Chapter 405: The Road to Esports

The goal is to have a good position at least in the third lap, a good position in the third lap and a good position in the fourth lap so that we can make it to the finals consistently.

Finally, the two ideas should be used flexibly, both of which can be changed according to the different situations on the field, such as the circle is close, we grab the center of the first circle, the circle is far, then we don't want the first circle, grab the center of the second circle, there is really no position, and the welt will also be.

The professional competition will start to produce kills from the third lap, so the more you go to the back, the point selection will ensure safety, no one is the mainstay, so you can see the center of the next few laps There are very few people, and in the late stage, you must be ready to fight at any time, as long as the position is good enough, such as the center of the circle or occupy a high point, even if there are people, you can choose to fight, after all, blindly avoiding the battle will not have good results.

Why some professional teams choose to go around the big circle. These moves, which seem dangerous to ordinary people, are very popular in professional competitions.

When the poison circle moves, you don't panic and choose to stop at the edge of the circle, because most of the teams in the first circle will choose to grab a position in the center of the circle, and the edge of the circle will be relatively safer.

The idea of going around the thin circle that is often seen in professional games these days, so what is this idea?

In fact, as soon as the position of the second circle came out, it could already be inferred where there were fewer people in the second circle.

Because in the first few laps, everyone will be in the center, no one will stay at the edge of the circle, and the bottom of the safety zone is both inside the circle and at the edge of the circle.

In short, there will be fewer people at the nearest point.

So in recent games, many teams have chosen to take a detour to enter the circle, and the benefits have been good.

Although it is said that going around in a circle means that they will eat poison, it is still very dangerous if they only transfer from the edge of the circle, because the probability of someone on the edge of the circle is very large, and there is only one center point, not that if you have the intention to go to the center point, you will definitely be able to occupy it.

Some tactics are to wait at the center point, while some tactics are to stick to the edge of the circle, or since you choose to go around, you must go around it bigger.

In this way, if you transfer from the drug circle, it will be much safer, and the benefits will be relatively greater. After all, the early drug circle can still be eaten, and it is harmless.

But why this kind of circle tactic has become popular, the main reason is the impact of the blue hole's changes to the circle farming mechanism on the team, and the changes in the game are very related to the changes in the player's tactics.

To sum up, there are a few points, one is the weapon refresh rate increase, rifles, sniper rifles, and even snipers have a refresh rate of 5, submachine guns x1.2, and crossbow arrows x0.1.

After the third lap, the waiting time is shorter, the shrinkage time is longer, the poison circle is more painful, and the fourth and eighth laps drain water.

The diffusion is slightly enlarged, and the white circle contains the center of the blue circle in a smaller area, which means that the next circle is easier to brush to the edge of the blue circle, and the chance of concentric circles is smaller.

How does this affect the team?

First of all, the increase in weapon refresh rate means that you will not be too poor at the beginning of the game, and the faster you search for resources, you can enter the circle faster, and you can have more materials to draw cars and fight, which improves fairness to a certain extent, and also encourages shooting and shooting.

Secondly, after the third circle, you need to make decisions quickly, leaving less time for the commander to make decisions, so what to do, you need to observe the possible locations in advance, and integrate information faster to make decisions.

On the one hand, the extended lap time is a higher chance of survival for teams without cars, and on the other hand, it also encourages slow progress on the edge of the circle, rather than sticking to the center of the circle, and paying more attention to cleaning the edge of the circle when playing, in case someone comes in around the circle and hits their back.

The poison circle is more painful in order to prohibit someone from packing outside the circle to get ranked, but he did not completely cut off the way of playing outside the circle, that is, it is forbidden to be outside the circle all the time, but he does not object to strategic transfer outside the circle, but the risk is higher.

The drainage and diffusion amplification are both for the sake of a more regular circle, which improves the competitiveness to a certain extent. At the same time, the probability of brushing the circle becomes smaller, which leads to the smaller income of the blind tie center, and the greater income of the detour into the circle, because it is very likely to brush on the edge of the circle, and the thin circle itself is a reasonable way to enter the circle, which makes the detour into the circle widely used in this competition.

Such a modification is still relatively reasonable for the PUBG competition, at least on the whole, it is relatively good, and Sun Yaosheng is also very satisfied.

The main brush circle will be more competitive on the basis of order, and the disorder will be more competitive, reducing the element of luck. This made Sun Yaosheng see Blue Hole's attempts and thoughts on PUBG e-sports again, and he has been criticized for having too much luck in PUBG's competitions, but "randomness" itself is one of the fun of PUBG.

In fact, Sun Yaosheng believes that if you want PUBG esports to become an evergreen vine, it is very important to control the "random and fixed" points, because this is the purpose of this game. No matter how much you change it, the purpose and foundation of a game cannot be changed.

In addition, the competition system is also a question worth thinking about, PUBG is a multiplayer asymmetrical competition, there are too many teams, although the BG map is very large but the map is small, and the teams will not change in each game, so too long game days and too many games will make the audience have aesthetic fatigue, but if there are few games and there is no way to remove the element of luck, PGI is BO8, and PCPI is BO12, each game has a different number of games and score mechanism, when will it be unified?

On the other hand, domestic and foreign players are calling for the TPP to be removed from the competition. The main reason is that there are very few frontal conflicts in the TPP mutual card perspective, and there will be basically no battle in the early stage, and in the later stage, it will be suddenly swiped when brushing the circle, and they will be killed by the gun, resulting in poor ornamentation, and the TPP will be weaker than the FPP for the team's ability to cooperate, communicate and control the terrain, and the FPP will be more in line with the requirements of traditional symmetrical competitions, so everyone is calling for the removal of TPP.

So overall, PUBG still has a long way to go on how to make the game look more interesting without losing the fun of the game itself, and at the same time more in line with the requirements of the competition.

The brushing mechanism, point mechanism, and number of games in each international tournament will be slightly adjusted, which is indeed a non-stop attempt, but for the team, it is necessary to constantly adapt to the new rules, on the one hand, it is a test for each team, so just one or two matches cannot fully explain the strength, in the initial stage of PUBG esports, every team has a chance, and you can't slack off with good results, and you don't need to give up with poor results.

On the other hand, Sun Yaosheng feels that this time really needs an international rule and standard of the competition system to be applied to major events, so that PUBG's e-sports road can go further.

(End of chapter)