Chapter 1104: Brawl Mode

As long as there is a computer person in the game, no matter whether the computer person is strong or weak, the vast majority of players have the experience of playing the computer.

After determining the chosen character Mario, Chen Xu directly prepared to play an ordinary computer hot hand.

As for the difficulty, he decisively chose the lowest difficulty.

He has a deep understanding of the AI of Nebula Games, thinking that when he played "DOTA" for the first time, he directly chose the most difficult computer, and then followed the other four passers-by teammates, stunned to watch the man-machine bulldoze their hometown.

This kind of painful experience also happened when he later experienced the difficult man-machine in "League of Legends".

And in this kind of fighting action game, Chen Xu estimated that if he chose the most difficult computer as soon as he came up, it was estimated that there was only one way to fail waiting for him.

Unlike the dream memory, which only had one platform on the switch, Yang Chen and his team also expanded it to other platforms.

However, in terms of operation, in fact, "All-Star Smash Bros. Bros. Bros. is still more inclined to the VR platform and switch platform".

Because on the PC platform, unless you link the controller, if you use the keyboard to operate, there are still some things that are not silky enough.

In addition, on the original game attributes, Yang Chen and his team have also added some new content.

That's a 3D drawing of the map, not a one-way side-scroll.

Because of some special maps, as well as details, in this way, they can be better presented.

And the reason why the All-Star Smash Bros. in the original dream memory has always been a side-scrolling action game is mainly due to several reasons.

On the one hand, the series was like this, and at the beginning of its existence, it was a time when 2D side-scrolling fighting games were all the rage, which set a tone for the series.

If you want to change, it's actually equivalent to changing the game's pedigree.

Just like "Dark Souls" suddenly said one day that instead of making difficult gameplay, it will make a gameplay like "God of War", which can be said to be a major blow to its core fan base.

Because this will directly change the player's habits of the game, even if this change is good, there will be many opponents.

Another point, that is, because this game in the dream memory has always been exclusive to the Nintendo series of consoles, and the limitations of its skills are also destined to be restricted.

More than 100 maps, as well as the increase in the original AB models in the game, the increase in art materials, and the volume of the game brought by it, are also quite important.

If you look at the camera of the game itself, unlike the freeze-frame and sideways shots of traditional fighting games, the camera in Smash Bros. is not static.

As the player manipulates the characters in the game to reach different places, the camera will zoom in and out.

And the use of this kind of camera is also to show the player the game's sense of air, with the gameplay of its own flying, which makes Smash Bros. Although it is a side-scrolling game, players sometimes subconsciously ignore this.

But there is also one thing that cannot be denied, that is, compared to the multiplayer smash brawl in the side-scrolling version, it will definitely be more interesting in the stereoscopic map.

Because in the side-scrolling map, it is difficult for players to dodge in a limited space.

Most of them will join the battle passively.

The reason for this is that there is not enough space on the map, and in the three-dimensional map, the player has more choices.

At the same time, in order to prevent players from passively avoiding battles, the mode of switching between the map of the game itself can also create corresponding traps and slowly narrow the scope of players' activities.

In terms of fair play, it is obvious that the three-dimensional map is obviously inferior to the scrolling mode of the horizontal version.

But since you have chosen the brawl gameplay, as long as it is not too unfair, how many players who play the brawl mode are in pursuit of fairness?

When it comes to brawl and entertainment, it can give players a larger venue, more locations to explore, and even use the trap devices and props in the map to complete the victory of the battle, which will obviously be a better choice.

Therefore, different from the big smash brawl in the dream memory, in "All-Star Smash Bros." Yang Chen and his team also added this part of the mode.

Of course, the choice is still in the hands of the player.

Hardcore, or entertainment, it all depends on what the player likes to play.

This is just like players who play "League of Legends", some like to play ranked and like to constantly challenge the top, and some like to play matchmaking to enjoy the entertainment of competition, and they don't care much about the score.

Others use League of Legends as a starter for Polar Smash Bros., or abuse a human machine in their spare time.

The game itself is designed with a mode, a set of gameplay, how to play is the player's own business, they can guide the side, but it is definitely not to teach the player how to play.

In addition, this kind of three-dimensional map gameplay, in the dream memory, there is also a game with the shadow of "Nintendo All-Star Smash Bros."

It's just a kryptonite mode of the online game "Bloody Heroes", aside from the krypton gold point and the quality of its own game, just talking about entertainment gameplay, that kind of map brawl mode, it does give full play to the attributes of leisure and entertainment.

"Damn, it's so strong!"

Chen Xu, who is not clear about the various modes of the game for the time being, is still experiencing the pleasure of beating the lowest-level computer man at this time.

The lowest-level computer man,Corresponds to the existence that can be beaten by one person.。

Because they can't defend, they can't dodge, they can't even put nirvana.

And there is also the official delay, and the damage reduction.

If such a computer person doesn't play sassy operations, it's a normal fight, and players can't beat it, so let alone action games, it should be possible to say goodbye to all games.

Mario, who controls the game, punches up the AI-controlled Luigi, albeit with a normal attack.

But the picture effect brought by the combo, as well as the vibration feedback of the handle, made Chen Xu only have one feeling.

Refreshing!

According to the introduction of the system, practice nirvana skills one by one.

All kinds of gorgeous combos were accompanied by the vibration feedback of the handle, which made Chen Xu's whole person a little comfortable.

Although these moves in the game are very normal moves, when he hits the enemy, the feedback is subconsciously telling him that you are really a master!

Fighting games, it's not like he hasn't played them.

But "Smash Bros. is definitely the best game to give him positive feedback".

Even if you haven't really been beaten many times in reality, you're really sure that your level of action games is very strong.

Chen Xu really has the illusion that he is not a rookie, but a real master!

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