Chapter 1099: Press Conference
As Yang Chen and Nebula Games announced the press conference about "All-Star Smash Bros." as the day approached, the discussion about this game on the Internet became more and more enthusiastic.
Mainly for players and game manufacturers, this game is too topical and controversial.
The average player is simply curious about what this game is like.
According to the promotional animation CG released by Nebula Games before, it is basically difficult to get a glimpse of one or two, that is, some of the gameplay can be seen in the previous demonstration video of Yang Chen and Lin Jiayi.
But Mr. Yang's operation, everyone understands it.
I think that at the press conference of "Wolf: Shadow Passed Twice", Yang Chen practiced hard hundreds of times and finally showed himself like a master, which made them mistakenly have a hindrance to that game.
And Mr. Yang, who has not practiced, even the ordinary difficulty of the God of War can give you the same difficulty as Dark Souls, so it is too difficult to rely on Mr. Yang's gameplay video to guess the difficulty of the game, and the actual gameplay.
However, the only thing that can be confirmed is that in this game, most of the IP characters should appear, otherwise Yang Chen would not have to bother to acquire these classic IP characters.
Just by virtue of the IP universe under Nebula Games, it can be done.
It's fair to say that there's a bit of mystery about the game All-Star Smash Bros.
For gamers in the industry and major game manufacturers, the purpose is much simpler.
They just want to see how Nebula Games can break the game.
Although in the previous promotional slogan, Yang Chen said that it was an action game that happily knocked out the popular characters of various classic games, and even included the official website of the game, as well as encyclopedia materials, and the external caliber of the advertising media unanimously said that this is an action game, not a fighting game.
But everyone basically knows that this represents a design concept of Nebula games, just like soul games, you say it's an action game, but in fact, this kind of game is a level-driven game, not an action game.
Some people may think it's abnormal, after all, how can a souls game not be an operation game, and players don't want to die if they get started.
But in fact, soul games, even handicapped players can pass smoothly, because its core is level driven, which means that players are familiar with the skills of the boss, and after being familiar with the operation in the game, they can complete the clearance through the backboard.
That's one of its biggest features.
If in Dark Souls, bosses such as Guda and Salary King have become unpredictable, and players must rely on on-the-spot reactions to determine when to block and roll to dodge.
That's contrary to its game concept, because this kind of game itself is to let players feel the fun of the level, to be familiar with the boss skills again and again, and to get a sense of accomplishment and have fun after being familiar with the level.
And according to the slogan released by Nebula Games, the concept of All-Star Smash Bros. is very clear.
Lower the door to get started, but on the other hand, the multiplayer game itself needs to be steadily ascended, so it is destined to have advanced high-end content.
This is something that Nebula Games' own "Warcraft" and "DOTA", as well as games such as "League of Legends" and "PlayerUnknown's Battlegrounds", have been proven with practical examples.
But the key is that NetDragon's three previous IP fighting games launched to seize the popularity, although it can't be said to be amazing, but it's also good, but the results are still a little bit not enough, relying on the popularity of IP in the early stage, as well as the low threshold to get started, it does attract most players, but that's all.
How can Nebula Games break the game?
Everyone is looking forward to Nebula Games for an answer.
……………………
On the day of the press conference, the headquarters of Nebula Games.
The whole scene has undergone a special arrangement, and the dolls of various IP characters of Nebula Games, as well as the classic IP characters acquired before, were placed at the scene of the press conference.
This game conference can be said to be a very important event for most game media.
After all, this time, Yang Chen and Nebula Games held a game conference again after many years, and compared with the beginning, today's Nebula Games are also different from what they used to be.
Although Nebulas Games did not take the initiative to contact major media this time, after the news was released, the game media around the world who were named applied for the broadcast rights of this game conference with Nebula Games.
At the same time, there are also special official and unofficial live broadcast rooms on live broadcast platforms at home and abroad to broadcast the implementation of content.
Needless to say, domestic words are naturally speaking, as for foreign words, this press conference will be mainly translated into English, but there are also local game media in various countries that will be translated and broadcast simultaneously.
It can be said that this press conference has attracted the attention of the entire game circle, from players to industry insiders.
After arriving at the point, in the cheers of the audience, Yang Chen walked out of the passage next to the big screen.
"Thank you very much to players from all over the world, as well as media friends, for being able to watch and participate in this game conference, as for the content of the conference, I believe everyone is also clear, that is, our new game "All-Star Smash Bros."
"Previously, we have also revealed some of the content of the game on the Internet, but I believe that everyone is still very confused about the content of the game itself, and today I will reveal the veil of this game for you."
"Before we do that, though, let's take a look at a piece of gameplay material about Smash Bros.
Soon there was an introduction to "All-Star Smash Bros. Bros. on the big screen", and the genre of the game was still as Yang Chen had previously claimed, an action game that made it possible for all players to happily knock off the popular characters of various classic games.
But in addition, the video also introduces the core system of "All-Star Smash Bros."
First of all, there is the highly integrated button system, which only has six functions in total.
Directional buttons, jump buttons, normal attack buttons, kill attack buttons, defense buttons, and grab buttons.
There is no trick system, just a simple arrow key with the normal attack button, and the different skills with the special attack button.
And the moves are the same for each character.
In addition, the game's knock percentage system and item system are also shown to players one by one.
Ordinary players don't have much doubt for the time being, and simply look at the introduction of the game.
But the media under the scene, as well as the industry gamers who paid attention, also had some doubts in their hearts at this time.