Chapter 340: The Difference in Esports Players
Usually, in the process of eating chicken in the four rows of anchors, the anchor is often responsible for "material + information + output", and his teammates are basically lying.
The possible levels of the anchor at this time are arranged from large to small: really strong> deliberately fried fish> mouse macro (mouse teleportation) > open and hang. The mouse macro is not a hanging, but using it does not reflect the strength of the anchor, and it is easier to see through than hanging.
Secondly, the way of playing is different, the professional team wants to enter the circle steadily, and the anchor is more radical Everyone who watches the game knows that the professional team members either look for a car after parachuting, or search for materials in the predetermined housing area, and do not want to fight in the early stage to avoid attrition.
If you expose your body or car, I can beat you, I will beat you hard, and tell the person who was beaten: There is someone at the gunshot, and if you dare to come, I will beat you.
Entering the circle is also a major test for the comprehensive application of vehicles, terrain, housing areas, and various grenades by various teams and individuals.
The anchor is jumping into the hot room area, what school, P city, airport, and just shot when he landed. Anchors generally don't die, at least they have a higher survival rate than their teammates, they can clear all enemies in the room, lick the box, search the few houses that haven't been searched, and then drive to grab the airdrop, or grab other people's supplies.
The anchor does not deliberately seek vehicles, nor does he use smoke and thunder, and it is not complicated to enter the circle.
It is necessary to enter the circle, but grabbing airdrops and grabbing other people's materials are behaviors that improve the "quality of life".
In short, professional players want to eat chicken steadily, and anchors want the audience to eat chicken coolly.
Sun Yaosheng believes that the strength of professional players is greater than or equal to the anchor.
The first is the problem of reaction, give you a gun, don't make a mistake, have a mental calculation or not, how many seconds do you want to knock down a person?
It might take only a second or two to jerk at the guy and bring him down.
The human reaction is very fast, but it may not be so fast in the game, and even if he can move sideways, it is just a matter of us moving the crosshair.
In fact, a surprise attack is just too much to parry.
Another example: the team that enters the circle not only has to compete with the team on the side of the circle, but also prevents the sudden attack of the team in the circle after entering the circle, and the instant attrition of the team caused by the sudden attack is also an important reason for the team to be wiped out by the competitor, no firepower, no gun line, no mutual support between teammates.
The above is said to professional players, for anchors, LYB is also difficult to prevent, and they are often killed or sprayed to death by LYB.
Secondly, for the existence outside the field of vision, even if the professional team member is knocked down, he will be supported by his teammates, and if he can't parry, he will rely on cover to block, you can't hit me, you can't hit me, and even if the player can't see you, he knows your general position.
When these professional players are playing, they often observe the surrounding situation very well when they are stationed in the circle or in the circle, listen to the sound of gunshots and cars to know where there are people, and then punctuate the map.
In the passerby bureau, the anchor is often responsible for the field of vision, and at the same time is also the attacking party, where there is someone to fight, don't forget that he still has three teammates who are helping him look at the field of vision, teammates can't see well, and he is knocked down, can you say that the anchor is missing?
There are three radars next to the anchor, which radar has a situation, the anchor immediately rushes over to solve it, and the radar is responsible for the vigilance, that's it.
The anchor is faced with stragglers, there are no tactics, and it is easy to fight.
It is already very hard for a professional team to enter the circle to fight with a competitor on the bright side, and there are too many problems to take care of, after all, the strength of every enemy is so strong, and the slightest carelessness is death.
So now Tianya can score good results in the first few games abroad, and successfully eat two handfuls of chickens, which is already very strong.
The strength of the domestic FPS game itself is weaker than that of foreign countries, because the traditional FPS is none other than cs, you can take a look at the popularity of csgo in China, not too low, the popularity of csgo in foreign countries is much higher than that in China, there are many more professional players, and there is no decent csgo league in China.
The difference between Overwatch and traditional FPS games is still too big, although the Korean Overwatch is NB, but CSGO is also a dish.
In the past few years, FPS China has not been good, CSGO, O results are not very good, so it is normal to eat chicken results, but the game is hot, and the number of people who play does not mean that the strength is strong.
On the contrary, if the results of eating chicken are particularly good, it can be regarded as a relatively big breakthrough.
Now it can be seen that everyone is trying to make the domestic strength level reach a higher level, at least it is not at the bottom of the platform in this kind of world.
Maybe not all the teams in this competition are famous, but at least they all belong to the level of first-line professions in various countries, which is not easy.
FPP in Europe and the United States has always been very strong, and in the just-concluded invitational tournament, the Reds Pavilion team went to participate, and it has indeed played very well.
But I had no choice but to eat chicken, and the other two Chinese teams also played well. The problem is that their tactical literacy and marksmanship really need to be improved.
The problem of playing more games will also appear, and then solve these problems, and the Chinese team will definitely get stronger and stronger.
I believe that any Chinese person, any player or player who eats chicken, hopes that his country can get good results abroad.
Mainly because e-sports is booming too fast, many people don't understand the hard work of e-sports, and they don't understand the hardships of e-sports.
Playing games is fun, but you can do it as a task, and you will always get tired of training day and night.
But I have to endure this tired training all the time, crazy training, it's actually very hard. First of all, you have to suppress this boredom in your heart.
The wind of e-sports is blowing stronger and stronger, and the entire industry has become formalized and industrialized.
But just a few years ago, eSports was considered a game for a group of kids.
Today, a few years later, there are fewer and fewer people who think like this, and the industrial chain of e-sports is taking shape, so that many players have begun to have a great intention to become e-sports practitioners. They have a relatively high level of gaming, are bored with their studies and work, have a longing for e-sports, and want to become e-sports stars.
But it's not that easy to walk. The gap between esports players and amateur gamers has widened, and the conditions required have become more demanding.
The reason why esports is called esports is that it is very different from ordinary games. Winning or losing in ordinary games is not so important, you can be very happy when you win, but you also don't lose anything if you lose, but once it becomes a competition, there are more things to gain and lose.
(End of chapter)