Chapter 1011: Existence is Legend

Listening to Yang Chen's words and the content displayed on the big screen behind him, everyone was confused.

Although Yang Chen and Nebula Games have always emphasized before, this is not a fighting game, but a light-hearted action game.

But the content shown is actually based on the battle.

And the IP-oriented games themselves, basically, there is almost a corresponding template in the game circle.

Being able to restore the IP characters can be said to be quite a delicate game.

Including Nebula Games' "All-Star Smash Bros.", before this, there were actually many people speculating about what kind of game it would be.

Rich battle mechanics, or a variety of novel modes.

For example, the prop mode, but for the volume of the content of the game itself, no one really thought that Nebula Games would make this game such a large volume.

Over 80 characters to choose from, hundreds of different maps to choose from, and each map has three different forms, which can be exchanged seamlessly in battles.

A total of hundreds of classic BGM songs, as well as a single-player mode, there are thousands of souls with different characteristics that can be collected in the single-player mode.

If this content is surprising to players and people in the game industry.

Then the details of the game shown on the promotional video are really a bit shocking.

The video shows some of the levels in the single-player mode.

Ordinary players don't have any feelings, but for some people who are familiar with the IP games that appear, they can instantly find those small easter eggs and details contained in the game.

This is something that only real players will be able to discover.

And that's what makes All-Star Smash Bros. a game, and that's to get to know the player.

Find out what those players need.

Integrating different characters from various games into the universe of Nebula Games is not only about adding a skin, but more importantly, it is about reflecting the game culture behind this game, as well as its characteristics.

And this is the content that can attract most players, otherwise, in fact, there is no need to call the game "All-Star Smash Bros." all-stars, and there is no need for the characters participating in the war to use the classic IP characters in each game.

All the characters participating in the war are completely original from Nebula Games, so it would be better to play in that case.

But since it has been decided to put various games together, it is inevitable to face the players of these IP audiences.

Simply putting the skin of a character into the game, that is, players who don't understand the IP character who like it.

If "All-Star Smash Bros." is just like that, it is not much different from ordinary IP-oriented games.

And it is precisely because of the game "All-Star Smash Bros." that the content and game culture behind each game character are revealed, so it can have the same glory as in the dream memory.

At the same time, with Yang Chen's little by little introduction to the content of "All-Star Smash Bros.", as well as the disclosure of the details, all gamers in the industry also know one thing.

That's this game, it's not at all something that ordinary manufacturers can make.

The mechanics of the game are not much of a problem, but the key is that the mechanics of the game need to be supported by a sufficient number of players.

For example, there are so many MOBA games, why is it that only League of Legends and Dota can be popular from beginning to end?

Because these two games have seized the game market in advance, coupled with the volume of Nebula games, these two games have enough heritage.

If the latecomers want to break the game, there are basically only two ways.

One way is to survive these two games.

So how do you survive?

The best way to do this is to simply change the skin with the same mechanism.

There is not much cost for players to learn, as long as they have played League of Legends, they will be able to understand the gameplay of this game, from equipment to laning, and even the hatred of mob creeps.

At the same time, it has a certain feature, which is not only the game itself, but also the characteristics of the game cultural content.

For example, the Three Kingdoms model, the classical mythology mode or the two-dimensional mode are used to attract specific players.

The other is to strive for breakthroughs, which requires breakthroughs in gameplay mechanics, otherwise it will be difficult to survive, and once a breakthrough in the mechanism is sought, the risks it takes will be greater.

Because of the cost of learning, most players don't have the patience to learn a game until they completely lose confidence in the fun of a game.

For example, in "DOTA" and "League of Legends", most players are familiar with the accessories that are synthesized in the game, as well as the attributes and hero skills.

At this time, it is difficult to expose them to a new game and re-familiarize themselves with the various heroes and equipment.

Unless it's skin-changing, for example, tell the player that this equipment corresponds to the Black King Scepter in DOTA, and corresponds to the Sun Flame in League of Legends.

And the same goes for "Smash Bros. Bros."

The huge IP lineup, as well as the many details piled up, show the game content culture, which is almost destined to be almost impossible for later game manufacturers to surpass this game.

Now, and in the future, there will only be one game of the All-Star Smash Bros. genre.

Existence is legendary.

However, compared to the content seen by professional game people in the industry, they immediately think of this game, and it may be that in the future, except for Nebula Games, there will be no second game manufacturer that can do this kind of thing.

Most ordinary players are just excited by the content of the game.

Players at home and abroad, watching the classic characters who appeared in "All-Star Smash Bros." one by one, were all excited to send a barrage.

In addition to players who have not been in contact with the game for a long time, it can be said that the classic game characters that appear in this "All-Star Smash Bros." of Nebula Games are a kind of memory for most players.

These characters may have faded out of the stage of game history, and even some IPs have changed hands several times due to manufacturers, and the late season is not guaranteed.

Even selling feelings has made players feel dead and no longer buy it.

But this does not mean that these IPs, these characters are really forgotten by players.

Even for these characters, players have stronger feelings.

When these characters, these IPs, are reborn instead of just selling feelings, the enthusiasm of players is unimaginable.

In Smash Bros., these characters are no longer the main characters, nor are they sequels to the game, but they give these players a glimpse of the game's cultural content.

It's not deliberately shown, but as long as players who understand these things, they can find these characteristics.

This is "Smash Bros. Bros. Bros."

In terms of combat mechanics, it is more in line with the popularity, with a very low lower limit, and also a super high promotion ceiling.

On top of the content, a lot of details are piled up, making this game truly legendary.