Chapter 1105: This Game Is Simple?
This game really feels so easy! ”
Chen Xu, who had just had a brawl mode experience, couldn't help but let out a sigh of emotion.
It feels so simple, and this is the most intuitive feeling he has after experiencing the brawl mode.
At present, he has successfully unlocked a new character, Claude in Final Fantasy.
The character unlocking settings in "All-Star Smash Bros. Bros. are also carefully arranged.
The first fighter to appear is very, very fast, whether it is playing a level of story mode and exiting, or playing a game of man-machine, and teaching mode, you will encounter a mysterious fighter.
The fighters encountered are judged based on the preferences of players based on big data.
The Nebula account used, the first game purchased, or the game that has been played for the longest time will all be used as a reference, and the player's first fighter will appear.
At the same time, if you don't play Nebula games for a long time, then there will be classic game characters from other IP games.
The main purpose of this algorithm design is to bring the greatest sense of novelty to players in the early stage.
After all, the fighters of the game themselves need to be unlocked.
And the multiplayer brawl mode, because of the addition of the three-dimensional map setting, the space for activities in the game itself is obviously much more than the all-star brawl in the dream memory.
Therefore, it originally supported up to 8 people to compete on the same stage, but under the test of Yang Chen and the value and level planning, it was also expanded to a maximum of 10 people on the same stage.
At the same time, players can also choose different team modes to engage in individual brawls or multi-team brawls.
Also in Brawl mode, players can also choose to turn on or not on items.
In the case of multiplayer sports, it can be said that most of the strategies and subtle skills are completely invalid.
The enemies jumping up and down in all directions, as well as the design of the game's own map, will allow players to actively participate in the battle.
No matter how strong a master is, he or she can miss and be knocked away in this situation, and a rookie may also be lucky enough to get a powerful item or use a trap in the game map to achieve victory.
If you are a player who has very high requirements for winning and a very high pursuit of fair play, then in such a situation, there will actually be some frustration.
Because this model itself is not intended for this type of player group.
It's the same as if you like to eat Chinese food, but you have to go to a Western restaurant where people don't sell Chinese food.
How is it possible to eat food that you are satisfied with?
Also as a game, the multiplayer brawl mode in "Smash Bros." is not intended for this type of player.
The multiplayer mode is more entertaining, plus the game itself is easy to use.
There are only two buttons for attacking, basic attack and special kill, and different moves can be issued with the arrow keys, and the move table of traditional fighting games does not need to be memorized, so that all players can get started well and master all the operations of the game.
In addition, in the game, most of the fighters' attack methods belong to multi-frequency attacks, which makes the visual effect of the game itself stretched to the extreme.
All of these elements come together.
Chen Xu only had one feeling.
That's how strong he is!
In the multiplayer brawl mode, he can actually win?
Even surviving to the end, it's a bit incredible!
Don't worry about the health bar, as long as you don't get knocked off the field, just do it.
Even as your percentage increases, the characters in the game will start to get angry and smoke will come out of their bodies, and their attack power will become stronger.
This makes the multiplayer brawl mode more uncertain.
Seeing that his team won the second place, Chen Xu sat up straight.
But a feeling is a feeling after all.
First of all, he can be sure that he is not a master of action games.
As an anchor who has been annoyed by water friends all the year round, and who also has a deep understanding of his own operations, Chen Xu still has a high level of confidence in this.
So after ruling out this possibility, there is only one point, and that is that this game is very simple.
It's so simple that he feels very strong and strong when he is a rookie.
"It's a big loss! It should be live! ”
After unlocking a new fighter again, he challenged it, using Mario's fireball throwing skills and water spray pump skills, and far removed the percentage of fighters that appeared to 75, and then Chen Xu rushed forward.
This is Chen Xu's favorite thing to do, remote and not close.
In multiplayer brawl mode, he hides far away, and when others fight, he rushes over and throws a fireball, and then the water pump is turned on and rushes, regardless of whether he hits or not, he runs after the fight.
"Fight this kind of computer man, this kind of move is invincible!" Looking at Yoshi, who appeared in front of him, being killed without resistance, Chen Xu couldn't help but let out a sigh of emotion.
However, what Chen Xu didn't know was that after the fighters in the game were unlocked, their difficulty would rise in a stepwise manner, and the AI difficulty would be capped after the AI difficulty was moderate.
But no matter what, novice players like Chen Xu, and even some players who have not been exposed to "All-Star Smash Bros." at all, have had enough fun in the game.
And some players who are not interested in playing against real players can also have enough fun in Lights Star.
It's not that these players hate battle games, they just don't want to fight with real players.
And against real players, once you lose, you will have a strong sense of frustration, but if the opponent is a computer person, even if you are beaten badly, the negative feedback is not as high as imagined.
However, while novice players feel a good experience because of "All-Star Smash Bros.", some topics about "All-Star Smash Bros." have gradually emerged on the Internet.
That's the question of the depth of "All-Star Smash Bros."
Many players who love fighting games, after rushing to the point of fighting, suddenly find that the game "All-Star Smash Bros." is a little different from what they imagined at the beginning!
This game seems a little too simple, right?
There's no fighting game professionalism at all!
Is it really the same as Nebula Games claims to be the same, this is not a professional fighting game, but a game that focuses on entertainment?
Ordinary players didn't figure it out, and as the topic gradually became hotter, some concerned game manufacturers also became curious.
Could it be that Nebula Games really cut the in-depth content directly in order to cater to more ordinary players?
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