Chapter 1185: It's Yours
At a time when "Detroit: Incarnate as a Human" is still quite popular, and there are video platforms in major live broadcast rooms that have been slaughtered by it, causing various heated discussions among players.
Major manufacturers have carried out an accelerated game development for a platform for new brain-computer interfaces.
Regardless of whether the brain-computer interface can become a game device of the scale of keyboard, mouse, and controller, or even replace the position of keyboard, mouse, and controller, and become a game device in the new era.
But at least for now, the brain-computer interface, a new technology device, has already given a signal to all game manufacturers.
That is, now, the new device of brain-computer interface is still sought after in the gamer community.
The sales of "Detroit: Become Human" are the best proof of this.
Although compared to the sales on traditional PC platforms and VR platforms, "Detroit: Become a Human" still can't match those monster-level sales.
But this is because the brain-computer interface device has just been launched, and judging from the current posture of the brain-computer interface device.
As long as the product can bring a good enough user experience, it can be said that the possibility of failure is very small.
What's the biggest thing stopping the ubiquity of a new technology device?
The answer is very simple, and that is the price.
For example, bicycles, cars, landline phones, and mobile phones back then.
Every time a technology product is popularized, it is never how good it is.
More importantly, and more importantly, it is that for most people, these products can afford to consume.
There is no doubt that brain-computer interface devices will not be the main factor that will drag them down in terms of price.
Whether it is the institutions and manufacturers of brain-computer interface research, or the interests of various countries, at least for ordinary people.
Brain-computer interfaces are not going to be a far-fetched luxury.
And now on the brain-computer interface device, there is a blue ocean.
There is no shortage of users, what is missing is the product on the device.
For major game manufacturers, set up a game project on the brain-computer interface, and then make a lot of money.
This is the idea of most game manufacturers.
As for whether they can grab the wave of a large number of games, whether they can eat their own share of the cake, or whether they will become the dry bones that bury the wilderness, all the manufacturers have subconsciously ignored the latter.
It's like playing a game of flowers and drums in the financial markets.
All the participants thought they would be able to get away with the bomb before it exploded, and they didn't think about what would happen if the bomb went off in their hands.
However, for Yang Chen, the goal now is very simple.
That's to test the waters of this new platform.
An enhancement of artificial intelligence technology, coupled with the maturity of brain-computer interface technology, Yang Chen does not know what shocks will be brought to other industries.
But during the development of "Detroit: Incarnate as a Human", Yang Chen also felt the changes that this technology brought to the game.
It will not make the game's graphics enter the next generation again, but in terms of the game's operating experience, it has completely entered the next generation.
Even through the technology of brain-computer interface, in Yang Chen's concept, there are many games that are not suitable for the VR platform, and they may shine on the VR platform.
But it's more about a test.
After all, in the process of developing "Detroit: Become a Human", the team also overcame many technical problems.
And "Detroit: Become a Human" itself is more of a cinematic and immersive game.
It's completely different from a linear story game like The Last of Us.
Because there is still too little interaction in the game.
Although Yang Chen and his team have added a lot of scene interactions for players to interact with in "Detroit: Become a Human".
But these are just a simple A-B interactions.
It's a completely different concept from The Last of Us's mechanics that use gameplay.
Therefore, in "Detroit: Incarnate as a Human", Yang Chen and his team also added a lot of action attempts.
In the game's Android-specific plot using a pistol, Kara and Alice climb and climb when they leave Todd's house.
There's also a free-view turnaround when crossing the street.
The interaction in these games is actually an attempt at how players manipulate the game on brain-computer interface devices.
And the results are good and bad.
Including agreeing to UEgame to help participate in the development of one of their subsequent games, it is also based on this consideration.
"You're here too? It looks like this project means a lot to you guys at UEgame. ”
In the UEgame branch, after meeting Grayson, Yang Chen showed some surprised expressions.
Unlike Yang Chen himself, Grayson is generally not involved in the production of the game in UEgame.
But the other party appeared in the domestic branch, which obviously shows how important this game called "Star X" codename is to UEgame.
"For any game manufacturer, the new work on the brain-computer interface is quite important." Grayson said very seriously.
Brain-computer interface, a brand-new technology, no one knows whether it will replace the PC platform as the next generation.
There are too many excellent companies that have fallen into the wave of technological advancement.
Among them, there are huge empires with a market value of tens of billions and hundreds of billions of dollars.
"But you're moving too fast." Speaking of which, Grayson was a little depressed again.
"It's a bit of a trick." Yang Chen smiled and didn't say anything.
Hearing Yang Chen's words, Grayson didn't discuss too much, just smiled.
"But I have to say that a sci-fi open sandbox game set in the vast universe is definitely a huge project, and one of the projects is too large on a new brain-computer interface platform." Yang Chen said truthfully to Grayson.
"Well, you probably didn't watch our previous press conference." Hearing Yang Chen's words, Grayson showed a stunned expression, then shook his head with a wry smile.
"Well, well, I'll admit, I've been too busy lately." Yang Chen was also stunned for a moment, and then spread his hands.
Looking at Yang Chen, the two of them were polite, and Grayson took out a copy of the document from the drawer and handed it to Yang Chen.
"Yours are the real ones."
After reading the documents that Grayson handed over to him, and listening to Grayson's introduction, Yang Chen couldn't help but be speechless for a while.
This is to draw a big pie for the player.
The game is released in EA mode, and the content of the game will be added little by little.
If the situation of brain-computer interface devices is very good, it is naturally a long-term project.
But if the situation is not right, it is almost the same as an American drama.
If you don't do much, cut it off immediately.