Chapter 1203: Super Brave? That's weird!

Chen Xu is not the only one who has had a similar experience.

Including the players who entered "Dead by Daylight" for the first time, they all have such a feeling.

In the beginning, I did feel a little scared because of the atmosphere of the game.

But then, during the game, this fear was quickly replaced by the nervousness of facing the butcher.

As for the experience of the game content.

This is just like what Chen Xu said before.

Because the game has just been launched, no one will play it, so the Butcher in the game has a higher win rate than the survivors.

In the game, the Butcher's win rate statistic is only included in the group annihilation survivors.

Strictly speaking, a survivor wins as long as someone escapes.

In the case of the butcher, the survivors must be wiped out to win.

Therefore, in the game, there is no strict sense of victory and defeat, but instead of performance scores and team scores.

This is done to quantify a player's behavior in the game.

And the fact that the butcher can destroy the survivors is mainly due to the fact that most players in the early stage of the game don't know how to play this game.

And then because it's a horror game, they will invariably take the same behavior.

That's to hold each other.

As a multiplayer game, but also a game with a horror setting.

Most players still choose to have one common behavior, which is to huddle together to keep warm.

In the eerie dark scene, only the thighs of teammates can bring a trace of warmth.

If it were in other games, the thigh-hugging tactic might have worked wonders.

But in "Dead by Daylight", the situation of hugging the thighs may be that the team is chased to death one by one.

And for most players, after experiencing Dead by Daylight, they also found that the game they thought would be scary before was actually not what they thought.

Coupled with its unique ghost-catching gameplay, it has also made some players who were originally shy away from horror games interested.

There aren't many high-quality games on the brain-computer interface, especially multiplayer games that can be played with friends.

Counting UEgame's "Interstellar X" and "Extreme Racing" developed by Apex Games, the brain-computer interface is an operating platform, in fact, there are only these multiplayer games that can be played.

Dead by Daylight is the third game to support multiplayer.

This bonus is also the main factor that makes Dead by Daylight popular.

At the same time, it is not only the brain-computer interface, but the popularity of "Dead by Daylight" on the live broadcast platform is also higher than that of the previous brain-computer interfaces.

On the one hand, this is mainly because "Dead by Daylight" is a confrontational game, even if it is an asymmetrical game, but it is also a factor of confrontation.

Coupled with the fact that it has a hint of horror, it makes it more attractive to players than other games on brain-computer interfaces.

Why do most horror games have more people watching than playing?

Because they all want to see others suffer, but when it's their turn, they don't dare.

Dead by Daylight obviously provides such a channel as well.

And compared with ordinary horror games, "Dead by Daylight" has endless fun with people, and it has added some unique program effects.

It is also worth mentioning that Dead by Daylight itself takes the experience of first making players feel fear, and then subtly letting players dilute their fears, just feeling the excitement of the experience.

Under the guidance of this game mechanic, many players have an illusion.

Have you become very brave?

Courage grows up unconsciously?

Otherwise, why would I be afraid at first, and then I wouldn't be afraid?

I have overcome the shadow of fear!

With such an idea, together with the silently reset versions of "Silent Hill" and "Escape" after the launch of "Dead by Daylight", many players have entered it.

Even the activity is among the best.

But it soon became clear to these players that they were thinking too much.

Super brave? That's weird!

Upon entering the game, the player quickly shouted: WDNMD!

It's just as horrible.

Needless to say, the cabinet behind me seems to have moved, so let me go to the toilet to change my pants first.

……………………

"It's a pity! This clearance rate is really a little low. ”

Yang Chen sat in front of the computer and looked at a statistical statistic, and sighed.

This is the latest statistic.

After the launch of Dead by Daylight, the Resident Evil remake, the Escape remaster, and the Silent Hill remake.

ushered in a very large group of players, and then more than seventy percent of players played for about half an hour, and then the game progress and time never moved again.

At the same time, after three days of launch, the percentage of the clearance rate of the three games added up to only 10%.

"You must know that we have hidden a lot of easter eggs in the game, including the plot of the game, which will have some changes from the previous direction." Chen Xu shook his head and expressed regret.

For example, in "Resident Evil", Leon and Claire's inner and outer lines, Yang Chen and his team have made some detailed additions, and also made a change to the monsters in the game's levels.

Not just a mode of operation, but also a reset of the screen modeling.

Every time he thought of this, Yang Chen had to sigh with emotion.

Sure enough, my heart is too soft.

If it's the same as before, just bundle these games together and have a linkage.

For example, "World of Warcraft" and "League of Legends" give away limited skins, which is guaranteed to bring tears of excitement to players.

"Maybe it's because the reset is too conscientious, so players don't dare to continue playing." Lin Jiayi next to him spoke a little speechlessly.

The biggest difference from the original version is that in addition to some detailed changes, the new game also adds some new scenes that make players feel frightened.

Coupled with the brain-computer interface mode, it can be said that it has created the most records for clearing horror games.

Of course, this also has something to do with the fact that these games are given away for free.

Although the game bought with money, the player will not necessarily clear the level, after all, the game that I bought with my ability, why did you let me clear the game?

But there will be a little sunk cost anyway, and some players will still play it if they don't clear the customs since they have already bought it and the refund time has passed.

But if they give it for nothing, then the player just says that although the quality of the game is very good, I choose to add one.