Chapter 187 - Game Setting Modification (2nd Update)

Zhao Yunting said: "Store manager, I have a question. ”

Zhao Yunting is responsible for the operation and promotion of the game, and now her main job is to be responsible for the daily operation of "Onmyoji", but when the new game is developed, she will definitely be responsible for the promotion of the game.

Chen Mo nodded: "Well, just ask directly." ”

Zhao Yunting said: "I'm not worried about the quality of the game, my main concern is that there are a little too many bloody and violent elements in this theme, such as the corpses in the dungeon, plasma, etc., and there is a necromancer in this profession, will these be stuck in the review?" ”

Chen Mo said: "Don't worry about this. I've already gone to the review department of the game committee, and this game is 18+, so it's no problem to pass the review. Don't be afraid to worry about the audit, it's not necessary, like corpses, plasma, stumps, etc., try to do it realistically, and don't affect the overall atmosphere of the game. ”

Su Jinyu sighed with emotion: "It's amazing, the honorary committee members can do whatever they want." ”

Chen Mo smiled: "Just you talk a lot." Okay, everyone should know the content of this game, go and prepare. Hongxi, I'll send you the outline of the plot this time, you can prepare well. ”

"This time, the plot is a dark wind, and it is necessary to make players feel that this is a desperate world at all times. Take a look at the black history of the European Middle Ages, what the Black Death, burning at the stake, soul cleansing, cages, Iron Lady, these things can be considered for use in the game, especially as materials for the Hell chapter. ”

Zheng Hongxi wiped the sweat from his forehead: "Okay, I'll try to ...... as much as possible"

……

After the concept draft, everyone began to hurry up and prepare for the work of Diablo.

While others were collecting information and understanding the design intent, Chen Mo couldn't be idle, and began to use the memory playback potion to recall and smooth out the key designs of "Diablo".

The difficulty this time is that the "Diablo" that Chen Mo wants to do is actually a two-in-one work that uses the plot and basic gameplay of the 3rd generation, but it is a two-in-one work that integrates the art characteristics, atmosphere, setting, and highlights of the 2nd generation, so it is necessary to recall all the content of the two games, and then slowly consider how to choose.

First, in terms of plot flow, the plot line of "Diablo 3" is followed.

Beginning with the fall of the Meteorite to Tristem's Cathedral, Act 1 defeats Skeletron Leoric, Act 2 travels to Kartim to defeat Belel, the Lord of Lies, Act 3 guards the Fortress and kills the Core of Sin to defeat Azmodan, and Act 4 battles Diablo in the High Heaven and finally defeats him.

In terms of plot, the plot quality of "Diablo 3" is very good, at least above the level, and it is not lost to "Diablo 2", of course, due to the art style and specific performance, the plot of "Diablo 3" lacks a sense of substitution, but this is not a problem with the script, it is a problem with narrative techniques and overall style.

From the perspective of the script, the plot of the entire "Diablo 3" is very good, and the scenes of the dark land, desert, snowfield, hell, and paradise are also very good, and they have even been borrowed from domestic ARPG mobile games for a long time.

In addition, in addition to the main story, players can also collect some notes, letters and other elements, and tell some side stories through the oral narration of NPCs, explain the world background, and have a complementary effect on the main story.

Second, in terms of class settings and combat system, the design of Diablo 3 is the same, but the numerical balance has been adjusted.

The skill system of Diablo 3 can be equipped with two main skills and four shortcut key skills, and with three passive skills that can be carried, the entire skill system and operation mode are very mature design, which is better than Diablo 2.

Moreover, the entire skill matching system does not need to be washed or cut and retrained, which is a very good setting for novice players, making the user base of this game more dispersed.

Although the skill system of "Diablo 3" has been criticized by many players, thinking that there are too few changes, and there are only a few popular skill matching schemes, it is difficult to have new ideas, but in fact, the skill system of "Diablo 3" is very rich, but after adding the ladder, players will inevitably find the strongest one in different skill matching schemes, and this scheme will soon be imitated by other players, so that the skill matching of the profession becomes homogeneous.

Therefore, the ladder gameplay is the main reason why the combat system of Diablo 3 seems singular.

Many people think that Diablo 2's skill system is good, but if you use this skill system to farm the ladder, players will definitely find the most powerful set of skills to use, and the result is the same.

As long as there is a utilitarian goal, then this kind of brushing game can easily become single, because most players, driven by utilitarianism, will give up inefficient self-study and instead follow the trend to learn the BUILD plan of the strongest player.

For this point, Chen Mo considered adjusting the skill system of "Diablo 3" by himself, and matching it with the improved equipment system to make the gameplay of this game more diverse.

Third, the equipment system, which refers to the design of Diablo 2.

Diablo 3's equipment system, although it continues the random attributes of Diablo 2, is not a success. The biggest problem with it is that it limits the equipment ceiling, for example, a class has to get a certain piece of equipment in order to support a build, so that other equipment that looks great is completely useless.

At this point, Chen Mo considered increasing the randomness of equipment drops and attributes to further expand the equipment library.

Of course, the possible consequence of this is to make the game's numerical system uncontrollable, a great profession + a set of awesome skills + a awesome equipment, under multiple random combinations, no one knows what kind of monster character players will create.

But this is a single-player game after all, and Chen Mo doesn't plan to make an auction house system, so the risk of randomness is greatly reduced, and it won't cause any major damage to the game.

Fourth, in terms of game difficulty, Chen Mo fine-tuned the difficulty of "Diablo 3", and the default plot mode has an officially designated difficulty, and players must experience the plot at the specified difficulty.

This difficulty is still a bit challenging for novices, some bosses must have a certain movement and skill to pass the level, with art style and vision and other designs, which will greatly increase the frustration encountered by novice players in the game, and they will die if they are not careful.

If the player dies multiple times, the difficulty will be automatically lowered, but overall, the player will not be able to complete the entire story chapter without stress.