Chapter 4 Extinguishing the Counterattack (Ask for Subscription~Ask for Votes~)

Since the discovery of the Astral Spirit's counterattack force, Stokoff has left this special psionic force consisting of more than 300 toadstools and more than 200 infected people on the outside of the crater, and kept them away from the battlefield and hidden deeply.

This is both just in case and in the groundwork for a counteroffensive.

And now, it's time for this ambush to do its job!

Hundreds of inhibition spores streaked across the battlefield and landed directly in the group of mechanical sentinels, all the force fields and guardian shields instantly failed, and the locusts that were blocked by the force field suddenly surged out.

Dozens of nerve cords with sharp thorns at the tips pierced out of the infected's backs and pierced into the gaps in the armor of the mountain giant's head.

The infected's neuroparasitic skills are not limited to infecting organisms, the neuroparasites can also release a contaminating compound inside the intelligent mechanical creation, which can temporarily short-circuit the central processing unit of the intelligent machine, depriving it of the ability to receive correct action commands, and then simulate control signals to take over the control of the intelligent machine, making them available to the swarm.

The three colossi that were hit by the infestation's nerve rope were immediately inhibited, and their commanders immediately sensed the loss of control of the three colossias and immediately tried to control the retreat of the mechanical sentinels.

However, it was too late to evacuate at this time.

The four remaining Zerg Spirepers suddenly pulled their roots and parted to the sides, and behind them, thousands of Exterminators burst out, knocking the mechanical sentinels who were unable to use psionic equipment because they were in a fog of antimicrobial suppression.

The ensuing Jumping Worm and Stinging Snake forces continued to expand their success, and the flames from the Explosive Needles flickered wildly all around.

Eventually, the swarms of cockroaches that jumped into the battlefield dealt a fatal blow to the mechanical sentinels, and these greatly enhanced "light tanks" were not only able to fall from the sky and crush the mechanical sentinels directly with their body weight, but also bypassed the battlefield from the ground and blocked their way from the rear of the mechanical sentinels.

After the three Colossi were successfully controlled by the incumbents, the Astral Commander completely abandoned the remaining mechanical sentinel units and put them into automatic control, trying to buy time for himself with the resistance of these combat drones.

The colossus' scorching rays swept over the bodies of the mechanical sentinels, slicing them into pieces along with their shields.

With the last of the mechanical sentinels wiped out, the Astrals' ground counter-attack force has been completely finished.

Not only did they not cause much damage to the swarm, but they also sent three powerful colossi very eagerly.

It can be described as a true example of a fortune boy!

At the same time, the aerial battlefield of the swarm is also nearing its end.

There is really nothing to say about this air battle, because the other side does not have ship-class units at all.

Although there were a lot of prismatic drones, there were tens of thousands, but they were not enough to see in front of the Corruptor and the Hive Lords.

This never-before-seen Star Spirit aerial unit uses a small-caliber photon cannon as a weapon, although this photon cannon is generally quite powerful, and can fight a 1-for-1 battle damage ratio with the allosaurs at close range.

But once the distance is opened, the battle loss ratio between the two sides will start to tilt wildly.

At a distance of one thousand meters, the battle loss ratio of the Allosaurus and the Star Spirit UAV has reached 1V10.

Allosaurus 1, Star Spirit Drone 10.

If the distance is pulled farther away, the battle damage ratio will be even more exaggerated.

The reason why this is the case is actually very simple, because it seems that there is no aiming system on the photon cannon of this Star Spirit UAV, and it can only maintain a certain accuracy when shooting at close range, and once it is pulled away, the hit rate is ......

With such a weapon system with obvious shortcomings, coupled with an extremely light defense system and shield, it is strange that it is not pressed to the ground by the Zerg fleet!

From the beginning to the end, the Star Spirit Drone Force only used the convenience of the surprise attack to bring some damage to the insect swarm at the beginning of the air battle, and after that, the insect mothers who discovered the defects of the opponent's weapon system never gave them a chance to attack closely.

In the end, more than 10,000 Star Spirit drones only escaped back to less than 3,000, which was the result of Stokoff's fear of falling into the trap and not letting the dragons continue to pursue.

The outcome of the air battle also made Stokoff even more convinced of the conjecture that the opposing commander was a Calle nerd, because this tactic of using drones as bait to attract the attention of the opposing air force and take the opportunity to make a fuss on the enemy's ground defense line is one of the standard tactics in the tactical guidance strategy of the Star Spirit Gold Fleet Aircraft Carrier Squadron.

This tactic is useful, but it can be useful in that it can be varied, for example, you can ostensibly implement the standard tactic of using the air force as a decoy and the army as the main attacker, but in reality you can mobilize most of the army's units near the area where the air battle is about to take place, and the army units attacking the enemy's land defense line will be made up of illusions.

Your actual tactical aim is to eat the opposing air force and so on.

However, the Star Spirit Commander on the other side was very honest in executing the plan according to the most standard Empty Earth Standard Tactics.

This kind of commander is a terrifying Astral Spirit Hero who sacrifices these troops just to make you careless......

Of course, Stokoff didn't believe that he would meet a high-ranking star commander of that level in such a hellish place......

So, although the nerdy commander on the other side tried to play some tricks during the execution of the tactics, it still couldn't change Stokoff's impression of him.

And in response to this shortcoming of the opposing commanders, Stockov quickly worked out a corresponding offensive plan.

It has completely guessed the other party's next move.

Because in terms of the standard tactical guidance strategy of the Star Spirit, there is actually detailed tactical guidance on how the commander can turn defeat into victory after losing all his troops.

Although this tactical guidance has long since been abandoned by most Astral Commanders, Stormoff is confident that his opponents will not hesitate to put this outdated scum to use.

And this outdated tactic, in the standard tactics of the Star Spirit, is called the "battery advance" strategy.

In fact, to put it simply, according to the game, it is to "build a defense tower all the way to someone else's house".

This is a defensive counterattack tactic that relies on automatic defensive buildings as defensive support points.

However, unfortunately, once this tactic encounters the opponent's ultra-long-range firepower, the effect will be greatly reduced, and in the end, it will even have the opposite effect.

Of course, the opposing commander knew that the swarm had two ultra-long-range shooters, the saboteur and the nest lord, but Stakov still felt that the star commander would use this tactic.

The reason is simple.

First, judging from the opponent's tactical literacy, his limited war wisdom may not be able to think of a better way.

Second, there is also a large number of air forces in the local area, and this guy is afraid that he will make up his mind on this, in a vain attempt to surprise the long-range firepower positions of the Zerg with local superior forces.

Thirdly, he has no other cards to play, and judging from the current situation, the Colossus is probably the most powerful unit he has ever owned.

So there was no other way for him to go.

"Since you like to play standard tactics, then I'll play a standard tactic with you, so that you can see what 'fire propulsion' is!"

Stokoff looked at the bits of psionic light flickering on the cliffs in the distance, and a sneer hung on the corner of his cigar mouth.