Chapter 1201: I will inherit your will and live well
Although it was in the game, Chen Xu could also feel that his heart was pounding at this moment.
The whole person was frightened.
Because of the reason why the old brother before fed the tiger with his body, Chen Xu also escaped for the time being.
Although there is no direct horror picture.
For example, the kind of open-door killing in "Resident Evil" and "Escape", killing at first sight.
And there are no monsters of all kinds.
But the sense of oppression brought to Chen Xu by "Dead by Daylight" is not lower than these horror games at all.
When playing "Escape", the most feared thing is that the battery in the hand has not found a backup, and the power of the camera is almost gone.
The most feared thing in "Resident Evil" is the sound of Uncle Tyrant's leather shoes, and the most feared thing in "Silent Hill" is what is behind the fog.
In "Dead by Daylight", the butcher who may appear at any time replaces these factors and becomes a new sense of oppression.
The only thing that makes Chen Xu feel more comfortable is that he can see other teammates through the presence of X-rays.
It told him that he wasn't alone.
After deliberately going around a few times, he found that the butcher did not chase after him, and Chen Xu secretly breathed a sigh of relief.
I didn't find it in the game before, but now Chen Xu has found it.
Even though it's the Western-style building in "Resident Evil", it's actually different.
Probably to better match the asymmetrical gameplay of Dead by Daylight.
In the map of the Western-style Pavilion, there are a lot of debris in places like corners and intersections, which can allow survivors to be used as natural traps to block the butcher's progress.
At the same time, the map of the whole game, although it is also a foreign house that players are familiar with.
But in fact, there is an internal rhythm that has also been micro-processed.
For example, the individual channels are connected to each other.
At the same time, there is also a scene channel interconnection.
This kind of through-the-line design is designed to strengthen the survivors.
After all, if you really follow the original map mode, then the Butcher's advantage will become very large.
Because in this case, the player has very few paths to choose from.
This is often the case.
The butcher behind him chases wildly, and the player runs and runs to a dead end, calling the sky should not be, and the earth is not spiritual.
So on the map, it's more of a design that is biased towards a through-style.
"Brother, if you have to run with me, then you will die!" After breathing a sigh of relief, Chen Xu wanted to find another teammate to meet him.
After all, he always felt a little insecure by himself.
The storm outside the house, combined with the silence of the Western-style pavilion, always had an illusion, as if he had just passed the corner in front of him.
The triangular butcher was waiting for him right there.
So find a strong teammate, it's the best choice.
As for the object, he thinks that the international friend of Russian nationality should be very good.
Russian players, in his mind, are all vodka by hand, plus wrestling with big brown bears in the snow.
At first glance, he is a pure man and a real man, maybe if he meets the butcher, the other party will rush up and be reckless with the butcher, and then he can take the opportunity to escape.
Looking at the X-ray, the other two teammates who were obviously searching in the mansion, and the teammates who were lying on the ground a little squirming in the distance.
Chen Xu looked at his Russian friends.
As for teammates who are already in a near-death state?
I will inherit your will and live well.
Since it is a VR platform, players will have a strong sense of immersion.
And the mode of operation is still the mode of operation of brain-computer interface.
Therefore, in terms of the setting of the game, Yang Chen and his Nebula game team have also made some modifications.
For example, in the game, survivors have a total of these states.
Health, Injury, NDE, Death.
There is not much to say about the state of health.
If the player is injured, the player will be attacked by the Butcher, and an additional skill will be triggered, which will greatly increase their speed for a short period of time.
But then its speed begins to decrease drastically, and it slows down, just like the W-boost skill of the Steam Robot in League of Legends.
At the same time, while while injured, the player's blood will drop when they move, while the Butcher can track them through blood.
If you are attacked by the butcher again while you are injured, you will fall into a near-death state.
In this state, the player is only able to crawl slowly.
Unless a teammate comes to the rescue.
The Butcher, on the other hand, will not be able to attack dying players in this case.
At the same time, the Butcher will no longer be able to score points from the same player after dealing damage to that player.
At the same time, human players have another mode of score judgment.
If the butcher is not left by the dying player, the dying player will receive an additional score bonus.
Even if you are killed by the butcher in advance, as long as the team wins, you will be able to add extra points in the end.
The main purpose of this is to minimize the phenomenon of butchers guarding corpses.
The hide-and-seek gameplay of "Dead by Daylight" itself makes it difficult to avoid the situation of guarding corpses.
Because of the mode of the game itself, it is destined that there will definitely be players who do this.
It is obviously impossible to do it.
After all, in fact, from a certain point of view, such a mode as corpse guarding is actually a method of game strategy.
Just like in "PlayerUnknown's Battlegrounds", sometimes after killing an enemy's teammate, he deliberately doesn't make up for it.
It's just to wait for someone else to save your teammates and achieve a fishing situation.
But in terms of gameplay and mechanics, Dead by Daylight is different from PUBG.
So fundamentally, it's still from a content reward of the game.
The butcher guards the corpse with no additional income, and the survivor's teammates are not distracted by the butcher, and will soon be able to complete the task to complete the game.
It won't cause too long a drag, such as making a game stinky and long.
At the same time, the player who was guarding the corpse helped the team to win faster, even if it was the first to fall.
However, it also delays the butcher for a while, and he will be rewarded with additional points.
Of course, in order to prevent players from deliberately touching porcelain like this, in addition to players reporting this kind of operation, the game also has its own set of data formulas to process this content.
As much as possible, let the butcher deliberately guard the corpse, which is rare.
In addition, Yang Chen has also dealt with the bloody places in the game.
For example, after the butcher attacked humans, Yang Chen and his team deliberately did not do the more bloody animation effects.
In the game, when the player controls the butcher to attack the survivors, a less realistic action effect will appear.
This is also to reduce the level of gore in the game, as well as the level of violence in the game itself.