Chapter 1236: The Portal
FPS games like no other?
Hearing Yang Chen's words, Lin Jiayi, who was sitting next to him, put down the switch in his hand, and at the same time showed a curious expression on his face.
"A two-player type of game?" Lin Jiayi asked Yang Chen with a little curiosity.
nodded slightly, but then Yang Chen shook his head slightly: "There will be a two-player cooperation mode, but it doesn't have to be two-person to be able to play, even if it is alone, you can also feel the purest fun brought by the game." ”
Looking at Lin Jiayi, Yang Chen, who was sitting there, made an emphasis.
"What's the most interesting thing about playing in two? Well, aside from the fun of playing with friends, start from a purely game perspective. Yang Chen looked at Lin Jiayi and said.
Most two-player games are not actually played as games, but as a social entertainment.
It's more about the people you're playing with, not the content of the game.
Hearing Yang Chen's words, Lin Jiayi also dragged his chin with both hands, and his eyes narrowed slightly.
"Level Design!"
After about a few seconds, Lin Jiayi gave an affirmative answer.
Yang Chen also nodded.
Level design.
Most two-player games are based on this design concept.
It can be said that the essence of a two-player game is a game driven by level design.
But this kind of game, if you remove the two-player mode, in fact, you will find that these games are really mediocre, and one of the level designs is just like that.
However, there are some so-called two-player games that are different.
Super Mario Odyssey, for example, has an ingenious level design, even if it's not played in two.
This is the biggest difference between a game that focuses on level design and a two-player game.
The former focuses more on the experience of level content, and players need to use their own operations and ingenuity to solve puzzles one by one.
Even for the same problem, the two-player mode has different solutions than the single-player mode.
And more two-player games, just two-player for the sake of two-player.
Of course, this is not to say that the two-player mode is necessarily bad, but compared to the content of the game itself, more two-player games can be defined as social games.
He focuses not on one attribute of the game content, but on the two people who play the game.
"That's true." Listening to Yang Chen's words, Lin Jiayi also nodded lightly.
There is no such thing as a superior or a bad, after all, the attributes are fundamentally different.
"But Mr. Yang, what do you mean by a different FPS?" Lin Jiayi looked at Yang Chen with some curiosity.
"Do you know about cosmic wormholes?" Yang Chen smiled and looked at Lin Jiayi.
"Of course." A little confused, Lin Jiayi still nodded lightly.
"Theoretically, a wormhole is a spatial tunnel connecting two distant time and space, like a whirlpool in the sea, which is ubiquitous but fleeting."
"These space-time vortices are caused by a combination of star rotation and gravity, just as vortices can bring the local water surface closer to the bottom of the water, and can make two local spaces that are very far apart from each other get close together in an instant, but assuming that there is a special exotic substance with both positive energy and negative mass, can it create a repulsive effect to prevent the wormhole from closing?" Yang Chen watched Lin Jiayi make a gesture in the air with his hand.
Lin Jiayi next to him was a little stunned when he heard it.
Why did you suddenly talk about wormholes, isn't this talking about the idea of a new FPS game?
This...... Is there any inevitable connection between this wormhole and FPS games?
Listening to Yang Chen's words, Lin Jiayi was still a little confused, but he also realized something.
Will the new game be a sci-fi game?
After all, if you hook it up with something like a wormhole, the most impressive thing is a sci-fi game.
A new work in Halo?
But that's not right!
Looking at Lin Jiayi, who was a little confused, Yang Chen, who was sitting there, also smiled and didn't continue to sell Guanzi.
"In ordinary FPS games, what are guns generally used for?" Yang Chen asked Lin Jiayi with a smile.
"Of course it's used to kill the enemy." Subconsciously, Lin Jiayi blurted out.
Needless to say?
Guns are not used to kill enemies, but are they still used to milk others?
Well, it's not right, for example, the DJ and Anna in "Overwatch" are heroes, their guns can really milk their own people.
Including in "Splatoon", the ink sprayed will knock the enemy back home.
It's just that after finishing speaking, Lin Jia looked at Yang Chen's expression, but immediately realized that it was not so simple.
Especially in combination with what Yang Chen said before.
"Guns aren't used to kill enemies and create wormholes?" Lin Jiayi said with some uncertainty.
Earlier, Yang Chen said a lot of content about wormholes, and mentioned a different FPS, combined with the topic of firearms.
Then the answer is self-evident.
"That's right, in the game, the player has a gun that can create wormholes, well, or portals, it can shoot blue and orange portals, representing the entrances and exits at both ends of the teleportation channel, the length of the spatial passage is zero, the passage time is zero, and entering from this door will immediately come out of another door, but there can only be one blue door and one orange door at any time."
"When the portal gun fires again, it will automatically replace the previous portal of the same color." Yang Chen said one of the core game settings.
"Portal", a different FPS game that Yang Chen saw in his dream memory.
A fantastic FPS game.
In the game, the player needs to use the portal gun in his hand to keep shooting to open the portal, and this portal gun cannot cause direct damage to objects, and there is no gun combat scene in the whole game.
So the difference from previous FPS games lies in this, the portal gun in the game is just a prop used to solve puzzles and clear levels, except for solving puzzles, there is no attack power.
Of course, this unique game mode has also made people debate, that is, whether this is an FPS game or not.
After all, its core point lies in spatial decryption.
However, in Yang Chen's opinion, "Portal" is still a standard FPS game.
It's just that the gun in the game is no longer a killing weapon, but the key to decryption.
It can be said that this is a completely different game, in which it does not challenge the player's operation and reaction, but launches a new challenge to the player's imagination and spatial thinking ability.
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