Chapter 1202: Sailors Listen to Me
After all, I carried it all by myself. ”
Coming out of the game just now, Chen Xu's face still had a little emotion.
Listening to Chen Xu's words, the barrage slid quickly in his live broadcast room.
'The confident Brother Xu is in love! ’
'The next lucky butcher and three unlucky eggs are here!' ’
It seems that the game that Brother Xu played is a little different from what I imagined, shouldn't it be a battle of wits between the butcher and the survivors? How did it become a marathon? ’
I laughed and peed during the marathon, and I was exhausted by the end of the race. ’
"To be reasonable, Brother Xu has already played this game! ’
'The last one was solved by the butcher, Brother Xu! ’
As long as I run fast enough, it will only be my teammates who die, and Brother Xu fully exerted the characteristics of this sentence to the extreme. ’
Anyway, only I noticed the brothers who died at the beginning, he crawled on the ground for a long time, and then Brother Xu went straight to the last teammate. ’
To be honest, after the game just now, I didn't even tell whether Brother Xu was a survivor or a butcher. ’
"If there is a traitor in this game, I feel that Brother Xu should be stone-hammered. ’
Looking at a barrage that had exploded rhythmically, Chen Xu couldn't help coughing lightly twice, and at the same time showed some embarrassed expressions.
Of course, because the camera is not turned on, the audience can't see it.
In the game just now, he kept a good strategy of his own.
That is to report to the group for warmth.
As the saying goes, one chopstick breaks as soon as it breaks, and ten chopsticks don't break easily.
There is great power in numbers?
So after the tragic death of his first teammate at the hands of the butcher, he immediately set his sights on the Russian friend who he imagined should be strong.
Then, when he arrives at his destination, they begin a pleasant but short gaming career.
They explore the secrets of the Western-style Pavilion together, they search for the keys to the Western-style Mansion together, and they arrange the traps on the road of the Western-style Pavilion together.
In the end, facing the butcher who was chasing them, they fled side by side.
Then running and running, Chen Xu found that the butcher and teammates behind him were gone.
I don't know if it's the operation, or whatever, his speed is so much faster.
Then fifteen seconds later, Chen Xu heard a terrible scream from inside the earphones, which made people feel creepy.
In a panic, Chen Xu decisively set his goal on the last teammate who was still alive.
What Chen Xu didn't find at the time was that in fact, through X-rays, he could see the first teammate who was in a near-death state, and at this time he was only two corners away.
His strong desire to survive made him squirm in front of him little by little.
But these two corners are like the distance between the end of the world and the cape.
As for the final ending?
It was, of course, a survivor rout.
Exactly the same plot, after finding the last teammate, they were lucky enough to search for the current scene reading strip and get the key.
But the Trianglehead Butcher also caught up.
In the process of escaping, Chen Xu once again showed extraordinary talent, running much faster than his teammates.
It's a pity that there is no fourth teammate who can let him go to the defection.
But what touched him the most was not the victory or defeat of the game.
It's an in-game experience.
It was really scary at first.
Especially not knowing when the butcher will come out of the corner.
That feeling of oppression, it's simple.
But when the butcher really came out, he didn't feel much fear, but instead felt a sense of tension and excitement.
It's like a roller coaster.
As he quit the game, recalling the thrill of being chased by the butcher just now, he even had the urge to play another game.
It's a completely different feeling from other horror games.
After the other horror games quit, it is just to recall the horror experience in the game just now, and then relax and breathe a sigh of relief.
But this game is a little nostalgic for that thrill.
Of course, there is a more important thing to do at present, that is, to quickly calm down the rhythm of the barrage in his live broadcast room.
"Sailors, listen to me, everyone didn't know this game at the beginning, and it was an asymmetrical game, God knows how difficult it is for survivors to play, even if the emperor comes, he can't win."
"And to be reasonable, this should have made me a showman, although I feel like I didn't do anything, but I can be regarded as surviving to the end."
"If it's really the first one I play is a butcher, then I can win casually, you can just play it, you can play it and you will know, at the beginning, everyone won't, playing a butcher can really lie down."
Facing the barrage in the live broadcast room, Chen Xu decisively came to a set of exculpatory triples.
……………………
Basically, the directly scary elements in "Dead by Daylight" are actually not.
Of course, the player is startled by the sudden appearance of the butcher, which is an artificial operation of the player.
For example, in ordinary horror games, Yang Chen and his team did not do the door kill and corner kill.
And the rhythm of the game is also a curve pattern from psychological self-doubt and fear to a sense of oppression.
The most terrifying time for players in Dead by Daylight is not when they encounter the butcher and are chased by the butcher.
It's that the butcher hasn't appeared yet, just at the beginning.
Take the Resident Evil Western-style map as an example.
At the beginning, the player has a backstory statement, as well as the sudden power outage in the Western-style pavilion, and the thunderstorm outside.
This is to create an ambient atmosphere, plus there is a butcher hidden in the shadows.
In this case, the player will constantly have self-doubt.
To put it simply, it's like most people who watch horror movies, and after horror, they always feel like a ghost under their bed when they sleep in bed at night.
And when the butcher actually comes out, there will be a different feeling.
Because when the player sees the butcher, they can realize that the other party is played by the player.
In this case, the sense of fear is further weakened and replaced by a sense of tension and oppression.
And "Dead by Daylight" itself is another horror game, first horror and then elimination of horror, and at the end it only retains a sense of tension and oppression.
Does this create a horror game for the player?
That's it? But that's how it feels.
This results in a sense of self-confidence and satisfaction.
Just like in "Dark Souls", players defeat seemingly powerful bosses through their own efforts.
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