Chapter 1184: Controversy over androids

As the first brain-computer interface control game, "Detroit: Become a Human" is sought after by players and the industry.

The plot of "Detroit: Become a Man", as well as the core of the entire game, have also become the main topics of discussion among players.

As an interactive movie game, Detroit: Become Human is also not simply a story.

There are androids and humans, plus a topic of artificial intelligence robots that has been discussed a lot on the Internet before.

It has also made the plot of "Detroit: Become a Human" and the world view in the game a hot topic among players.

In the usual themes of artificial intelligence and robots, the protagonists are usually humans.

And artificial intelligence and robots are basically the brutal side.

But Detroit: Become Human is different, where the player takes on the role of an android.

At the same time, from the perspective of each protagonist, the player can know that in fact, the android has always been the victim.

The reason why they turn into anomalous androids and harm humans is more because humans have caused harm to them.

If I had to say it, it was probably only Daniel in the demo version of the game, which would not make players too sympathetic.

In the game, whether it is Marcus or Kara as the protagonists, or the android victims encountered by Connor during the investigation of the case, the player will have a sense of dislocation.

Similarly, for a story in the game, many players also have their own opinions.

"I feel like the androids in the game are really miserable!"

"I can't figure out why those people in the game can abuse androids like this, even though they are robots, they are no different from normal humans in appearance."

"If you can't figure it out, you can think about how you do things like mobile phones, the androids in the game look quite advanced, but in fact, they are the same as the mobile phones we use every day."

"That's right, that's right, even people like Todd can buy Kara, and you can imagine that androids are definitely not a luxury product."

"I'm so cute about my phone! There is no shortage of tempered film protective shells! ”

"So aren't there humans in the game who are kind to androids? For example, Old Man Karl, and Kara also met kind-hearted humans on the way to escape, and the last border inspector brother. ”

Online players are engaged in a heated discussion, and the topic of discussion is also designed to extend the human aspect.

For example, the famous uncanny valley theory.

A robot with human emotions does not appear as a real person according to the uncanny valley theory, like the androids in "Detroit: Become Human".

Can these robots be human beings with emotions?

Including the androids in "Detroit: Incarnate Human", if it weren't for the appearance of a human being, would it still be a story like this?

Will the characters in the game, or even the players, be brought on the side of the androids and affirm their uprising?

Topics like this are discussed by the players a lot of fun.

Even the topic soon extended beyond the game.

Even some social programs, as well as lectures in colleges and universities, use the game "Detroit: Become a Human" as an example.

Especially to use the metaphor of the past and the present, during the Industrial Revolution, the production of production machines caused many workers to lose their jobs, which caused many problems.

Isn't it the same as humans abusing androids in the game?

So in the future, with the development of the times and the rise of technology, will history repeat itself, or will it be like in the game?

Many players who have learned about Detroit: Become a Man have a heated discussion.

This fiery phenomenon, along with the active publicity of various brain-computer interface equipment manufacturers, has intensified.

One of the most immediate cases is that the sales of "Detroit: Become Human" are rising.

What kind of games have always been less popular than famous?

There's no doubt that interactive movie games are the first to bear the brunt, followed by horror games.

This type of game has a common feature, that is, even if you come to the cloud through video, you still have a good experience.

Even horror games, if you don't like the thrill of the heartbeat, watching others play it is more fun than playing it yourself.

But thanks to the new platform of brain-computer interfaces, there is also a manufacturer of various brain-computer interfaces to promote the advantages of the product with "Detroit: Become a Human".

Instead, "Detroit: Become a Human" became a big hit.

Almost one in two users who have purchased a brain-computer interface device chooses to buy "Detroit: Become a Human".

This situation is reminiscent of The Legend of Zelda: Breath of the Wild.

The same phenomenon, except that the platform has changed from a switch to a brain-computer interface.

Looking at the data report, Yang Chen couldn't help but be surprised.

The development of "Detroit: Become a Human" was more about the technical practice of this new control device, and it was also influenced by the topic of artificial intelligence.

But what Yang Chen didn't expect was that it directly made "Detroit: Become a Human" stand on the cusp.

The success of a game, in addition to its own quality success, is also related to a specific environment and era.

Yang Chen is also quite clear about this.

His own quality is a necessary condition for success, and the specific living environment and era are the height of his growth.

There are many examples of this not only in dream memories, but also in reality.

"Mr. Yang, what do you expect from the future world in Detroit?" In the office, looking at some news on the Internet, Lin Jiayi leaned over and asked curiously.

"Look less at the online dissection of my inner world, it's just a story." Yang Chen said a little speechlessly.

"Detroit: Become Human" does have a lot of deep cores, but it's still a story.

Tell the player a story about human choices.

If you have to be more serious, you can actually find a lot of untenable content in the game.

This is included in any game, film, and other artistic mediums.

Listening to Yang Chen's words, Lin Jiayi also nodded, and then thought of something and said with a smile: "But seeing the success of "Detroit: Incarnate as a Human", UEgame and NetDragon, these manufacturers are also a little unable to sit still, I heard that NetDragon has transferred two teams to join the development of the new work, wanting to seize the current dividend of the brain-computer interface." ”

Yang Chen also smiled when he heard this: "Regardless of them, it doesn't have much to do with us for the time being." ”

"Set up a special team, and we can provide some technical support from UEgame."

Suddenly, Yang Chen thought of something, and walked towards Lin Jia.

Hearing this, Lin Jia was stunned for a moment.

Looking at Lin Jiayi, who had not come back to his senses, Yang Chen, who was sitting in the chair, took a sip of water and moistened his throat: "After all, we are allies with UEgame. ”

After a pause, Yang Chen continued: "And they give a lot, and they can learn from their development experience on brain-computer interface devices, UEgame's technology is actually quite top." ”

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