bros. as uncontrollable, but collectible life soul characters and enemies in the level to show the player.
Therefore, in "All-Star Smash Bros.", how to tell players about the world of Smash Bros., as well as stories about the real world and the subspace world, will be shown to players by various fighters in the game.
As Kirby rescues each of the hero fighters, a special CG animation will be given to the player to tell the story of these hero fighters.
At the same time, it is also a brief introduction to players, what kind of story these classic characters from various games have.
After all, for "All-Star Smash Bros.", a game with more than 80 different characters at its debut, not every player knows the origin of every fighter hero.
And different hero fighters, they all got to know each other slowly.
With the separation of the real world, the dimensional rift created by it allows the space of different dimensions to be mixed, so that the heroes of different worlds converge into the same world.
At the same time, due to the influence of the mysterious power of the Saiyans, part of the world of these fighters has also merged with the world of Smash Bros.
So the player can see that Midgar and Yanan are connected to each other, and the world outside the initial mesa is not Hyrule but becomes Reed City.
The fighters who were controlled by the Saiyans were all imprisoned in various places, using the power drawn from the real world to produce clones of the Yakong army.
So as to achieve the purpose of integrating the real world into the subspace.
The battles that the player actually controls still don't change much from the level design in the dream memory.
Because "All-Star Smash Bros.", although the main emphasis is on the brawl mode like the name, it is impossible to turn it into an action game like "Lawn Mowing or God of War", which allows players to control a character and then fight a group.
Just like the player's normal brawl experience, facing several enemies, this is already the limit.
The rest is to show the characteristics of the enemies faced by players in different IP games.
For example, the spirit mantis in Metal Gear Solid, players will find that every attack you attack can be resisted by the opponent.
But at this time, as long as the player unplugs the connection cable of the controller or keyboard, and then plugs it in, or simply disconnects the network connection, then the player will find that this spirit mantis will become powerless.
In the game, there are many other elements that are designed to show players the culture and details of different games.
It's not just about how subtle the level design is, because the core of "Smash Bros." is not only Smash Bros., but the All-Star in front.
Show players the content of these different IP games, so that those players can get a sense of identity and let players understand that the game understands them.
It's not that they just added an IP they are familiar with to the game, only the skin on the surface has no soul.
This is one of the reasons why "Smash Bros. Bros. Bros. Smash Bros. Smash Bros.
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"1v1 heads-up mode? Don't play, at least we don't play now, if you want to play, just play brawl mode. ”
In the live broadcast room of Shark TV, Chen Xu looked at the barrage in his live broadcast room and decisively refused.
Even if he was ridiculed by the barrage, Chen Xu was still very determined.
In Brawl mode, it's okay to play it, and it's quite fun.
Even if it's an individual elite competition, everyone fights alone.
But if you're lucky, you can still make a profit and get a first place.
Although the luck component is too big, you may not be able to experience it once in a hundred plates, but there is still a little hope.
As for the multiplayer brawl mode, that's not to mention.
It's all over the mix.
It's a blind job to go up, and it's even more cheerful when the props are opened.
But the single-player mode, especially the one-player mode with the props off.
Chen Xu felt that with his own skills, he was still a little forced.
At least wait for other people's ratings to grow up, and there are no masters in the ordinary grading stage, so he will play it himself.
Otherwise, it's not hellish difficulty?
Accompanied by the AI challenge mode released by Yang Chen before.
In an instant, it will drive fighting game lovers around the world crazy.
Smash Bros. is not a game without depth, it's just a departure from traditional fighting game mechanics.
The game skills shown by the AI have opened a skylight for all the players who are experts in depth.
And some ordinary players who like fighting games are also greatly inspired.
Once you have the direction and then you start again, you can clearly feel the difference in the game.
However, for ordinary players, it actually doesn't have much impact.
Because of all the bells and whistles, it's useless for you to put it in brawl mode.
For example, Pikachu's Aerial Loop Combo needs to be stuck at a reasonable amount of time for its anger and the percentage of the enemy's HP to be released.
It is not only extremely demanding for its own operation, but also to have a certain control over the percentage of the other party.
There is also Link's bomb return, as well as the bomb anticipating the air pursuit in advance, which requires the bomb to be placed in advance of the position.
Do you want to play these actions in multiplayer?
You're trying to eat your fart!
There are also examples such as Geralt's bounce with the undead, in the brawl mode, you can play the front move, but this ass is not guaranteed.
Unless you can 1v1 with someone at the end of the fight, but under normal circumstances you won't survive that time.
Therefore, in the brawl mode, good skills can indeed occupy some advantages, but more often than not, the master is defeated by two fists and four hands.
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