Chapter 404: The Difference in Playing Styles
In fact, CK and Carmen have a somewhat similar style of play, which can be said to be based on Gou, or it can be said to be stable and winning.
These teams are all in FPP mode, and their results in TPP competitions are much worse.
But as we all know, South Korea attaches great importance to TPP, and there is no FPP model for kakao service, and TPP attaches more importance to operation, what is operation?
Resources, selection points, ways to enter the circle and timing of the choice, GOLD and BLACK are the same as slow progress, and it is slow to eat poison, the first three circles they find that the circle is not easy to enter, they will search for resources in the poison, spray medicine, and then choose the position to enter the circle in the next circle.
In the case of the TPP, it is safe to observe the situation in the circle from outside the drug circle, and it is relatively reasonable to make few mistakes in the final circle. This allows them to show their skills in the TPP competition.
In FPP, however, they suffered repeated setbacks in the transfer process, and the early attrition made them unable to play the style of play they were used to in the finals, resulting in their poor ranking.
South Korea is mainly training FPP, and it is also a close-side style of play, and the movement is not fast. Their main style of play is to advance, observe that there is a good position in the circle, no one, then the Korean team will definitely go, but if not, then slowly advance on the edge of the circle, and you can go around the circle when it is far away.
This kind of advancing tactic is more dependent on the team's execution and command's analytical ability, but it is indeed a good way to play if you can handle various situations well.
So the style of play is very different between each country, and the strongest team in Europe is the Devil.
Devil, one of the strongest teams that everyone has long recognized, runners-up in the first season and champion of the European qualifiers.
The rhythm is fast, the early stage will be divided, either blind piercing, or seeking stability around the big circle, the ability to analyze the battle situation is relatively strong, the second of the two modes shows that they are extremely stable. But mistakes at critical moments cost them the first place.
But even so, I have to admit that the snow wolf observed by Sun Yaosheng is a very strong team, on the first day CK ate three chickens to take the lead, and on the second day of the game, the snow wolf's performance is undoubtedly the most eye-catching, two second, one first, if the snow wolf himself does not make a mistake, it is really hard to say who will die in the final champion.
CK's team has won the first place in the European competition before, although only once, but it also represents their strength, and then the European qualifiers are slightly inferior to Devil to advance second. So it is not meaningless for Sun Yaosheng to choose them.
They are a team with a very clear style of play, they always want to push into the circle, the number of times they go around is relatively small, they will move at the first time when they brush the circle, and they can often have a position in the circle. You feel that he is not very conspicuous, but his grades are relatively stable.
The same goes for Carmen, a team that has been competing in the tournament since the beginning, with almost always in the top three, until it surprises at international competitions, with excellent individual ability, often dominating in the game, and good at slow forward and detour play.
Why a strong team can stably enter the finals and avoid risks is by no means the luck that many people say.
This is the problem of entering the circle, is it important to grab the center point? Also important.
The rhythm of the center-grabbing style is fast, and the rhythm of the circle side is generally slow, which is easy to say, but there are too many details to do in both ways.
The first circle quickly grabs the center, which means that the first circle has less time to search for materials, but it can generally occupy a good position, and then the second circle will move immediately after brushing, and the center of the first circle will not be too far from the center of the second circle.
The team that occupies the center point in the same round
However, there is also a way to play the first circle quickly and then walk, and then wait for the second circle to be brushed and then go straight to the center point, so that because there is no need to waste time to assemble, sometimes it will move faster than the person who occupies the center point of the first circle first.
However, it should be mentioned that if the first circle comes in outside the circle and then uses this style of play, because there is no foothold, if the established location cannot be grabbed, it may fall into a blind state, especially if the route is not well chosen, it will be drawn in many places.
Therefore, it is necessary to set multiple target points, or prepare for a strong fight. In the passerby bureau, it is generally enough to set 1-2 points.
Sun Yaosheng found that snow wolves often occupy a more central position, and they will stand in two or three positions in the early stage to explore more information to ensure that they have a better position in the next circle.
And when the third lap is already small, they will sometimes choose a reasonable route and rush to the center point quickly.
Including the top European teams, they are also fast-paced and occupy the center point of play.
And then the same is true for the welt, the team that starts to play from the first circle is relatively small, but the first circle welt has a rationality that everyone will go to the center of the circle in the first circle, so there will be fewer people in the first circle.
So it's safe to be on the edge of the circle, and CK likes to play like this.
If they are forced to go to the edge or have decided to slow down, many teams will start from the map, because there are few resource points in the north of the map, so there are fewer people to start from the north, and some teams in the north will enter the circle early if they are closer to the circle, and few teams will be on the side of the first circle. In addition, there will not be too many routes to the north, and sometimes even can't fly, so many circles will choose fewer people from the north, at this time we are safer from the north, sometimes not only the first circle is less, but the next few circles are blocked because the people below are blocked, and they can't come up, so the last few circles are also less.
However, many people in the high-end professional group also know this idea, so entering the circle from the north is not a panacea, and it is still necessary to change depending on the location of the route and the circle.
Like Sun Yaosheng's European event, CK and Carmen both took the welt play to the extreme, often taking drugs to search for resources and drugs in the early stage, and this circle gave up directly and chose to enter the next circle.
Why? First of all, this will reduce the number of points captured, and reducing the number of points will reduce the chance of encountering the enemy.
Secondly, because after the next circle is brushed, the people on the edge of the circle will definitely move forward, so at this time, there will be no one on the edge of the circle when they go in. However, this idea only applies to the first three laps.
Carmen is mostly on the sidelines, but they play with a push and decide where to go by watching. If you don't have a place, you will occupy the edge of the circle, and if you find a good position in the circle to go, you will definitely go. In this way, each point can be guaranteed to be unmanned and safe.
These ideas can be used in the ordinary rank bureau, but if you want to eat chicken, you can use the idea of the center of the circle, the more vehicles, the better, and then go to the center of the circle with a brush, and use the fast grab center to play, the fault tolerance rate will be relatively high, and you don't always have to take risks to transfer and explore the point, so that you can achieve the effect of avoiding the war.
(End of chapter)