Chapter 341: Esports is not simple
Take DOTA, one of the most popular e-sports projects, as an example, in 0809 during the Dota pioneering period, there may be dark horses such as XFY and CCM, and the boundary between amateur players and professional players is not clear.
But in the current Dota 2, there is a long difference between professional players and amateur players.
The main gap between them is no longer the level of operation, but the broader vision of the lineup system.
Before TI5, V sent a 60-page data analysis to the major teams.
In addition to the simplest team rankings and lineup data, there are also towers, eye positions, build times, lane splits, and so on.
Even the style of play and special events of each player are vividly visible.
And these are just the tip of the iceberg. The first-line professional teams have already set up tactical analysts and data analysts, and after EHOME won the MDL championship, coach 71 Weibo specially thanked the data analysis company they worked with.
There are also those dark horses that have emerged in the e-sports circle, such as VGR and INGS, who have been immersed in the professional circle for many years.
ESLone's dark horse champion ings, whose members are former youth members of the DK second team and some members of the SPG team, have been disbanded and reorganized several times to have the current ings, and their career resumes are full of "sincerity".
This kind of professional competition is very similar to the concept of traditional sports.
For the club as a whole, this is a tacit cooperation between the team, a confrontation of division of labor and cooperation.
This includes not only the players, but also the people behind the club, including data analysis, coaches and other personnel. For the individual contestants, there are considerable challenges to their division of labor, thinking, logic and psychological state.
Compared with professional players, the psychological quality of most high-play games is not strong enough.
When you win a game, you can chase after it, and if you lose the game, you will be devastated by it.
So how important it is for a team to be united, it is impossible to win the game without disagreement within the team.
Excellent psychological quality, as a professional player's soft power, can make professional players not drop the chain at critical moments, but the gap between ordinary players and professional players is not only such a side.
There was a dark horse in TI5, and CDEC broke into the TI5 finals, and standing in front of him was the battle-hardened EG.
EG won three games in a row after losing one game. Every game BP will hold CDEC in his hands, although CDEC rushed left and right, but the last step of the throne was never able to take it, and the last game EG was even more devastating, on the other hand, the CDEC lineup was restrained, the mentality was unbalanced, and the final team battle was actually controlled by the enemy to five people, and the team was wiped out directly, leaving this fairy tale with the last regret.
As long as you have an understanding of the esports circle, this kind of thing is actually well understood.
Many things seem simple, but only when you are really involved or understand it, you can know that it is not easy to be a professional player.
There are only a few glamorous professional players, and the rest of the players are more unknown in training, hoping that one day they can come up with a good result with their team and go to the world.
At least the current Sun Yaosheng is the same, he has been working hard to do what he wants to do, and then wants to really let everyone know him Sun Yaosheng through this PUTX.
It's like playing Go, where the opponent is always the right player. So even if you have a firm will, you can't jump out of the palm of the Buddha's hand, such hard power not only needs time to grind slowly.
More often than not, you need to have a guide, which is crucial. One of the biggest differences between professional players and ordinary players is that their understanding of the game is different, and each position has stricter responsibilities, and when to play money and when to support are accurate to the minute and second.
There is no way to understand these things as an ordinary player, and it is only possible to comprehend them in real professional games.
Now more people are beginning to recognize the way of teaming up with newcomers for the elderly.
There are many well-known first-team teams, and it is difficult to play if it is only a team of five rookie players.
This is because the rookie players do not have a good understanding of the game. Although he dares to fight, he does not have enough sense of competition and cannot control the overall situation.
When we think of a battle as a game, we have a much smaller plan and focus on the game than in esports.
In the past, when Sun Yaosheng played CS, he knew that high-level players and professional players would not necessarily fall behind.
But once it is a multi-person confrontation and a judgment is made, the professional team can completely beat that group of amateur masters to the north.
If the game is compared to a fight, amateurs are at most a group of tall ordinary people, and professional players can be regarded as an army.
The division of labor and tacit understanding between professional players is something that ordinary players cannot do, which requires absolute trust in teammates, teams, and tactical systems.
Sun Yaosheng feels that this understanding is actually not exaggerated at all, there is a big gap between the psychological quality of the players who have really trained and the ordinary players, and the newcomers will be nervous when they go to the game, when you are so nervous that your hands are shaking, how can you still play a good game?
It is difficult for ordinary players to have such trust in their teammates, and their control of their own situation is not so accurate, and execution and cohesion are higher than individual ability, which is also one of the charms of competition.
The effort required for the average player to become a professional player is enormous. They will need to re-adapt to the game, and all their game habits will probably have to be retrained for the sake of the team's style. It's as difficult as getting started with a new game.
Only when you slowly adapt to the rhythm of professional competitions and have concepts and ideas dedicated to the game will you no longer be just a player, but slowly grow into a qualified professional player.
Esports is not easy, and it is even much more difficult than many competitions.
Sun Yaosheng saw that many people were talking about the boredom of this game on the barrage, and what was he saying, "This is the level of the top players now, and they can't hit anyone?" ”
But they don't understand that it's not that their marksmanship is bad and they can't hit people. On the contrary, their marksmanship is very accurate, and the reason why they can't hit each other is because their body skills and consciousness are very good, and they have already retracted at the moment of shooting from the opposite side, and they don't give the other side a chance to hit him at all.
The importance of marksmanship is self-evident, but the importance of body is not bad at all, when you are good enough, it will be difficult for the opposite gun to hit you.
Especially when you come and go, as long as you grasp the timing, the guns between the two sides always can't hit a single shot, it looks like rookies pecking each other, but in fact, it is a stalemate between two very strong people.
There are some things that can't just look at the surface, Sun Yaosheng feels different from these audiences, and feels that the strength of these two people is indeed very strong. The FPP style of these foreign players is really good.
(End of chapter)