Chapter 513: Hidden Sword Dual Cultivation VS Traditional Fighting System
The next development of the battle situation made "EG.Ye" a little confused, "neither chose to use long-range talent skills to reduce the HP value of the fighting players, nor did he switch to the state of "Weeping Blood" to fight with the fighting players, but just constantly defended, even unpredictable.
"Are you planning to test the other party's natural skills and then create opportunities for us?"
At this time, he frowned slightly and said, very puzzled.
'EG.Ye' said a little unexpectedly, "Lao Hu, this guy, really started to think, well done!" ”
With the current HP and the state of holding the giant shield, there is no way for the Fighting Player to skip the protection mechanism of the sluggish negative status effect, and it will take at least two consecutive attacks to defeat it, so he can rely on almost 20% of his HP in exchange for the intelligence information of some of the Fighting Player's natural skills to help his teammates.
The fighter seems to have guessed his intentions, but he doesn't have anything to do.
'''Very clever to choose to turn his back to the throne in the middle, and then face the Fighting Player and fight with him, so that it will be difficult for the Fighting Player to go around his rear position without the Giant Shield Defense to attack, and most of the damage will be blocked by the Giant Shield.
And the fighting players try to use two ordinary attacks, but unfortunately the normal attack and the custom talent skills are different, the attack rhythm of the normal attack is the same, in other words, the perfect defense judgment time of the ordinary attack is exactly the same, even if the normal attack is an ordinary work move, but as long as the defense is carried out at the corresponding point in time, it can contribute to the achievement of the conditions for perfect defense.
Therefore, it is very unceremonious to directly give the fighting player a perfect defense to cause a sluggish negative status effect, and then hit the opponent with a set of continuous attacks. However, the "Blood Maniac" state needs to rely on perfect defense to accumulate a certain amount of defense before it can deal damage, so this round of continuous attacks can only reduce the HP of the fighting player by less than 20%.
But this is still a very good warning, the fighting players no longer dare to mess around, and obediently begin to use their natural skills to attack.
'EG.Ye' took advantage of this opportunity to carefully observe the opponent's fighting style and talent skill design.
Fighting players are traditional types of fighting players who rely on their own continuous attacks to inflict a continuous sluggish debuff effect on their opponents, and rely on the number of consecutive attacks to increase their own damage value.
However, this set of talent skills of fighting players can only be said to be normal in design, and it is a normal choice for ordinary fighting players, whether it is natural skills or fighting style, it is a very common design and playing style. EG.Ye shook his head slightly, the other party must still be hiding natural skills, otherwise just relying on this point, in the end, they can only rely on the giant shield to consume more than half of the blood value, so they will win. forehead
In the end, the fighting players also decided not to hide anymore, and after the body retreated, a burst of angry cheers filled the battlefield, and then everyone clearly saw the billowing air flow around the fighting players.
Immediately after that, the majestic air flow continued to converge on the fists of the fighting players, and the phantom like a fierce lion gradually condensed behind the fighting players.
"Here we go!"
'EG.Ye''s eyes rose slightly and said, this is probably the natural skill that the other party uses to restrain the imperial system.
The Dou Contestant spun around and attacked towards ''', and his hands danced instantly. On the side of the palm of the fighting player, there was obviously a red air flow, and this air flow finally formed an obvious spiral, and after the "imprisonment and control", it did not cause any damage to the "", but there was an invisible bare hand to control the "", and a fierce lion phantom slammed into the body of the "", and pounced on the shoulder of the "" and pulled it in front of the fighting player.
"It's a grabbing design!"
"EG.Ye" said a little surprised, this kind of grasping design talent skills are usually a judgment type design, as long as the opponent is judged to be in the grasp range, it will be forced to pull in front of the caster, but there will be no damage, so the grasp range of this talent skill is very wide.
And the fighting player casts this talent skill from the beginning to the end of the full range of twenty meters, which is enough to be called a long-range type of attack.
Twenty meters is already within the range of being a long-range kite. If a fighter is caught in a situation of being kited, forty meters is the ultimate limit distance, and his one-time flash is just enough to allow him to advance at least twenty meters, and with such a grabbing type design, he can also avoid being kited by a ranged professional.
This time, however, being grabbed by a fighter causes him to lose his balance, and the loss of balance is not possible to use his natural skills, including the Imperial System raising a giant shield for defense. Therefore, the fighting player took advantage of the situation and stretched out his hand and landed on the shoulders of "", and his knees attacked "" in succession on the chest of "".
Bang bang bang –
A series of loud noises rang out, and due to the loss of the defense of the giant shield, "directly entered the effect of the sluggish negative status."
The fighting players continued to attack continuously, and 'EG.Ye' also discovered the fighting style of the fighting players. Fight's attacks have a slow debuff effect, so the opponent will always retreat when attacking continuously. The fighting system must slightly adjust its position in the process of continuous attacks. After casting a talent skill, take a small step forward to make sure you can keep up with your opponent, otherwise you won't be able to touch the talent skill behind you.
In fact, the Dou class often has a continuous attack interruption due to such a small detail mistake, and this slight movement will also cause the Dou to waste a certain amount of output time. However, the innate skill of the fighting player can force the opponent to pull the opponent in front of him after the opponent retreats to a certain distance, and continue to attack continuously.
There's no need to waste time making that little move.
Moreover, this talent skill is not a separate talent skill, but a buff-type status effect. With the addition of this buff-type status effect, some of the Dou players' natural skills will come with this grabbing mechanism, which will perform a round of grabbing before casting it to pull the opponent player in front of him. However, the disadvantage is that if the opponent is not caught in this grab judgment, the talent skill will be directly invalidated.
In addition, it can also be seen that the talent skills that the opponent will have this kind of grab judgment are some melee attack talent skills, and those talent skills that will cause high damage to the player do not have such a mechanism.
This kind of grabbing mechanism talent skill is a kind of penetrating defense existence for the royal system, the mad system and the gun system, and the shortcomings of these three classes are basically the same, so this talent skill can be said to be completely aimed at this type of class.
"Is this the method he used to restrain Lao Hu?"
'' ”
On the other hand, in the game on the battlefield, the opponent's natural skill is a very inexplicable talent skill for a profession like the royal system. Therefore, after being attacked by the opponent for one round in a row, the opponent will soon seize a second chance.
The innate skill of this grasping mechanism is not able to be resisted with defense, and there is no way to shock the opponent without perfect defense. Fortunately, it's the royal system after all.,The opponent's second set of continuous attacks made a mistake.,When it's reduced to 25% of the HP value, the continuous attack is interrupted because of the delay debuff effect protection mechanism.,The time of the sluggish debuff effect is inaccurate.。
He also took advantage of this opportunity to fight back, and finally reduced the HP of the fighting players by 30%.
In the end, when the "fighter" is defeated by the fighter, the fighter's remaining HP and 60% mana are still good.
The last game is also the final encounter that will determine the victory.
"I'll do it."
‘EG. Qz' spoke.
'EG.Ye' frowned slightly and said, "Take a good look at the other party's natural skills, now is not the time to make a conclusion." ”
Immediately afterward, 'EG.Ye' opened his mouth to explain, "First of all, the effect of the other party's buff-type state is very strong, so it can't last for a long time. According to my calculations, it will last about thirty seconds. However, the cost of this talent skill is not high.,I believe it should be able to be used continuously.,Judging from the overall balance value of the talent skill,,I guess the cooldown time of this talent skill should be between one minute and fifty seconds and two minutes.。 ”
"In that case..."''' ”
"No, it's just that you think you restrain yourself, and it's not like there's no way to solve this natural skill."
EG.Ye opened his mouth to explain, "Not all of the opponent's natural skills will be attached to this type of grabbing judgment, you have to understand that the other party only has two natural skills that will be attached to this grasping mechanism, and it can only be used twice at most in thirty seconds, and it is impossible to have more." ”
In other words, in a period of thirty seconds, the opponent actually has four chances to have a grab mechanism, and if the first two times are not successful, the next two will not be able to be used in the subsequent continuous attacks, which is why the fighting player made a mistake in the second consecutive attack of ''.
"Of course, I don't deny that this talent skill is indeed restrained, if the first grab is successful, it will hit a round of damage halfway, and finally it can be left with a grab to become the start of the second round of output."
'EG.Ye' spread out his hand and said very calmly.
"So, I'll make the best shot." ‘EG. Qz' began, "With this grab mechanism, I only need to use my agility attribute to kite him for thirty seconds to belong to the safe period. ”
"Theoretically, yes." 'EG.Ye' spoke, and turned to look at 'EG. Qz' continued: "This is the last game, a game of life and death, can you win? ”
"Third child, don't say such superfluous words every time you play." ‘EG. Qz' didn't look like he was joking on weekdays, and said very solemnly.
The final game of this game also kicked off, 'EG. Qz' is at full health, and the fighting players are only the remaining percent of their actual HP, but this 30% HP is not a significant advantage for them.
The fighting players have already demonstrated their natural skills with the previous grasping mechanism, so the fighting players simply stopped hiding, and directly cooperated with the 'EG. Qz' immediately unleashed this talent skill attack after the collision.
And 'EG. Even though Qz' dodged the opponent's first and second time, he was still successfully hit by the third time, and was attacked by the fighting player for a continuous round of talent skills.
However, the innate skills of the fighting players are obviously designed for stability, and although the starting talent skills are relatively simple, there are no natural skills suitable for penetrating defense, so the fighting players will stop when they only hit the maximum damage, and they only knock out the 'EG. Qz's 30% HP value. But without the threat of the grabbing mechanic's innate ability, 'EG. Qz' just unfolded his fangs.
Since this is the final contestant between the two sides, 'EG. Qz' doesn't have any talent skills left, so you can safely use all the special bonus talent skills in the passive type domineering field talent skills.
With such advantages, 'EG. Qz' quickly caught the weakness of the fighting player, and beat the fighting player for a round through the weakness.
Then use the damage amplification of the dual swords to directly skip the sluggish negative status effect and play the second round of talent skill continuous attacks.
And the second round of attacks 'eg. QZ' only hit the upper limit of damage, and these two sets of innate skills have reduced the fighting players to less than ten percent of the near death range. And 'EG. Qz' still has seventy percent of his HP left.
It seems that the situation has been decided, but after the fighters have delayed for a while, the cooldown time of the talent skill with the grab mechanism has also ended. Fighters use this talent to quickly hit the 'EG. Qz' and played a sluggish debuff effect, successfully starting a round.
Moreover, this time 'EG. Qz' Because he skips the protection mechanism of the sluggish negative status effect, he no longer has any natural skills, and the opponent is still in the protection mechanism at the moment, so the fighting player forcibly attacks 'eg. Qz’。
And because this is the last game of this game, everyone in the stadium is driven by the battle situation, even the e-sports commentary host in the commentary seat is constantly inciting the audience's emotions to render the breath-holding atmosphere in the entire stadium, no one wants to miss any picture of this game!
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