Chapter 471: Don't be in vain

For example, if the most powerful teammate serves as an assaulter, the other teammates will have nothing to say even if the assault target fails. But if the assaulter is not the strongest teammate in this area, then at least in the potential "assaulter" with stronger assault ability, even if he does not speak, the psychology will disapprove of his teammates, which will affect team cooperation.

Therefore, another conclusion is that the division of labor is necessary, but it cannot be simply and rudely divided, otherwise it is better to divide than not to divide. With this premise in mind, we can further think that in order to not simply divide the division of labor, the teammates of a team need to have a high level of familiarity with each other. This is obviously not possible in loose platoons and other random patchwork teams!

And the division of labor is not such a simple form as "there is a division of labor" and "there is no division of labor". Brother Ji believes that for most players who are not professional players, when they want to form a "fixed team" with familiar players, they should first use the division of labor as the basis, and then gradually determine the division of labor in each scene in the long-term team cooperation! This is the best option.

When running the map, you find that teammate A has an accurate observation of the environment and a strong sense of purpose, so you can let teammate A be the leader in the future running map. Teammate B will seize the opportunity to attack when he is calm, so let him cover and command the fire during the battle.

Starting from the non-division of labor, consciously gradually divide the labor of each game scene, after accumulation and team running-in, eliminate unnecessary division of labor, and finally adjust the overall adjustment, you can maximize the role of the division of labor, and at the same time leave room for the direction of the division of labor that does not have to be divided.

The division of labor and cooperation is definitely the most suitable, and the formation and platoon are cooperation, not one person to save the world.

There is also the problem of suitability in the game, enemies are everywhere, and if you want to defeat them, you have to rely on skill, luck and timing.

To fight or not to fight when you encounter an enemy? This is a problem. Normally, the enemy is naturally just when they meet, if you don't hit people, people won't let you go; If the enemy doesn't notice your traces, then even more fighting, sneak attack and kill the enemy in an instant!

However, there are no absolutes in everything, and when you encounter the enemy face to face, you naturally can't help but fight, and the enemy who can be easily killed without knowing or realizing it should naturally not be skipped. But if you think about it carefully, you will find that there are not so many situations that must be fought in actual combat, but there are more cases where you can fight or not, adjust your position or strategy, and then play.

The timing of the attack in the landing phase, when the player has just landed, whether to fight or not to meet the enemy depends on the surrounding environment and the weapons in the hands of both sides.

If you encounter an enemy in the field where the player is not dense or at the junction of urban and rural areas, then Sun Yaosheng's advice is not to hesitate to fight!

The landing stage is a critical period for the player's development, and choosing a wild area with few resources has made his initial resource situation not optimistic, and if he is held back by the enemy, his development will become a problem. At the same time, enemies in this period have a high probability of poor technology and are easy to kill.

In areas such as P City and G Port, where players are concentrated, it is necessary to judge carefully whether to play or not.

It's easy to get the attention of other players in an open engagement, and you end up losing both. At the same time, players gathered in big cities often have certain abilities, and it is not easy to kill. Therefore, Brother Ji believes that in the early stage of landing, try not to fight the enemy who is extremely mobile. There are two principles here: don't fight if you can't fight quickly, and don't fight when your position is conspicuous. The most important thing at the beginning of the game is not to show operations, but to collect materials and find opportunities. There are plenty of unskilled enemies to harvest at the beginning, so it's all about the right timing!

The timing of the attack in the running map stage, in the landing stage, whether you can play or not depends on the environment, and it is similar in the running map stage.

In the case of no interference, when encountering the enemy, it is natural to focus on fighting. After the initial material collection and engagement, the number of kills and materials of the players are not ideal, and once they enter the mid-to-late melee, the pressure on the players will increase sharply, so the running stage is a good opportunity to kill the enemy and lick the bag.

The best time to attack is to "persuade" the strength, and it is not too simple to quietly insert into the two sides that are fiercely engaged and kill the enemy. But there aren't many such good things! On the contrary, the player's own continuous shooting is easy to be harvested by the enemy's strength. In the wild, players can play more freely, but they need to find cover in advance and be able to deal with the sudden intervention of the enemy!

When the vehicle attacks, the safest way to run the map is to drive the vehicle directly to the target location.

It would be even more perfect to knock down a few "passers-by" in the middle! When you encounter an enemy on the road, the choice of fighting or not fighting is different from the usual situation. If you encounter an enemy who is fighting, the car becomes the most visible presence on the battlefield. At this time, direct intervention is easy to be attacked by the enemy. It's best to bypass the range of one of the enemies from the side and go to the side where the other enemy can't cover and defend, get out of the car and dodge yourself, and then attack, and then successfully kill a player and walk away without entanglement with another enemy, which is the most efficient.

The other way is more "chicken thief". If you can accurately judge the victory or defeat of the two sides, you can drive the car around first, wait for the two belligerents to divide the victory and defeat, and then sneak attack and kill while the enemy licks the bag.

If you encounter a lone enemy and fail to knock him down, you can also get out of the car and attack. Although there is not much to take advantage of, mastering the skills can still catch the opponent off guard. The taboo of getting out of the car to kill the enemy is to stop and get out of the car directly next to the enemy, which is basically giving up the mobile phone to the enemy. Therefore, the best way is to rush past the enemy, stop in the area with cover in front of you, and quickly turn around and kill the enemy when they can't react quickly to the crosshairs.

At this time, the enemy has just dodged the impact of your vehicle, and although the vision is still following you, he has missed the opportunity to find cover in the first place, so he can only return fire and fall into passivity.

Dogfights are often happening late in the game and in the finals, except for the chaos at the time of landing. In dogfights, unless you are in a core advantageous position such as a commanding height, or have already formed a siege with multiple players on a single target, you can keep a low profile as long as you can. The principle here is similar to the principle of the landing period: only hit the goal of nine out of ten, and if you can not expose yourself, you will not expose yourself.

Especially in the finals, the melee at this time, the purpose of killing the enemy and improving the material is not of much value, in order to survive and get the chicken, whether you fight or not depends on whether you can survive!

When you are not sure that you will be able to kill the other party, isn't it gambling when you shoot? If you fail to kill the other side, it is a danger to yourself.

So if you don't do it, you must have it in your heart, and if you are sure that you can kill the other side, then you must do it, after all, don't let the head go in vain.

(End of chapter)