Chapter 470: Division of Labor

Eating chicken is a process of experiencing the fun of the game to the fullest. But if you want to increase your chicken eating rate, you also have to consider the relevant tactical options, and it is inevitable to give up some simple pleasures for better results.

A lot of people have to become LYB in order to eat more chicken.

Many players like to use the big city as a landing point, but the city has a deep routine, and in order to better survive the early stage, many players have to "go back to the countryside" to jungle.

Now it is completely achievable, and the ideal of the countryside surrounding the city is completely realizable.

There are different wild areas, and it is important to choose a spot.

Whether in the city or "down", choosing the main activity area after landing is a key consideration. Many players think that now that they've chosen the wild, it doesn't matter where they land – that's a misconception. For powerful players, the choice of landing point is a kind of "muscle memory", and the knee-jerk choice may be the right landing point. But for beginner players, ignoring the importance of picking points can make your path even more bumpy.

High-quality materials are limited, how to choose in the field.

The core needs of players for materials are the weapons in hand, with rifles as the "trinity" of armor and medicine, all of which are considered to have basic combat capabilities.

In the city, there is no shortage of AKM guns, armor at least level 2, medicine is indispensable for first aid kits and drinks. In the wild, the level of materials may have to drop by one and a half levels, and in order to collect enough good materials, players often have to travel many places, during which they have to pick up a lot of transitional equipment in order to ensure basic combat effectiveness. How to overcome the dilemma of insufficient backpack space and difficult to choose materials?

In terms of firearms, pick up a primary weapon with a certain amount of long-range lethality, such as the UMP9, and add a pistol.

The protective gear doesn't take up much space when you put it on, so it's not a problem. Therefore, the most important thing is to control the proportion of ammunition and accessories prepared for the ideal main weapon with low-grade drugs such as bandages, and to ensure the space occupied by the materials required for the basic combat of the main weapon at present. Knowing this, you will be able to quickly make trade-offs according to your preferences, without affecting the battle and without getting entangled.

If a person uses the jungler throughout the game, then the purpose of the jungler can be simply described as: avoiding strong enemies in the early stage, developing obscene in the middle stage, and yellow finches in the later stage.

It is not easy for the jungler to quickly collect high-quality materials, and in this case, killing the enemy, licking the bag and receiving the express will become a particularly important source of materials. At this time, it is a good option to block the road. At the same time, in the field area where there are relatively many enemies, it is also a good way to sneak up on a small complex of buildings formed by a few scattered buildings - you can do this in order to carry out the "unrigid" to the end!

In the middle of the game, the safest field area is not actually the outer part of the map, but the wild area near the center of the safe zone.

In the wilderness, there are doorways in bunkers.

In addition to buildings, bunkers in the wild are mainly stones, trees, shrubs, etc. There are also grain piles and abandoned vehicles in the special terrain. For players, the Gilly suit is the most concealed "camouflage cover", followed by the bush that allows you to turn into a Phantom Tank; In fact, there is also an emphasis on defensiveness, stones and trees, one has a large horizontal cover range, and the other can only cover a vertical position. The differentiated use of different bunkers is also a plus for "survival".

If you want to play well, there are two directions to work hard, one is to practice repeatedly and spend more time, which is the only way for all high-level players; The second is to constantly summarize experience and analyze the pros and cons, and through the optimization of tactics and playing styles, so that you can still improve your marksmanship at a certain level - this is the general direction of improving your own ability.

For most players, it's impossible to spend a lot of time practicing like a pro and making a career out of eating chicken. Therefore, Brother Jili hopes that everyone can think more about playing styles and tactics on the premise of reasonable allocation of time, so as to make their limited leisure more exciting and powerful!

In some large-scale events, professional teams have a clear division of labor among members, who assaults and who breaks off, and there is a certain division of labor design when dispersing search points and running maps in the field. But is it necessary to have a clear division of labor in the players' day-to-day squad battles?

To explore this issue, we must first consider the advantages and disadvantages of division of labor and non-division of labor.

In the minds of many players, the advantages of division of labor are obvious, after all, division of labor produces efficiency and ensures safety. Without an effective division of labor, it is easy to cause confusion in squad operations. When attacking, no one takes the initiative to step forward as an assaulter, or everyone rushes up without cover; When searching the point, no one is on guard and running around, and it is very easy to attrition in case of crisis. Even for such a thing as material distribution, there will be problems such as repeated searches for materials and waste of time due to the lack of a clear division of labor, and the distribution of materials will adversely affect combat effectiveness.

In the final analysis, the bottom line of the division of labor is to at least ensure that the cooperation between teams does not fall into the situation of 1+1<2.

It's not uncommon for teams to work together rather than fight on their own, if you're not well-trained, which must be a great feeling for players who often fall apart. When Brother Jili scattered, the biggest worry was not that his teammates scattered and jumped points, but that the killed teammates called for help indiscriminately, and the teammates did not cooperate with the rescue, resulting in other teammates or Brother Jili himself "gourd baby to save grandpa", and finally gave people heads one by one.

Therefore, there is a preliminary conclusion, that is, the division of labor and cooperation is necessary!

After talking about the benefits of the division of labor, is the division of labor really beneficial and harmless?

The division of labor is good in itself, but a favorable and effective division of labor is not easy to achieve in many cases! And if the result of the division of labor is also 1+1<2, then the division of labor is not the best choice! You must know that each player is naturally adapted to face various goals and crises in the game alone without teaming up and dividing labor.

If the responsibilities are artificially limited, it will make the player confused.

After adapting to the division of labor and cooperation, it will limit the direction of the player's own training, resulting in a strong ability to deal with things in his division of labor, while the ability in other directions is degraded. Secondly, it is relatively easy to compare the overall strength of teammates, but it is not necessarily necessary to compare the ability of a certain aspect. If the division of labor is simply and rudely divided, and the most suitable teammates are not placed in the most suitable positions, it will not only make the overall strength of the team unable to fully play, but also easily cause confusion among teammates.

(End of chapter)