Chapter 1237: The Confused Crowd
In fact, strictly speaking, Portal is not a game with a two-player mode.
But its unique gameplay, along with the nature of space decryption, also makes this game very suitable for cooperation.
So in the later "Portal 2", the official also added a two-player co-op experience.
It's fair to say that Portal is definitely a great idea, but like most great games, it comes from accidents.
The GTA series in the dream memory is derived from an initial accident and determines one of the core gameplay content in the early stages of the game.
And the same is true for Portal.
V Company, which developed "Portal", initially launched it as a game with an experimental interest.
The rough modeling and weak plot of the game in the generation make it more like a simple tutorial level for beginners.
All of this proves that this game is actually a game that was not favored at the beginning of development.
However, it is such a game, in a sense, a revolutionary product that has been overlooked.
Probably aware of the potential of "Portal" is not only this, but later V Company also launched a series of "Portal 2" after a lapse of four years.
And based on the previous product, the new work focuses more on the narrative of the game, and adds more playable levels, which are also a feature that makes full use of the portal gun, showing its unique points.
Added a number of dynamic factors that test the player's reaction speed, and also poses a higher level of challenge to logical thinking skills.
In terms of puzzle solving difficulty, the 1st and 2nd generations are not at the same level at all, and after playing the 2nd generation and looking back at the 1st generation is like a teaching article.
There is also a co-op mode that is also a highlight in the 2nd generation.
Of course, the 2nd generation actually still has some flaws.
That's that the levels are too short!
Let all the players who have played it still can't get enough after clearing the level.
And looking forward to the arrival of "Portal 3".
It's just that the V Society in the dream memory belongs to the kind of game manufacturer who doesn't know what's going on, and the wind blows the money over, so "Portal 3" is destined to be a lifetime series.
……………………
"The main core point is one of the levels of the game." In the second week after chatting with Yang Chen before, Lin Jiayi looked at a concept book submitted to him, showing an unexpected expression.
"That's right." Yang Chen nodded lightly.
"But isn't it an exclusive to the Switch platform?" Looking at the development plan of the VR platform involved in the plan, Lin Jiayi looked at Yang Chen.
After all, didn't it start from talking about the switch at the beginning?
"Compared with the switch, in fact, "Portal" is more suitable for a VR platform." Yang Chen shook his head slightly.
Most of the levels in Portal are extremely regularized, which allows players to have a strong sense of control over the game world.
At the same time, in most of the levels, the game only uses circles, ellipses, cubes, cuboids, and some simple combinations, and there are no other complex polygons or advanced textures, etc., and the same is true for maps, there are only a handful of things in the laboratory, exactly the same elevator, light ball transmitter, block dropper, bulletproof glass, monitors, small radios, double doors, moving platforms, lifting platforms, etc.
In terms of the method of breaking the level, it is nothing more than using a block to press the door switch, or directing the ball of light to the receiver, both of which give Portal an extremely regular game world, thus providing sufficient and flexible elements for puzzle solving.
In addition, Portal's unique setting of a portal gun gives players a very convenient way to teleport.
This means that there is no need for FPS experience in the game, and anyone who is smart enough can easily use the portal up and down, in and out, and back and forth.
This makes the game completely free from the limitations of traditional FPS for player operation requirements, and enhances the sense of controllability of the game.
Decryption, escape, can be said to be a standard strong immersive experience.
And although "Portal" itself is not an FPS with intense scenes like "Call of Duty" and "Halo", it actually requires players to maintain a high degree of attention and concentration.
Because players need to use their smart brains in the scene to find a way to break the game.
………………
The popularity of "Mario Kart" is still fermenting, and with the passage of the initial one, a variety of god players have also appeared.
The 200CC mode of running three laps in more than one minute fully proves that "Mario Kart" can also be quite hardcore.
At the same time, the number of players who have earned the title of 'Captain Mushroom' has finally increased.
After all, not everyone is a man of destiny.
However, under the influence of "Mario Kart", many domestic and foreign game manufacturers have rarely announced the production of some racing games.
This also includes Apex Games, but instead of making a new racing game, they announced the addition of a mode of prop racing to the game that has just been released.
It can be said that "Mario Kart", a prop race mode that separates hardcore and casual, has indeed opened a new door for major game manufacturers.
However, it was at this time that players suddenly discovered that when the new week arrived, Yang Chen, who had not posted an official blog for a while, suddenly posted an official blog.
And the content inside is to surprise all players.
A very simple sentence.
"A new FPS mini-game, which may subvert everyone's perception of FPS, will soon land on switch, PC, and VR platforms, so stay tuned."
A simple sentence, but many gamers were stunned.
Three important pieces of information!
Yang Chen's new work!
FPS game!
It's coming soon!
At this moment, players are not calm, including major game manufacturers.
What's the situation?
Nebula Games has a new work?
It's not been long since Mario Kart was launched!
And it's still an FPS game?
Subvert a player's perception of FPS?
Is it the same as Mario Kart?
But what can FPS do?
Everyone was a little confused.
But then after everyone was excited, they found out the information revealed in Yang Chen's official blog.
In addition to one that is about to be launched, the so-called subversion of FPS cognition of these few information.
There is another very important point.
This game is called a mini-game by Yang Chen?
In this way, it doesn't seem to be the FPS masterpiece they imagined to be like "Halo" and "Call of Duty"?
But how can that subvert the perception of FPS?
At this moment, many players and game manufacturers are also a little puzzled.