Chapter 284: About the Grip

After Sun Yaosheng, the three of them felt that it really made sense, after all, there was still a month for them to specialize and adapt to the updated content, and then officially use the new version to compete in the PUTX competition.

In this way, it is actually possible to give some opportunities to private players, because even the professional players of the club need time to adapt to the new version.

Especially with such a major overhaul of the current version, even players like Sun Yaosheng have not yet completely figured out what the new things that have been updated this time are useful.

Sun Yaosheng didn't know, Zhu Xiaofei and the three of them also didn't know much about it, and it was impossible to understand it thoroughly from the official information alone.

The reason why the official is official is that their announcements are always so simple and clear, and the entire content of all updates depends on the players to enter the game and explore it by themselves.

Looking at the progress of the game on Sun Yaosheng's side, the three of them couldn't bear to be in the mood and wanted to go online quickly to learn about this new version.

They themselves also wanted to try the difference between this new triple and six mirrors.

For the whole day, Sun Yaosheng can be regarded as wholeheartedly searching for new resources all over the map, and at the same time, he has also picked up M24 many times. Although the chance of the M24 refresh is better than that of 98K, at least it can be refreshed for now, rather than just picking up airdrops.

Some players like M24 because it feels like it, while some players prefer 98K because it's more familiar.

As for AM, of course, this gun can be taken as long as it can, and there is no possibility of not taking it.

Such a simple and crude gun, there is no need to calculate the distance at all, as long as you see a person, it is a shot aimed at his head, which is enough!

After the last test, and with some tips from the audience in the live broadcast room, I finally got to know some of the new materials for this version update.

It's like the current grip, which has changed from two to five.

In addition to the original triangular grip and vertical grip, there are three new types of thumb grip, half-section grip and light grip.

In order to find these three grips, Sun Yaosheng has already used his long-unused method of searching for materials, and he searched wherever he went, just to feel the difference in this grip.

First of all, the new thumb grip will increase the aiming speed of the scope.

Assuming that the opening speed is 0.3 seconds without this grip, it only takes 0.1 seconds to open the lens with the thumb grip attached.

In addition to this, vertical recoil control

The vertical recoil can be adjusted by pressing the gun operation, but only by adjusting it.

Vertical recoil control is a very effective attribute when shooting at fixed targets.

It determines the density between the previous and next rounds, i.e. the impact point is more concentrated, and the first 10 rounds are particularly stable.

Then the stability of aiming is also increased, and Sun Yaosheng understands him as when aiming and shooting, the scope shakes the amplitude change.

It's the most efficient grip for shooting at close range! In fact, 70% of the enemies we encountered during the shooting process were close-range, fully automatic fixed-point shooting (within 25 meters), and only 30% of the enemies were engaged at medium and long distances or during the enemy's movement.

The main thing is that the aiming speed of the thumb grip and the speed of opening the lens are necessarily advantages?

In PUBG, the fixed shooting action is broken down into: aim, fire, and press. The moving targets are: aiming, firing, pressing the gun, following the gun.

Shooting efficiency is secondary, aiming is key. Aiming is influenced by a lot of muscle memory and concentration.

Most people already have a point in mind when they open their scopes to capture targets, and the process of opening the scopes is a very important process of shooting calibration.

You often see a lot of god operations, the scope is on the enemy, in fact, there is a process of "scope accuracy calibration" in between, that is, the time of --- scope

Greatly reducing the opening time is actually reducing the shooting accuracy of most players.

So the practical range of thumb grips is not very wide, and the grip is really good, but you may not be able to control it.

This has a lot to do with exposure to FPS shooters, game time and experience.

The thumb grip feature should be 10 shots into the soul and 10 shots after the edge.

Assuming that it is a dodge shooting stream player, then the practical benefit of the thumb grip will be great, and on the contrary, a player who does not finish the shuttle and does not look back, the result is not used.

If you can hit an enemy at 3-5 hours, then the thumb grip will definitely be for you. You don't need every enemy to be able to achieve this effect, at least 70% or more.

And now the revised right-angle front grip actually doesn't change much from before, it will increase horizontal recoil control, and the muzzle will jump up and down, but rarely from side to side.

Assuming that the speed of opening the scope without the grip is 0.3 seconds. Then the opening speed of the right-angle foregrip is 0.2 seconds

Steady when aiming, lens shake becomes louder when shooting.

What if you're a player who shoots a lot on the move and don't know how to shoot on the move? It's just that you can't control yourself when you are beating, and you want to move left and right to play, then it is recommended that you choose a right-angle grip, and the two plus horizontal recoil control is not added in vain.

It also adds a bit of scoped speed, which adds some advantages when shooting from close range.

Negligible stability when aiming. Because most people don't feel it!

The advantage of the Corner Foregrip is that it strafes vehicles, shoots at moving enemies within 25 meters, or moves the shooter.

Then the new half-section grip is to increase recoil control, stability when shooting.

Recoil is restored, and the staying power is stronger, which can make aiming more stable.

Recoil control, white spots, up and down, left and right can be controlled, but none of them are very proficient.

Recoil recovery is actually a very distinctive attribute.

The half-intercept grip is stronger at medium range (25-100 m) than the two grips mentioned above. It's also very good in melee combat, and even if you can't kill people in the first 10 shots, you still have 30 rounds! It's up to the enemy to give you a chance.

Sun Yaosheng boldly made a guess on the usage rate of three types of grips: half-cut grip> thumb grip> right-angled front grip. The current version of the right-angle grip is a little chicken.

The above three grip conclusions are not that the attributes of the grip restrict how you choose, but that your own strength determines your choice.

The thumb grip is easy to use, is there anything wrong? That's right. The half-cut grip is easy to use, is there anything wrong? That's right, too!

In fact, what kind of accessories to choose, you still have to see what you are best at.

These three are the most suitable for rifle melee, and you still have to think about which grip you want to use.

In fact, in the past, the grip may not have had such a big effect on the recoil of the gun, but now after the update, the role of the grip is getting bigger and bigger.

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