Chapter 1102 Launching a Game for DLC Characters?

Not including the subsequent DLC characters, there are 80 playable characters in the first appearance.

Hundreds of maps, the first classic BGM, more than a thousand collectible souls, and dozens of hours of single-level cards.

A variety of classic game popular characters.

"Smash Bros. Bros. Bros. is coming soon".

With the release of these contents and news, the sense of anticipation of players around the world has been pushed to the peak.

While these players are looking forward to the launch of the game, in the office of Nebula Games, Yang Chen and Lin Jiayi are still working on the follow-up content of "All-Star Smash Bros."

The content of the ontology has indeed been completed, but it does not mean that there will be no new content in the follow-up "All-Star Smash Bros."

Each time a new DLC character is added, there is a lot of work.

The first is the design of the individual character and how to integrate that character into the game "Smash Bros."

The level design of the Illuminated Star mode, as well as the collection of souls in it, and the design of the entire map, can be said to be the most important of them.

And in Yang Chen's plan, the follow-up DLC characters are completely different from the DLC content launched by Nebula Games before.

New DLC characters, there will be a brand new mode.

"A single DLC character will be launched at the same time as a brand new game?"

In the office of Nebula Games, listening to Yang Chen's vision for the follow-up, Lin Jiayi's eyes widened.

This idea was the first time he had heard this idea, and the whole person was stunned by Yang Chen's words.

The launch of follow-up DLC content because of the game, or the linkage of IP, is not considered a comical operation among game manufacturers, and can be regarded as a common thing.

But at the same time as launching a DLC character, a game was also made, which made Lin Jiayi a little confused.

"Isn't that a cool thing?" Facing Lin Jiayi's surprise, Yang Chen couldn't help but smile.

"If it works, it's a really cool thing." Hearing Yang Chen's answer, Lin Jiayi also had to nod and admit it.

If the sales and reputation of "Super Smash Bros." explodes, the follow-up DLC content will also be able to satisfy players, and even the games released with DLC characters will be able to maintain an excellent level.

This is definitely a classic saga in the history of the game that can be recorded.

Because of the DLC characters of a game, at the same time with the launch of a brand new game.

It's really cool for someone like them to be in the gaming industry.

Of course, the premise is that it can be successful, otherwise, it is not cool, but it is used as a negative example.

In the history of game development, there are many such things and producers.

Are they really terrible?

No, on the contrary, most of them are still ahead of their time.

If it succeeds, it will be an open-minded person in the history of the game.

Of course, if it fails, it will become a negative teaching material to warn future generations.

"I have to say, Mr. Yang, you won again, since I promised you to make "The Legend of Sword and Fairy", I was tied to the thief ship by you." Lin Jiayi couldn't help but sigh.

"The Legend of Sword and Fairy" and "Final Fantasy", both of which have some tragic plots, happen to have Lin Jiayi as the producer.

So this big black cauldron fell on its head inexplicably.

"I didn't force it, and didn't you take the initiative to say that you wanted to make an RPG game with a fairy tale theme?" Yang Chen said with a smile.

"Of course, if you don't want to participate in this project, it doesn't matter, what project do you want to do, the whole GDD comes out, and if appropriate, directly let the finance side approve the funds and form a team." Yang Chen smiled at Lin Jia.

"Come on! I don't know, but can I bear it now? Rolling his eyes, Lin Jiayi looked at Yang Chen.

"But Mr. Yang, since you brought it up, you almost have an idea in your heart, right?" Lin Jia thought of something and said to Yang Chen.

"FPS and ACT games." Yang Chen also nodded.

"Master Chief, Dante?" Lin Jiayi looked at Yang Chen's abbreviated game design book and was a little surprised.

Because these are two characters with completely different styles.

The character named Dante has silver-white hair, blue eyes, a red coat on his back, a white gun on his waist, and a big sword in his hand, which directly gives people an unusually strong visual impact.

The other character, Master Chief, was much more ordinary, with a golden mask and olive-green armor, and a gun in his hand.

If it weren't for Yang Chen's indication below that this non-commissioned officer chief is the protagonist of the game, then Lin Jiayi would definitely think that this character is a small miscellaneous soldier.

Seeing Lin Jiayi's doubts, Yang Chen smiled and explained: "The style of the game is different, in action games, the first thing players notice is the impact of visual effects, while the FPS is different. ”

It's not that action games don't need a plot, and FPS doesn't need a plot.

What does FPS rely on to attract players, battlefield portrayals like "Battlefield", and modern war scenarios like "Call of Duty: Modern Warfare".

And "Halo" is undoubtedly the real sci-fi style to attract players.

What is then shown in front of the player is the gameplay of the game, as well as the wonderful plot.

How to attract players to the same action game?

It's the same reason, there is a point that can attract players.

Assassin's Creed isn't technically an action game in the true sense of the word, and what attracts players is history.

"God of War" is the ultimate violent aesthetics, Kratos is not good-looking, but with his fierce appearance, the violent aesthetics of God blocking and killing God and Buddha are complementary.

What about Devil May Cry? That's the ultimate visual aesthetic impact.

Also in the dream memory, "Devil May Cry" is known as one of the 3 major ACT games, and there is a reason for it.

"God of War" focuses on violent aesthetics, the high difficulty of "Ninja Dragon Sword", and "Devil May Cry", although its own action system is quite hardcore, but there is only one word for most players: handsome.

Dante at the beginning of the series, as well as his opponent Virgil, and later Nero, and V, all have a common characteristic, that is, handsome.

Similarly, the combat system of Devil May Cry is also doomed, and the protagonist in the game must be handsome.

With all kinds of gorgeous combos, aerial combos, and chic moves, the battle is like a dance.

This style model is only suitable for handsome characters like Dante and Nero.

If Kratos were doing the same thing, imagine Kratos wielding a rebellious sword with ebony and white ivory.

It's not too pretty.

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