Chapter 474: Point
Many players like to land in high-rise buildings, which can greatly shorten the landing time, when others just landed, they have a complete set of weapons and armor, because of this, there will be more players who enter the roof and the building, and the staircase outside the high-rise building is a key position, many distant enemies who locate us from the air can aim at us at the first time, and the staircase position becomes very critical.
For example, on the roof, the guns are generally brushed there, and when they fall, they are optimistic about the position of the guns, if someone lands in the same place as you, then you don't need to move or anything, just pick up the gun and do it, and there is a hut at point B, which is a dead end, players should pay more attention.
This staircase is the only way to go down, if you land directly from the top of the building, you will lose about half of your health, and if you go down to the end of the stairs, you can land smoothly, it is worth noting that if there is an enemy below, we must remember not to jump directly to fight the enemy, because after we fall to the ground, there will be a crouching buffer state, accompanied by a heavy landing sound, unable to shoot the enemy in the first place, resulting in defeat.
Take further action, when we have searched the buildings here, the nearby unfinished buildings are our next target points, so that planning while searching can make our search faster, as shown in the figure, when we enter the other half of the unfinished buildings, we should be cautious and be ready to shoot at any time.
Here's a little trick, because we saw the enemy's movement on the third floor of the unfinished building before, when we entered, we approached the top of the doorway, used the wall as cover, and quickly shot the opposite side, if we didn't headshot the enemy, then we can also use the wall to fight against the player who entered the bunker in the house, remember to charge blindly and put yourself in danger.
Fighting inside high-rise buildings, searching in open places inside, the surrounding situation will become different with the passage of time, the stairs that I walked before are actually not safe, when going down the stairs, you must pay attention to the players at the corners below, look below while walking, sneak attacks are the biggest threat to us, players who want to be more stable, in the middle of the stairs, you can turn sideways to observe a wave below, if you find the enemy, whether it is shooting a wave or retreating, you can find the enemy in advance and take precautions.
For example, the staircase is the best point for the enemy to carry out a sneak attack, and when you are walking, you need to pay attention to this staircase at all times, even if you do not find that you are attacked at the corner, you can quickly withdraw to the stairs, if you are squatting, then the possibility of knowing in advance will be very small, move along the outermost part as much as possible, you may see the opponent's exposed backpack or gun, when you get to the bottom of the stairs, quickly aim the gun at the staircase, it is best to move sideways, so that you have enough time to fight the enemy.
Search from the upper floor to the lower floor, after the battle, the single platoon is likely to follow us according to the sound of gunfire, so that we can return to the top floor, through these windows can see the enemy's direction very well, and the three windows can fully change their shooting position, so that the opponent does not know your position, so that the lethality reaches the maximum.
The only way to land on the roof of the building after searching, because of the high point, many players who get the gun will snipe us below according to the position of our parachute in the air, there is no impenetrable guardrail on the staircase landing, and there is no guardrail on the staircase, so that the enemy shoots us at a distance, there are two ways to go down the stairs, one is to move along the staircase route, so that the enemy can easily predict your position, and move slowly, and the recommendation index is low.
The second way is to move between the gaps between the stairs, because we fall at different heights, the opponent can't know our next move, and it's faster and safer, but here is a reminder that this is very demanding for the body, and the configuration of the computer and the speed of the network must also keep up, otherwise we will be stuck in the stairwell, or accidentally fall, it will be very uncomfortable for us.
There are a variety of points to explore and fight on the chicken island map, such as the plains of the western coastline, which is an important road for the finals and the perfect place to cut the beard, and the Guangmingding Peak and Hospital Mountain are also good locations for reconnaissance and attack.
Bright top early fight,Most of the material search points in this location are located outdoors,If there are other players searching with you in the early stage,Then you have to fight according to the terrain.,This place is easy to do a roundabout.,So be careful not to be around the back.。
Running poison after the battle is what every player has to do, when we go down the mountain in the housing area of the bright top, we must pay attention to this stone in the picture, many players who have not grabbed the equipment in the early stage will wait here for the players who go down the mountain, and all players must be in the spirit of 120,000 points.
The plain passing down the mountain is where Voldemort haunts, behind a tree, the grass in front of us seems to have enemies, because we are on the mountain, there are not too many players in this place, and they are not afraid to expose their positions and strafe the grass infested by Voldemort in front of them, but be careful, it is better to leave ten to fifteen bullets in the magazine, otherwise the opponent will rush out of the grass, and we will be very embarrassed if we don't have bullets.
There is also that kind of ladder-like passage, which is not small, at the top of the mountain, the gradient of the hillside changes smallly, and it is difficult to observe the below, and in this kind of place, the height difference is large, on one of the steps, use the sniper scope to observe the three directions of the red line in the map, which are the left and right urban areas, and the road at the bottom of the mountain, look at it once at the top of the mountain, and look once on the hillside, so that you don't have to worry about the safety of running drugs.
Hospital Alpine Reconnaissance, the western high mountains opposite the Guangming Peak, is also a good combat position, but it is too difficult to shoot distant players from the top of the mountain, so the top of the mountain is generally used as a reconnaissance point in team combat, here is a reminder to everyone, when going to the alpine observation point, you must pay attention to the body, the top of the mountain is often rugged, many good places, you need to jump continuously to reach, at this time the double press space can effectively help you.
Regarding shooting,There may be players who feel that their marksmanship is extremely accurate,Use the eight-fold mirror to shoot the player at the top of the mountain to the bottom of the mountain,For this reason,The picture above is from the shooting example,We use VSS,This sniper rifle with silence and quadruple mirror,After continuous shooting, it can be easily found that the bullet drop is extremely obvious,If you shoot farther away enemies,It is more difficult to grasp the trajectory,Although there will be differences in performance between different guns,But the difference between us in actual combat is not big,Players need to pay more attention。
The same is true for the interception point of the western coastline, there are long beaches and roads along the western coastline, and the refresh of the finals is often here, and this is also the only way to go to the upper and lower urban areas.
(End of chapter)