Chapter 130: Highly Acclaimed!
Players all over the world are experiencing the unique charm of the game "Warcraft".
The exquisite CG and fascinating plot firmly caught the attention of players in the early stage, and players began to continuously learn the gameplay of the game and become familiar with the operation mode in the process of experiencing the plot.
Once players have experienced the entire epic story and become familiar with the control modes, they will find that the real fun of this game lies in the online battles and the battles against other players.
Constantly exploring the connotation of this game in battle, tactics, operations, and even luck has become the fun of the game, and players are addicted to it.
Finally, there's the frenzied qualifying, where players will find that reaching 2,000 points is just the beginning.
It can be said that the player's exploration of this game is never-ending.
……
SOON, THE RATINGS OF WARCRAFT HAVE COME OUT ON THE APPLICATION MARKETS OF VARIOUS COUNTRIES, ALL OF WHICH ARE ABOVE 9 POINTS, AND THE REVIEWS OF PLAYERS ARE ALSO FULL OF PRAISE!
United States.
"The richness and balance of this game is really beyond my expectations, and to be honest, I was very unimpressed with the slogan of 'Beyond Legion Conquest', but after playing it, I felt that this game deserved such praise."
"I don't know how the game's designers came up with the idea of adding heroes to RTS, but it's a really amazing design!"
"Really, I think it's a very personal heroism setting, I mean, it's a lot like an RPG, which is contrary to the essence of RTS. Because RTS is all about manipulating a bunch of units to fight, right? But I was really surprised how well the two settings fit together! ”
"To be honest, I couldn't stop at all, and after fully experiencing the four races, I was amazed at the diversity of the game. The four races, buildings, and classes are completely different, but they're well balanced, which is much better than Legion Conquest. ”
"This game is the culmination of RTS games - I originally thought this sentence was a big word from the developer and a lie, but after playing it, I think this game has absolutely no reputation!"
"To be honest, I was frustrated that this kind of game was developed by Chinese. Is there such a lack of imagination among designers in our country? ”
"I have to admit that the creativity of the Chinese is too strong, even if it is this kind of Western fantasy theme, they can do it well!"
……
Europe.
"Why can the Chinese make such an orthodox magical plot? I think it's incredible, I've always felt that these Orientals simply don't understand our culture. ”
"What amazes me is the characters in this. Arthas and Illidan are two of my favorite characters, but unfortunately they both seem to be antagonists. ”
"Yes, if no one had told me, I would have thought that this game was developed by a British or American company, and it would probably become an unbeatable classic in the history of real-time strategy games!"
"Even though PC games can't compete with VR games right now, this game still hooks me. Good games are not divided into platforms, long live real-time strategy games! ”
In the UK, there are even dedicated game reviewers who publish articles that analyze the game's story.
"The plot of Arthas is the most fascinating, and to be honest, I was very surprised by the development of this plot - the righteous prince is seduced by the forces of evil, succumbs to the forces he once crusaded, raises his butcher's knife and swings it at the people he once swore to defend, leaving his kingdom in ruins. Such a bold plot, I don't know how the designer dared to do it! ”
"What's special about this plot is that, at first glance, it seems very unreasonable, why would a prince who has reached adulthood and is about to inherit the throne give up everything he holds dear? Turning into the arms of evil? The murder of kings and fathers is a very controversial topic, and if not handled well, it can become very far-fetched and thus the game's failure. ”
"It's not hard to write a prototype story, it's hard to tell it in a way that makes sense."
"The game's storytellers are completely masterful in their storytelling, highlighting the prince's character at the beginning, with a sense of justice, but stubborn and obstinate, even ignoring the advice of his mentor Uther."
"Then in the events of Stratholme, Arthas went astray, and he began to be gradually blinded by hatred, and began to do anything for revenge."
"Until you set foot in Northrend, scuttle the ship, and take out the sorrow of the frost...... By this time, he has been completely blinded by hatred, which is why he will be seduced by power and controlled by evil. ”
"In the end, he succumbed to the darkness within, and eventually became a nightmare for the whole of Lordaeron."
"I have to say that the completion of the whole plot is too high, and such a master-level plot telling level makes me feel that the level of this plot designer is comparable to that of a first-class novelist!"
……
Korea.
"I don't think there's much to say, this game surpasses Legion Conquest across the board in terms of balance and variety."
"As an RTS player, if you're still playing Legion Conquest, you're outdated. Warcraft is the future of RTS gaming! ”
"It is said that there are already 4,000 players on the Chinese side, we have to be faster, we can't lose to the Chinese in this regard."
……
Chen Mo's inference is correct, and the repercussions of this game in European and American countries are even stronger than in China.
Especially in Europe and the United States, the Western fantasy theme naturally has a very deep soil, and there are far more players who are keen on Western fantasy games than in China.
With the help of the memory playback potion, Chen Mo tried his best to restore the English content of "Warcraft" to the level of his previous life, especially the CG dialogue, which was basically not easy to achieve.
After being launched simultaneously in countries around the world, the sales of "Warcraft" began to climb steadily, breaking 100,000 in three days!
At this rate, global sales should reach 700,000 in the first month, and the main markets are still in Europe, the United States and South Korea.
The popularity in the European and American markets is mainly because of the theme, at present, there are Western fantasy games in the European and American markets, and there are also RTS games, but there are very few games that really combine Western fantasy themes and RTS, and RTS that uses RPG to show the plot is not at all, and "Warcraft" is unique.
The reason why the Korean market is more popular is because of South Korea's deep RTS tradition, and there are a number of hardcore RTS players.
Although this sales volume is still far from all PC games, it is already very proud of it in RTS games.
Mainly because RTS games have a small audience.
And Chen Mo's reputation overseas is fundamentally different from Blizzard in his previous life, after all, Blizzard has the reputation of classic games such as "Diablo", "Warcraft 2", "StarCraft", etc., and "Warcraft 3" has gained a high degree of attention as soon as it was listed.
Chen Mo's "Warcraft" can sell such a result overseas, which is already very proud.
The sales of 700,000 sets in the first month means that Chen Mo's net income on the overseas version of "Warcraft" is roughly about 60 million, which is far more than the income of all Chen Mo's previous games!