Chapter 289: The Difference Between Domestic and Foreign Players

What is the significance of this competition, which is to let all the top players in the country gather together to form an exclusive domestic chicken eating event.

In China, only Tencent has the ability to hold it, and other game companies simply have the ability to bring the competition to all the country.

The resources consumed by such a huge project are not a small number. But again, if the event is successful, then the reward must be a reversal.

The number of domestic players is already the largest in the world, as long as you can get so many resources, it is a big deal for Tencent!

And those top first-line professional teams, they don't have to come to the league at all, after all, their strength is there, and going to participate doesn't make ordinary players have no sense of participation.

Therefore, Tencent directly invited these teams with good strength and results to enter PUTX, while some other teams with slightly weaker strength or not too many results are not within his range of selection.

There is competition to be interesting, and the public players can also see that they have hope, so they can sign up.

As long as the competition becomes a national participation, then the impact will definitely not be small.

I have to say that this planning is very successful, and it can also be said that Tencent has a very sharp vision, and it can be said that it is very fast to win the agency, and then directly hold the largest competition in China when it is the hottest, and do not invite any other foreign teams.

This is also the most critical point, what Tencent needs to do now is to improve the overall level of domestic players, and if you want to participate in the competition, you must improve your strength, and countless players will be very dedicated to practice.

Everyone knows the results of the domestic team, and they have not won any too high rankings when they go out to play, even if they are very well-known first-line teams, because the standard of foreign professional teams is very high, and people's games are FPP mode.

The difference between FPP and TPP models is really big for Chinese people, and the two ways of playing can be said to be very different.

Even if they have worked hard to practice FPP, they are still not as good as those professional FPP teams abroad.

Even the top clubs such as Tianya and the Red Man Pavilion, or the super players such as Dubu and Longzhi, cannot change this situation.

This time, the PUTX competition still applies the TPP model, because domestic players are not suitable for FPP games at all, so naturally they can't do the opposite.

In fact, most FPS games are from the first point of view, but the FPP perspective in the chicken is really low, not to the height of the navel, but only above the neck, this situation is caused by the laziness of the blue hole at the beginning of the design and directly using the original character model.

Coupled with this perspective, many players reacted to being dizzy while playing. In fact, the FPP mode is really fun, and after playing for a long time, you will definitely find the fun in this mode.

As for the competitiveness and spectacle of the TPP (third-person view) and FPP (first-person view) modes of play, there is actually a big difference.

First of all, the limitation of the domestic TPP model is that the competitiveness cannot be reflected.

The usual passerby bureau may be more entertainment-oriented, whether it is FPP or TPP, as long as you have fun.

However, in the professional arena, professional gamers have an extraordinary ability to understand and control the game, which means that in the TPP model, professional players can play a 100% role in obtaining information from a third perspective.

In this way, everyone basically knows each other's location.

If you're in a safe zone, most teams will pick their own vantage points and shoot each other, as all players have good vision control and it's rare to see multiple teams scuffle in a match.

Moreover, the advantage of professional players when using cover to jam the enemy who runs poison is overwhelming, and for the side with slightly worse terrain, if you want to brush off the opponent and win the battle, it largely depends on the opponent's mistakes and your own marksmanship.

The image is that player A uses a gun to run drugs with a gun against player B in the safety zone, and player B retracts player A back to cover with a backhand, so the next choice that player B faces is to fight the poison rack gun or observe while running.

However, player A can safely observe player B's movements behind cover, and make the perfect strategy of spraying or dodging and shooting, harassing and running drugs.

In this way, player B will be eliminated from the tournament if he is not careful, and he will regret his position.

Overall, PUBG is a game that focuses on luck, and the Circle of Destiny is the most obvious.

The TPP perspective can infinitely magnify the advantages brought by good luck, so that the confrontation between the strong teams becomes a target shooting performance of the dominant side under the influence of brushing circles and terrain.

Again, the ornamentation is not very high.

As a spectator, when watching the game, I am more looking forward to the unexpected situation on the field.

However, due to the particularity of the TPP model, it is rare for a third party to step in and reap the benefits of the fisherman.

Even in a fierce encounter, it is impossible to get rid of the situation where the two sides are facing each other, and some teams will even choose to be "water ghosts" in order to maintain their rankings, which greatly reduces the enjoyment of the game.

At the same time, combined with the aforementioned situation of using cover to card poison, even if you kill the opponent, it is difficult to make the audience feel enjoyable.

Therefore, the TPP mode is relatively simple, and it can see the whole surrounding area, which is much better than the perspective of the FPP mode.

Foreign players are some players who like just guns, and there are ridiculously many FPP games abroad, they are more accustomed to the FPP mode of just guns, and they don't like the TPP mode.

In FPP, you think you're a yellow finch, but you're just a praying mantis

FPP's first-person view greatly limits the ability of professional players to gather information, so that the suddenness of the game can be greatly enhanced.

In the event of a firefight, both sides have no time to take care of the situation of the other teams around them, so it is not uncommon for multiple teams to participate in the battle, and a melee is formed, and the audience will feel dizzying and screaming.

In FPP mode, luck can't decide who eats chicken, marksmanship can!

In FPP matches, even if a team is in an advantageous position or cover, they will have to take the initiative in order to maintain the initiative when facing an attacking enemy.

In this way, the negative impact of luck is minimized to a large extent, and the attacker has a good chance of taking the first place from the defender.

In such a finals, the people who will watch it are enthusiastic enough.

The strong duel is called enjoyable. Therefore, all foreign countries are FPP mode, which is also the reason why foreign audiences prefer to watch games.

(End of chapter)