Chapter 336: Tianya's style of play
There is also a race, and the first thing you look at is the direction of the course, which is from the lower right corner to Port G in the upper left corner.
On this route, there are definitely fewer people on the lower left side of the map, and then fewer people in the north.
But Tianya did not choose their usual parachute location, but chose the zodiac jungler to find a car.
The safe zone is brushed on the right half of the map, and this circle is quite friendly to OMG, which can be used to grab the center quickly, or to search for resources slowly.
However, there is only one car in Tianya, so 4 people went to find the car together, and then BT went to explore the point alone.
By this time, everyone was already shifting.
The first circle Tianya chose to occupy a housing area, and then the investigator went to observe the next point in advance, and the idea was very clear.
After that, Tianya chose to continue to advance, occupying a turret alone, and the two sides covered each other.
The second circle is still small on the left and upper sides, and Tianya learned that there was no one in the two housing areas through observation, and quickly occupied two points.
It is very reasonable to sub-station in the early stage, you can get more information, and you can also have more choices when the circle is not good.
Most of the people began to move, and Tianya also observed that there was no one in the housing area in front of him, so he went directly.
There are few resource points on the upper side of the map, and there are fewer people jumping in the first place, and there are fewer people entering the circle from the upper side. So it's safer to go in from the top.
The third circle is brushed at the bottom of the map, so Tianya doesn't need to be transferred at all, which is considered very lucky.
In the fourth circle, the team on the right is basically blocked out of the circle, and there are not many positions in the circle.
What Tianya has to do is to recycle, just keep a point.
There was a foreign team that chose to get close to the end of the world, but was blown down by the players of the world.
But at this time, Tianya's players did not rush down, because if the opponent's position could not be attacked for a long time, they would inevitably be beaten by other positions, and if they rushed up, Tianya could use the advantage of the house to play.
If you rush down, not to mention the terrain disadvantage, you will be drawn by other positions.
In the sixth circle, the two teams coexisted and did not continue to exchange fire, and the problem was the team on the left that wanted to enter the circle.
The team on the left can only choose the car formation if they want to enter the circle, there is almost no position in the circle to choose, and the death of the car is announced, and the left side of the circle will inevitably not survive too many teams.
On the Tianya side, the two people are selected to occupy the position in the first circle, and the two people in the back area are high points, with a good field of vision, and they set up a gun and observe the field of vision in the back.
The seventh circle is out, and at this time, Tianya needs to quickly clear out the team at the near point to gain more time to scout the position of entering the circle.
Dubu chose to take the initiative to open a large area, and the idea was very clear.
In the end, a crossfire was fired to form a complement to one, and the regiment wiped out the opponent.
At this time, there are two options, one is to be conservative, retreat from the back slope of your own road, but the controllable range is very small, and look at the face in the next circle, if the circle brushes over, you will be dumbfounded.
So they chose a more active style of play and went to the back slope in front to observe.
If you don't move, it's enough, and a move is like a broken bamboo. Observe the enemy's firefight at the first time, then call your teammates over to concentrate firepower, and take the opportunity to destroy two teams.
At this time, the Tianya team controlled almost 50% of the map, and it was much safer after the controllable range was wide. Compared to the conservative style of play, such an active style of play is much better after success.
In this way, Tianya in the finals can open the camp and face the opponent head-on, and then with a wave of number of people exchanged, the difference is that Tianya's position can be supported, but the opponent can't pull it up.
Coupled with the presence of such a sniper as Dubu, they didn't dare to show up easily.
In the case of this absolute advantage, the opposite side wanted to drive and pull his teammates and was directly knocked down, instantly forming a 4-on-1 situation on the field.
After that, the player of Tianya chose to run across the road alone, but he was knocked down when crossing the road, but it doesn't matter, after all, the purpose is to know the specific location of the last person on the opposite side, and at this time he should have been able to lock the position.
Therefore, Dugu's death was harmless, and the remaining three killed the last enemy in an instant, successfully ate chicken, and won the first place for the Chinese team!
Overall, Tianya operated steadily in the early stage, and was decisive and active enough in the later stage to seize this opportunity and win the second game of FPP.
In fact, the teams in this game are all relatively powerful, at least in Sun Yaosheng's opinion, their tactics and awareness are very in place.
Let's take the choice of attack, what are the principles of their attack?
The first is to be fast, not procrastinating at all.
The faster the team battle is solved, the less likely it is to be used as prey by other teams, and the slower it is solved, the more serious the casualties, not only easy to be drawn by adjacent positions, but also more likely to be heard by people.
In addition, sometimes the professional team is a two-two sub-station, or a room is scattered to play crossfire, at this time, it is necessary to rush to attack quickly when the opponent's support does not arrive.
The second must be to find the side where the opponent shoots from a small angle and rush over, generally speaking, the side with few and narrow windows, not too many people, and it must be convenient to enter the building.
But only theoretically, some rooms can't hit the most perfect angle, and can only be said to be relatively perfect. I'll talk about where it hits in the next issue.
The third is a gun position, according to the specific terrain of the housing area, some housing areas can not have a gun position, four people rush together.
And some can choose to leave one person behind to set up a gun, and three people rush over,
The fourth is to pull the gun line. Note that in most cases, the first person is the one who pulls the gun line, jumps in the door, pushes and runs directly inside, and then thinks about the output without blocking his teammates.
The fifth is synchronization. Four people rush together, can't be afraid of death, do one to make up for one.
Then when defending, these players are also very good, when the opponent does not rush downstairs, they can be disabled and knocked down first, then many rooms because of the second floor shooting angle is not good, many teams will also release people on the first floor or outside the building, and the second floor team members will scout, and the first floor team members will hear the sound of the car and go out to fight, and form a numerical advantage when the opponent rushes over and gets off the car.
And they are not greedy at all, they have to slip away after all the people on the other side come down, otherwise they will die outside the house and their teammates will not be able to help.
This was followed by the formation of crossfire, a concept that many people with no FPS experience had, including some professional players, who played their own games and had no cooperation at all.
Let's first analyze the offense and defense of the room type.
The most frequent place to attack the building is the fake garage, after all, the fake garage is a relatively good location, and whether it is the attacking side or the defending side there are tactics to fight, they can use a lot of methods, both sides can actually take the initiative.
(End of chapter)