Chapter 1100: Whose IP is doing this to you?
From the perspective of the combat mechanism, it is more perfect than the three major sides of NetDragon.
As for the highly integrated buttons, although it is a little surprising that all the characters of Nebula Games' "All-Star Smash Bros." can use a common operation template, but this is also a thing to be expected.
After all, at the press conference, when Yang Chen introduced this game, he also claimed that this was an action game, not a fighting game, and anyone could see the attitude of Yang Chen and Nebula Games.
It is undoubtedly a matter of lowering the threshold for novice players to get started and making it more accessible to ordinary players.
But the only thing that makes them wonder is whether this content alone can be accepted by players.
Even compared with the previous three major combat systems of NetDragon, the flying combat system of Nebula Games is more perfect.
But the design core of the two games is still the same.
All of them are to lower the difficulty threshold of getting started, so that ordinary novice players can get started faster.
At the same time, it also has a deep space for upward development.
Can such a design concept "All-Star Smash Bros." succeed?
With such doubts, the video was still playing, and as the video content continued to advance, everyone present soon found something different.
The two sides in the video are Mario and Bowser, and after the skill explanation, they found that compared to other fighting games, in addition to the mechanics, the first difference is there.
That is, the moves of the character's attacks in the game belong to the multi-frequency.
When it comes to action games, as well as fighting games, there's no way to avoid having a proprietary vocabulary.
That's the so-called sense of blow.
And what kind of thing is the so-called sense of impact?
Each player has their own different understanding, and the details of the changes caused by the feedback from the physical engine in the game are the sense of blow.
With the press of the button, the character in the game attacks the opponent, and then emits sound feedback, which can also be a sense of impact.
And in "All-Star Smash Bros.", everyone found out about what Nebula Games did on it.
With multiple attacks and continuous hitting sounds, it can be said that "Smash Bros. Bros." is absolutely excellent in the positive feedback experience brought by attacks.
In addition, there is the switch of the playing field, which is different from the general fighting game, and they are surprised to find that the venue in the game is not static.
Instead, it will change as the characters play against each other.
It's not a long time, but the whole video makes the core mechanics of the game "Smash Bros. Bros. Bros. clear".
When it comes to high-end content, it is naturally impossible to show it through a video.
But for most players, they can understand what kind of game it is.
Without the health bar mechanic, knocking the opponent off the screen is considered a win.
At the same time, the game's operation and graphics are also shown in front of the player.
"On top of that, All-Star Smash Bros. will also have the strongest lineup ever, with more than 80 popular characters from different IPs to be controlled by players, and up to 100 different maps for players to choose from!"
After waiting for the video to end, after a pause of two seconds, Yang Chen continued with a smile.
At this moment, everyone, including the players, was shocked.
Did they hear it wrong?
What was just said?
"More than eighty characters to choose from! Hundreds of maps!? ”
Although it was not time to ask questions, some reporters in the audience couldn't hold back their mood and shouted at Yang Chen in some surprise.
Without showing any dissatisfaction, it seemed that he had expected the surprise of everyone present, Yang Chen replied with a smile: "That's right, you heard it right, excluding the follow-up DLC characters, players can have more than eighty popular characters to choose from when they purchase the game itself, as well as hundreds of maps!" ”
Listening to Yang Chen's affirmation again, everyone was shocked at this moment.
A fighting game.
Well, although Nebula Games claims to be an action game and doesn't recognize fighting games, most players and the media actually assume that this will be a fighting game.
And a fighting game with 80 playable characters and hundreds of maps is too exaggerated, right?
Let's not talk about the characters, this is actually the more the better, because like MOBA games, fighting games actually need freshness, and what is freshness?
Isn't it just a different character, most players who play fighting games believe that there is such an operation.
That is, in the training mode, choose a character who has never played before, and still feels very handsome, and see how gorgeous and awesome his ultimate move is.
It's called freshness.
But is it necessary to have hundreds of maps?
didn't give everyone present too much time to doubt, and soon under Yang Chen's introduction, the big screen behind him also played a new picture again.
Unlike the previous explanation of the game mechanics, this time it is a presentation of the map in the game.
And soon some players who are familiar with the game will discover the characteristics of these maps.
"This is the map of Super Mario Rio 1-1! That question mark brick isn't even an ornament? There are mushrooms on top! ”
"And the Tower of Initiation from the Legend of Zelda! You can actually run down there! ”
"Raccoon City in Resident Evil!"
Unlike the maps in ordinary fighting games, which act as a background board, in the map of All-Star Smash Bros., the scenes that players are familiar with are perfectly restored, of course, the art style is still adjusted, but it does not make players feel discordant.
This is a resource piled up by thousands of artists day and night, trial and error.
And importantly, these maps don't just function as a set, their features are restored to the game as much as possible, that is, none of the more than 100 maps have duplicate features, and most of them are capable of special interactive effects.
Players who discovered this were a little excited.
"Not only that, I believe that players have already seen our promotional CG animation before, and everyone should have guessed that there is a single-player mode in "All-Star Smash Bros.", and players will play Kirby to save the IP universe of the entire Nebula game! Save those classic game characters, and in the process, there will be hundreds of different levels with different characteristics, as well as thousands of different unique souls for players to explore and collect! ”
As Yang Chen's words fell, the large screen behind him turned, and a large map of the Lights Star appeared.
The walls of Lokris in Dark Souls, the village of Yanan cursed by blood, the snow-filled city in The Elder Scrolls: Skyrim, the castle in Super Mario, and the Initial Land in The Legend of Zelda all appeared on the big screen.
Although some realistic games have a cartoonish style in the game, they do not make players feel disobedient, but recognize these elements at a glance.
In an instant, countless players really couldn't hold back their excitement.
The official live broadcast room, as well as Yang Chen's official blog, and the major game communities, are full of excited messages from players.
The game media reporters present, as well as the industry peers who followed, were also dumbfounded at this time.
Everyone has only one thought, and if Nebula Games isn't bragging, it's all true.
So what the hell is this a fighting game!?
Is this an IP-oriented fighting game?
Whose IP-oriented fighting game do this to you?