Chapter 3 Tactical Countermeasures (As always, please subscribe~)

The Swarm executes the commander's orders very efficiently, and almost the moment Stokoff gives the order, all the Zerg units have arrived at the designated tactical position.

Six spine reptiles also burst out of their eggs, raising their long, sharp spine needles high and blocking the entrance to the base.

The Astral Spirit's counter-attacking forces had marched to the edge of the defensive line.

However, to Stokoff's surprise again, instead of rushing up, these astral mechs stopped at the range of the saboteurs.

Then, several probes stepped out of the group of mechanical sentinels and began to fold over the Kelldarin Crystal along the edge of the saboteur's attack distance.

"What is this for? Want to seal us up in here? This doesn't look like a tactic that the Star Spirit AI would come up with? Besides, it doesn't work, does it? We can dig straight out of the crater at any time... Not to mention that I wouldn't have let their blockade go so smoothly......"

Stokoff saw this scene through the vision of the king worm, and his eyes that shimmered yellow slowly narrowed.

It quickly issued an order in the mind of the main nest to the saboteur to move a few hundred meters forward and eliminate the bending beacons.

The saboteurs led the way, and hundreds of scorching biles smashed into the folded beacons that the probes had just opened, shattering them into quantum fragments all over the ground in an instant.

The Astral Force hurriedly retreated, but stopped again after retreating a distance of hundreds of meters, and continued to send probes to begin to break through the Keldarin Crystal.

Watching the actions of the star spirits, Stallkov tilted his head, raised his insect-like left arm and touched his chin, and a meaningful smile suddenly appeared on his face.

It summoned a mother worm and whispered to it in the mind of the main nest, and the mother soon took the order.

Then, Stokoff continued to order the saboteurs to move forward, firing close to the crater wall, once again destroying the blockade that the Star Spirit had not yet established.

This time, however, instead of retreating, the Star Spirits suddenly charged towards the swarm's defensive front.

Spearheaded by thousands of mechanical sentinels, they unfurled their guardian shields and created a large number of illusions to use as artillery bait, charging at them in the face of the saboteurs' volleys.

Behind them... Or "above" are six giant astral war machines with four slender insect-like mechanical arthropod legs, a body height of more than 30 meters, and equipped with a hot-wire cutting gun with super lethality to lightly armored units on the ground.

These intelligent mechanical designs were born during the bloody arbitration of the Star Spirits, and their purpose was to kill.

Its killing efficiency was so high that the Astral had to seal it and make any creation of the Colossus illegal.

However, with the rise of the Queen of Blades, the battle between the Star Spirits and the Insects deteriorated, and they eventually had to open the Colossus once again.

The Colossus is able to use its height advantage to strike at enemies from a high vantage point, and they are equipped with extremely efficient weapon systems and targeting systems that are a nightmare for all ground units.

Especially those units that are not well armored enough.

Six Colossi followed thousands of mechanical sentinels and charged at the swarm's defenses, their weapons clearly upgraded in range, allowing them to fire at the Needlereptilian from within range.

Twelve fiery golden beams of light swept over the bodies of the spine reptiles, and immediately two spine reptiles were cut into pieces by these high-heat cutting rays, and the remaining four spine reptiles were also injured to varying degrees.

Under the cover of the Colossus' fire, the mechanical sentinels also rushed forward, but they were intercepted by a combination of locusts and lurkers.

The Lurker, also known as the "Ground Spike", is able to stab a row of high-density spikes from the ground to attack enemies, which are so sharp and tough that the mechanical sentinels cannot stop these spikes.

Under the combined attack of hundreds of lurkers, the more than 100 mechanical sentinels who rushed to the front suddenly exploded into a sky full of psionic fire.

And at the same time, the saboteurs opened fire again.

They focused on the six Star Spirit Colossias that were approaching the defensive line, and more than a thousand orange-yellow scorching bile cannonballs rose into the air and smashed precisely above the heads of the giant war machines.

The shields of three Colossi resisted the attack of the scorching bile, but there were also three Colossus that turned into a cloud of blue mist the moment they were hit by a cannonball!

This is the "illusion" skill of the mechanical sentry!

At the same time, on the crater on the flank of the swarm defense line, three colossi suddenly stepped out from the edge of the cliff, and their slender metal limbs easily crossed the edge of the crater, directly appeared on the cliff next to the saboteur's position, and launched a marching attack towards the bottom of the cliff.

At this point, three pragmatoid prisms emerged from behind the crater, following behind the Colossus to project troops into the swarm base after the Colossus had expanded out of the landing field.

I have to say that this is a very wonderful "Ming Xiu Plank Road Darkness Chen Cang" tactic, the Star Spirit side first used the blockade of the frontal troops as bait to attract the attention of the insect swarm, and then used the illusion skills of the mechanical sentry to copy the illusion of the colossus to further increase the threat of the frontal troops, so that the Zerg commander did not dare to disperse his forces to defend in other directions.

Then he secretly dispatched the Refractory Prism, who had never appeared before, to take the remaining three colossas to the crater on the flank of the Zerg defense line, and used the structural characteristics of the colossus to cross the obstacle of the mountain cliff and go directly to the rear of the Swarm defense line.

The Star Commander even used the Keldarin Crystal's Folding Beacon as a bait to trick the Saboteurs into revealing their location and causing the Colossus to appear directly next to the Saboteur's position.

After the three Colossi and the three Refractory Prisms suddenly appeared on the inside of the line, the Swarm defense line immediately became precarious, especially when the defense line was about to face a frontal attack from the Star Spirit Forces.

In this case, if you change any commander who is slightly inferior, or even simply change Xue Hua, the master himself, you have to suffer a big loss.

Even if the troops are not completely wiped out in the flank attacks, the more they will definitely be disabled, and then lose the power to attack the main base of the Star Spirit.

Unfortunately, however, the Astral Commander was up against Stokoff, one of the Swarm's high-ranking commanders.

"Look at this hand, it should be a phase technician from the Star Spirit Kale class? Sure enough! It's better for nerds to stay in the lab, tactical command or something... It's still too rigid! Stokoff took out a cigar out of nowhere, bit it in his mouth and spit out the smoke ring, not at all anxious about the critical situation in front of him, and even teased the star spirit commander in his mouth.

Just as the three Colossi used their heat rays to move forward in the Saboteur's position while killing in order to expand a space for the refractorial prism behind them, the ground at their feet suddenly squirmed violently, and then, thousands of poisonous blast insects carrying green poison sacs appeared at the feet of the Colossus, and directly activated the self-detonation on the spot before their intelligent systems had time to react.

Who has ever seen the sight of thousands of poisonous insects exploding themselves?

Actually, there is nothing to see, just a dark green acid etched fog.

However, it was this dense fog of acid erosion that instantly buried the last hope of the Star Spirit.

At the same time that the astral raiding force was reduced to ashes by the blast of the poisonous blasters, on the front of the swarm defense line, the remaining three colossi had already followed the mechanical sentinels to the front of the defense line, and began to recklessly sweep the ground where the swarm host and lurker were located with heat rays across the defense line.

The soft sand couldn't stop the hot ray guns, and dozens of swarm hosts and lurkers were torn apart by this kind of lucky attack.

However, the results of the three colossi did not end there, because on the other side of them appeared a force that had been hidden by Stokoff and had not been used.

- Toadstools and infected people.