Chapter 1195: It's a pity that the good heat is not rubbing
Several horror games are ready to be reset, and the development process is quite smooth.
The main difficulty is concentrated in the action system.
But as the theme of horror games, this part is actually more relaxed than open-world games.
Because it is necessary to pay attention to the rendering of a terrifying atmosphere for the player, and even actively reduce the fear that the game brings to the player.
Therefore, the main operation mode of the player in the game is basically the linear one.
From point A to point B.
Even in the development of these game resets, it was easier than the previous production of "Detroit: Become Human".
One of the more time-consuming is one of the gameplay modes in Dead by Daylight.
It operates as a brain-computer interface, so compared to the dream memory, there are still a lot of changes that need to be made.
It's not just about the actual operation, it's about balancing.
In the dream memory, "Dead by Daylight" actually has the meaning of always wanting to e-sports it.
For example, the balance of skills and mechanics in the game.
But later it turned out that this kind of asymmetrical game, if you want to carry out formal e-sports, is basically not pleasing to both ends.
Rather than engaging in this kind of formal competition, it is better to focus on the entertainment direction of the game itself.
For example, a linkage of various IPs.
Survivors, butchers, and maps can be involved.
This is also the change made in the later "Dead by Daylight" in the dream memory.
It's a pity that I was not able to make the right decision at my best.
In addition, it also suffered a strong opponent in the same period, but it was later occupied by a mobile game in the global market, and even the manufacturers with its development were paid by others after getting on the bus first.
With lessons from the past, Yang Chen naturally did not be too persistent in the balance of game competition.
It's more about a balance of player experience.
It's like the 55 rule in League of Legends and DOTA.
There is a metaphysical saying that after a period of losing streak, the player will either have a thigh in his own house or a rookie in his enemy's house.
That's big data matching.
The purpose is to ensure that players can always win a game sometimes.
Anything else, at least it's not a bad thing for most gamers.
But unlike games like League of Legends and DOTA, it's not 5v5 in Dead by Daylight, it's a one-to-many situation.
The gameplay of Dead by Daylight itself is a gameplay based on information collection, so there are high requirements for the team's information exchange, and even cooperation.
If the players are able to work closely together, the probability of winning will increase dramatically.
Therefore, the so-called team players must have an advantage over the savage players.
For this part, Yang Chen and his team decided to split directly.
In the game, you can choose to play multiple rows or single rows.
At the same time, players can also build their own houses and play with friends.
The main reason why there is no choice of coercion is because it is also a relatively free mode for players.
For example, even if these two features are released, even if one of the modes is not matched by the player, there is still something that should be there.
There are some things that players can be useless, but you can't do without them in the game.
……………………
When Yang Chen and his team were developing these games at the same time.
UEgame's "Star X" is also officially launched.
It's not just UEgame's "Star X" that has been launched, Apex Games is developing a racing game "Extreme Racing", and NetDragon's is an FPS game called "Frontline War".
It is a different genre itself, and there is a lack of games in the market itself that support the operation of brain-computer interface devices.
The launch of these games is stuck in the same schedule.
However, in Yang Chen's opinion, he should be most optimistic about "Extreme Racing" on the Apex game.
Because of one of the characteristics of his game, it is destined for his successful attributes.
Apex games and major car manufacturers have exclusive licenses.
This can be said to be a big killer.
Like sports games, the sense of immersion in racing games is what many players are looking for.
Controlling the car in the game is exactly the same as in reality, as long as the game is not too crotch-pulling, it is destined to be invincible.
It's like the NBA2K series in a dream memory.
has been ridiculed by players in the back, and its series is no longer a skin-changing game, but a name-changing game.
What the game makers have to do is take all the numbers from last year, including the age of the stars, +1, and then it's a whole new game.
Players scold every year and buy every year.
Why?
It is because it has the corresponding events and club-related authorizations, which allows players to truly manipulate various well-known stars and play heartily in the game.
Just like Yang Chen thought.
With the launch of the three games, each counted their own first-day sales, and the highest was the racing game under Apex Games.
And for these games, Yang Chen also experienced them for the first time.
UEgame's side, he's relatively clear.
Therefore, the focus is on Yang Chen's side of Apex Games and NetDragon.
The gameplay of Apex's "Extreme Racing" is not too special, and the controls are very simple, including the first-person mode, and the operations in the cockpit are basically presented in an animated way.
The basic control commands are left and right, acceleration, deceleration, and the control mode of the elegant.
However, what surprised Yang Chen was that Apex Games did a very good job of micro-operation in this area.
In the game, the player can accurately shift the controller by a position.
As for NetDragon, its quality is not bad.
A linear FPS game, decent, but the main point is a gameplay that revolves around a brain-computer interface.
It can be said that in the area of action system, NetDragon is the best of these three games.
The three games can be said to be good.
And this situation has also led to a consequence, that is, the popularity of the brain-computer interface platform is better than before.
Originally, some second- and third-tier game manufacturers who were still waiting and watching, some of them couldn't help but announce the establishment of this new project.
It has been revealed before that the major game manufacturers that have developed remastered versions of the game are also taking advantage of this popularity to promote their reset games.
This also includes Yang Chen and Nebula Games.
It's a pity that this good heat is not rubbed.
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