Chapter 291: Pointless Arguments

Sun Yaosheng has also watched a lot of games, and some players like to make excuses for their own failures.

Really strong players will not explain, it doesn't matter if you don't get a good result once, then try to make your next performance better.

The only way is to immerse yourself in hard practice, is it possible that if you explain it clearly, your strength will go up? Or will it be better to get results in the next competition?

A bad result in a game can be due to luck, but a game is nine games in three consecutive days, and every game is unlucky?

There are always a lot of excuses, but I don't think about how to improve my strength.

TPP is strong and does not mean everything, FPP is strong and does not mean everything, only if both modes are strong, can more people convince you.

And some players also explained that foreign players are lucky, the materials are good, and the strength is not very good, and it all depends on luck.

Seeing this kind of interview, if Sun Yaosheng is in front of him, he wants to go up and give him a big mouth, if his strength is not good, he will not work, and if he loses, he will lose, and this kind of loss is the most embarrassing.

And in battle royale type games, Sun Yaosheng has always felt that luck is also part of strength.

This game has a lot of luck decisions, but the arrival of some good luck can be supplemented by strength, such as choosing points in the later stage and picking up guns on the ground in the early stage.

This is also the reason why Sun Yaosheng does not like to play, and many people can always find all kinds of excuses. But it's not good if you don't play, only by playing games can you prove your strength, even if you start a live broadcast, some people will think it's open, after all, there are a lot of open-hanging anchors now.

In Sun Yaosheng's view, first of all, this is a game, and if a game loses its fun for the sake of professionalism, then the existence of this kind of professional competition is unnecessary.

Because there are no players to play, all the pros are playing, so what's the point.

Regarding this matter, Sun Yaosheng also chatted with the audience in the live broadcast room for a long time, because the audience in these live broadcast rooms are ordinary players, and their ideas really represent the thoughts of the audience.

According to their meaning, they don't like the first person, they don't like the FPP mode, and they think it will be very uncomfortable.

After all, for e-sports, the audience is the most important, and if there is an audience, it can be done, and if there is no audience, it will be cool.

Watching the event in the first person of FPS games will be dizzy for most viewers, and it can be said that the director mode is immature.

But the PUBG third-person director is very good at switching shots, and if the FPP of PUBG is playing a game, when a very complicated battle situation occurs, the vertigo of switching the shots of professional players will be more serious.

Just imagine, when the two sides exchange fire at the same time, and the two important points play wonderful operations, but both take the M4 and quickly switch the camera, most of the audience will feel uncomfortable.

The last second is Pro A, and the next second is Pro B, but in FPP mode, the similarity between the two lenses is very high.

In addition to high play, most of them can't react, and how much of the audience players do high play?

After watching the event many times, the feeling of discomfort will not decrease, just like motion sickness, it will become more uncomfortable.

In this way, in addition to high-level play, they will slowly stop watching, and an e-sports event is watched by a small number of high-level players, which can be said to be cool.

The third person is very convenient for switching the player's camera and is suitable for the viewing angle of most audiences.

The current director mode, although immature, but for FPS first person, there really is nothing better than this.

And this kind of director mode started in CS in China, why the director mode that started with CS games can't be applied to other FPS games, because the elements in CS are relatively single, and the audience can accept the quick switch in the first person, and change the same director mode to other games, there are too many elements, and the audience will be lost.

For example, Overwatch, there is more than one reason why it is cold, but this is indeed one of the reasons why it is cold.

Why LOL has not appeared until now that the trend of coolness has appeared, it can be said that the director is very simple, the audience is very comfortable, the audience is comfortable to watch, and the play is also comfortable.

And the diversity of elements in PUBG has been experienced by many FPS experiences, so unless the director creates an FPP broadcast mode that is more suitable for PUBG, otherwise, will the audience take motion sickness medicine to watch the game for the sake of liking?

A successful game needs to be built by both professional competitions and mass players, and if the two can't communicate, then it's really hard to get on fire.

As for the TPP's broadcast mode, as mentioned in the previous article, its feasibility, it is indeed easy for professional players to obtain information about TPP.

But please note that the players in the same game are all professional players, so they all have a stronger ability to obtain intelligence, so because of the selection of intelligence and the route into the circle, isn't it part of the strength? And being stuck by another team, or mutual card, and then targeted, isn't it because of the mistake of the previous step or earlier decision?

Isn't this a sign of bad strength?

In fact, this topic has not been mentioned once or twice, and the reason why Sun Yaosheng will talk about this issue with the audience in the live broadcast room is also because he heard that there is an invitational tournament in Japan this time, and many domestic first-line clubs have been invited to go, but the mode is FPP mode.

The debate over the two models of FPP and TPP has not ended in China, and even to the extent of tearing up, there has been no result.

In fact, the game has a game of play, and entertainment has an entertainment game, and tearing is completely unnecessary.

The audience in Sun Yaosheng's live broadcast room also had different opinions, but under the leadership of Sun Yaosheng, their chat was still very quality, at least not like the audience in other live broadcast rooms, once they talked about this topic, they began to scold each other.

Because Sun Yaosheng himself doesn't like to scold, there are few scolding words in his live broadcast room.

The quality of an anchor is important or not, it must be important, because this determines the collective level of the audience in his live broadcast room.

The topic is always just a topic, there is no need to continue to other aspects, Sun Yaosheng believes that these problems Blue Hole official also knows what to do in his heart, it is not easy to balance these two models, but after all, it can't be so indulgent.

Why the FPP of eating chicken is not liked by everyone, mainly because of the perspective, as long as the problem of this perspective is changed back, Sun Yaosheng believes that there will still be many players such as battlefield and O who will choose to feel FPP.

The two modes have their own fun, at least Sun Yaosheng himself likes both modes, if he is allowed to participate in the competition, he doesn't care about either mode, because after getting used to these two modes, it won't matter too much.

Therefore, the most important thing is whether the blue hole will solve the problem from the perspective of FPP, as long as this problem is solved, the problem of all domestic TPP models will not be so serious.

(End of chapter)