Chapter 188: Can You Still Play Like This Game? (3rd Watch)

Fifth, in terms of networking mode and in-depth gameplay, the networking mode of Diablo 3 will be continued, but the secret realm and ladder system will not be opened for the time being.

In fact, Diablo 3's secret realm system is a relatively successful design, and it is a double-edged sword.

In view of this, Blizzard in the previous life simply made a secret realm system, so that players can brush very comfortably in the secret realm, without having to experience the plot level repeatedly.

This is great news for players who are addicted to farming, as it saves time. However, the secret realm also harmed the game's longevity to a certain extent, making many people think that Diablo 3 is a very boring game.

Chen Mo's plan is to consider opening the secret realm system in the next version after the game is launched, and at that time, the core players who remain in the game are all tired of playing the plot levels, so they will naturally go back to pursue the secret realm mode.

Derived Seasons, Ladders, Expert Difficulties, and other content are all updated in the new version as a means of extending the life of the game.

……

With a rough plan, all research and development work is progressing steadily.

After the plot framework is finalized, the art resources can be promoted simultaneously. In several key scenes, Chen Mo directly gave the concept map of the scene, so that Zhou Hanyu could better control the art style of the game.

Chen Mo explained some of the key elements of these scenes to Zhou Hanyu.

"Leoric's palace feels eerie and terrifying, and to reflect its sense of age, the surface can be deliberately made of materials that look broken or dirty, and some elements such as cobwebs can be added to the corners. Add some cool tones to accentuate the feeling of being haunted. ”

"Don't be too flashy, and don't play too much, so it's easy to play and give the player a sense of unreality."

"The garrison fortress here, the player's vision is very broad, this city wall should give people the feeling that it should have been war-torn, do more damage, and even add a lot of damage animation when the player passes by. Monsters will appear from multiple angles, and players must feel like they are under siege at all times......"

Chen Mo explained each scene very carefully, ensuring that Zhou Hanyu could understand the meaning of this scene very accurately.

Zhou Hanyu nodded while listening: "Okay, no problem, understand." ”

He was also surprised, because in his opinion, although he was the person in charge of art, he didn't actually need to rack his brains to think about too many things, Chen Mo completely finalized the art style of each scene by himself, and also drew the concept map!

And Chen Mo's original painting level seems to be higher than him!

In the previous company, Zhou Hanyu first had to look at the game concept draft, and then come up with 2~3 versions of the art style, and the designer would pick out the most suitable version, and then slowly make specific game scenes.

There is no need here at all, Chen Mo directly gave out the art style, scene, and original painting of the monster, he just needs to improve it, hand it over to the outsourcing company to do, and then check it.

Fu Guangnan too, in terms of the music of this game, Chen Mo also gave a few BGM melodies, the style is very distinct, and even the instruments to be used in the music are indicated, including which scene this BGM is to be used in, and what the general style is, it is also written very clearly.

In this way, there is no need for so much time for communication and consideration, and it is enough to focus on research and development, which saves a lot of time.

Even the rest of the staff were all confused, and they had never found it so easy to develop a game.

There are no endless meetings.

There was no overturn redo.

There is no debate tearing.

Rolling up your sleeves is just one word "dry"!

"Can you still play this game?" Zhou Hanyu and Fu Guangnan both feel that they have seen a lot, and they have been in the industry for seven or eight years, and they have seen this kind of designer for the first time!

……

On the player forums after the year, many people are also confused.

"Boring, do you have any recommendations for new games?"

"No, it's boring."

"This is the new year, and it is estimated that many companies have just started work, and even if it is a game developed last year, it will basically have to be launched in March."

"Well, I'm tired of playing. The development cycle of good games is too long now. ”

"By the way, who watched the "Supreme Ring 3" in the Chinese New Year file?"

"You're asking the wrong question, you should ask who hasn't watched it, who hasn't watched this kind of awesome big production?"

"Yes, the box office of this movie has reached 1 billion US dollars, and it is estimated that it will rise in the future, people who like this theme should have already watched it, right?"

"But it's also evil, why can movies be popular in China, but games can't? The game of "The Rings of the Supreme" ambitiously entered the domestic market two years ago, and it didn't take long for the game to become GG. ”

"The problem of gameplay, foreigners' gameplay does not meet the taste of Chinese people."

"I really like this genre, it's just a pity, there are no good games."

"Upstairs, I recommend Warcraft."

"It's an RTS game, I'm handicapped, I can't play it."

"There are also maps in Warcraft that are not RTS, you go and search for "Sacred Realm"."

"Sacred Realm? Isn't that another Western fantasy? ”

"Yes, there is this RPG map in Warcraft, which is equivalent to a fan-image, you go and play, I think it's quite fun."

"Okay, I'll try."

What many people didn't expect was that a foreign magic movie "Supreme Ring 3" in the Chinese New Year file brought a wave of popularity, making the RPG map "Sacred Realm" of "Warcraft" also a small hit.

On the official website, there has been a noticeable increase in the number of strategy posts for "Sacred Realm", with thousands of people playing this picture at the same time every day.

In fact, this is normal, because in the parallel world, the Western fantasy theme is in a very embarrassing situation in China.

There are many masterpieces in Europe and the United States, but most of them do not conform to the game habits of domestic players, and there is no game like the "World of Warcraft" in the previous life, so it is difficult to open the domestic game market.

However, domestic game manufacturers, although they know the tastes of domestic players, it is difficult to make authentic Western fantasy games, which often have a strong copycat atmosphere, and players do not buy it.

Therefore, domestic game manufacturers mainly do Xianxia and fantasy themes, and have little interest in Western fantasy.

As a result, it is difficult for domestic players to play Western fantasy games that meet their tastes, and it is precisely because of this that "Warcraft" can become popular so quickly.

But after all, Warcraft is an RTS game, and it doesn't have the same all-you-can-eat players as RPGs.