Chapter 1194: There are more details

In the gloomy mental hospital, Yang Chen's perspective is completely different from that of a survivor.

At the same time, there is no eerie sound effect in the ear, but another electronic sound.

After all, players playing as butchers and survivors bring completely different feelings.

All the survivors need to do is fix the traps in the scene map and escape.

However, survivors are able to communicate with each other and can also travel in groups.

The butcher's words, on the other hand, are separate actions.

Therefore, for players who manipulate the butcher, the experience of a scene atmosphere in the game should be slightly reduced.

There was already a sound of generator exploding from the headset, apparently Chen Shu and they had found the generator in the game scene and started repairing it.

Once all the generators in the map have been repaired, the survivors will be able to open the closed doors of the asylum and escape.

However, for Yang Chen, the outcome of the game is not the point.

At this time, he was paying attention to some of the content in the game.

"The details of this part are so well done."

Yang Chen silently used the machete in his hand to cut a mirror in the toilet, and then stood in place for a long time without moving.

He had just been scared by himself.

Or to be precise, scared by the characters in the game that they manipulate.

Take control of the characters in the game and test their movements.

When he came to the door of the toilet, Yang Chen used the first-person view mode.

Then when he saw the game character reflected in the mirror at the toilet door, he was shocked.

"Horror games really don't need to be packed with too many details." Wang Yaliang next to him was also apprehensive.

She had just accidentally stepped on a piece of glass, and in the silent psychiatric hospital, a sudden click startled her.

These are all details that are applied to the interaction of the scene.

Compared to previous open-world games.

For example, "GTA", as well as the previously developed "All-Star Smash Bros."

The ultimate detail is piled up, which has always been Yang Chen's emphasis on his team.

Yang Chen hopes that in the game, through the content of these details, players can better substitute into the characters and stories of the game, and immerse themselves in the atmosphere created by the game.

Experience the world view of the witcher in The Witcher: Wild Hunt, and return to the history of western development from Red Dead Redemption.

But in this horror game, this accumulation of details is really a bit unbearable.

After a simple test, Yang Chen also tested some of the gameplay in the game with Wang Yaliang.

Compared to the full version of "Dead by Daylight" in the dream memory.

The current skills of the butcher, as well as the skills of the survivors, are not introduced.

At the same time, there is no doubt that different professional roles will have their own skills.

But in practice, it will be different.

For example, in the game, the player can stop the butcher by destroying the surrounding scene through the characters in the game.

The butcher, on the other hand, is faced with a scene that blocks him, such as a window, or a wooden door that can be broken.

You can choose to climb through the window or break in.

You can also use the terrain in the setting to lay traps for survivors to fall into.

Of course, the gameplay in these games can't escape a point.

That is to give the player a sense of fear.

In a barrage of screams.

Yang Chen and Wang Yaliang didn't spend much effort to directly wipe out the survivors.

Looking at the people who quit the game and turned a little pale, Yang Chen touched his chin.

"It always feels like you're releasing water, and that's too fast."

From entering the game to coming out again, it took less than fifteen minutes in total.

And he also spent a lot of time testing one of the actions of the characters in the game.

"Why! This is entirely because Mr. Yang is too strong! Maybe on the PC platform and the VR platform, Mr. Yang's operation is a little unable to keep up, but after all, the brain-computer interface is a new platform, so it is normal for Mr. Yang to become stronger! Wang Ye said to Yang Chen with a serious face.

"That's right, that's right! Mr. Yang, the cooperation between you and Mr. Wang is simply tacit! And this itself is not a game that tests the actual micro-operation, but a test of the player's use of the environment, and a choice of strategy, which can only be described in two words: absolutely! Chen Shu on the other side nodded again and again.

"Okay, okay, it's a bit fake if it's too exaggerated." Yang Chen couldn't help but smile when he looked at the expressions of several people.

At this time, where could he not understand, it was clearly these people paddling.

In the game, they all huddle together to repair generators, and there is no division of labor to attract the attention of the butcher.

As a result, it was directly served in a pot.

It felt like waiting for the butcher to take them out.

After all, if it is directly killed, then this game will naturally end.

Knowing that a few people were actually paddling, Yang Chen didn't pay much attention to it.

The main purpose of this time is to simply test the actual experience of the game's action mode under the brain-computer interface.

It's not really said to be a balancing point to test the game.

The stats related to the whole game, as well as the simple checks and balances in terms of skills, still require a large number of testers to test them specifically.

However, there is also one point that Yang Chen noticed.

That's just as Wang Ye said.

The operation mode of the brain-computer interface is indeed completely different from that of the keyboard and mouse and the controller.

"But its biggest feature is that the theoretical god who can be a strong king with a stone hammer mouth, whether it is a real god or a rookie."

Yang Chen touched his chin.

……………………

After a simple test, several projects are also in full swing in development.

Its development progress is not slow, and the overall core framework has basically been completed, and the rest is mainly followed by some finishing work.

As for the multiplayer gameplay of "Dead by Daylight", Yang Chen has also made some modifications.

For example, some details that allow players to feel the horror have been removed.

These things look cool, but when it comes to actually experiencing them inside the game.

It's a completely different feeling.

It's like the story of Ye Gong Haolong.

Talking about a set of things, but really letting yourself experience it, will produce a completely different reaction than before.

So in the game, he still follows a goal in Yang Chen's heart.

Make players feel thrilling and shivering, not too scared to play.

The feeling of being scared and looking forward to it can be said to be the most perfect indicator of horror games.

Of course, it is quite challenging to get to this point.

However, for now, at least the progress of development and the actual product effect are relatively smooth.