Chapter 494: Epoch-making Handheld (Three Watches)

Zhou Jiangping nodded: "Of course I understand this, in fact, I am very clear about the technical difficulty of Sitch." All I'm worried about is whether the future of this product will be too narrow? ”

Chen Mo smiled: "You don't have to worry about this." ”

The two of them chatted in depth again and briefly finalized some questions.

Chen Mo is the investor of this time and Party A, all the research and development, promotion, marketing and other expenses are all paid by Chen Mo, as for whether the final form of the product is qualified, it is also Chen Mo to the final check.

As for Lehui, he contacted the corresponding solution providers and foundries to put forward some suggestions and better production plans during the production process to assist Chen Mo in making this handheld more smoothly.

In terms of revenue, Chen Mo will pay 10% of the net income of this handheld as a fee, that is, he will share it with Lehui, and it is not ruled out that there will be long-term cooperation in the future.

Although Chen Mo can also go to the solution provider and foundry by himself, and even determine some specific accessories in person, it will be too troublesome.

Chen Mo also has to make games that are released with Sitch, he doesn't have so much time, and he is not professional enough, so leaving these tasks to Le Hui to do, Chen Mo can save a lot of effort himself.

In terms of income, Zhou Jiangping's original idea was to let Chen Mo directly provide the corresponding funds, and all the investment in the research and development process was taken care of by Thunder Mutual Entertainment, and Lehui's side was just equivalent to running errands.

As for the one-percent income from the sales of this handheld, Zhou Jiangping is not very interested in this, because he is not particularly optimistic about the prospects of this handheld.

Hardware and software are not the same, if it is a game, with Chen Mo's name as a guarantee, no matter how bad it is, it will not be bad, and it is impossible to lose money. But in terms of hardware, any small flaw can cause the entire product to collapse.

Zhou Jiangping thinks that Chen Mo crosses the border to make Sitch, and it would be good if the first product could not lose money, and he couldn't make too much money, so how much income could he earn?

If this income is not much, it is better to just forget it, at least sell it to Chen Mo a favor, and it will be more convenient to cooperate in the future.

After all, as a company specializing in the research and development of game mobile phones, Lehui may have the opportunity to cooperate with Chen Mo in the future.

Chen Mo smiled: "Mr. Zhou, you should accept this income, otherwise you may regret it in the future." ”

After roughly finalizing the cooperation plan with Zhou Jiangping, there will be corresponding legal personnel to draw up relevant contracts, which does not need Chen Mo and Zhou Jiangping to worry about, and there will naturally be professionals to do it.

……

After that, Chen Mo returned to the experience store and began to write the first draft of the first version of Sitch's design.

The reason why Chen Mo chose to make Sitch is for many reasons.

Overall, it's because of the game market landscape in parallel worlds.

In the parallel world, the development level of mobile games, PC, and VR platforms is very high, and there are also some relatively mature products.

Therefore, the handheld that Chen Mo wants to make must be significantly different in terms of operability and game content, and it must be able to comprehensively crush the mobile phone, and the more it is crushed, the better.

That said, players have to be able to feel that the operation of this handheld is very special and irreplaceable, and the game on it is very good.

In Chen Mo's opinion, Sitch has several advantages.

First, is a handheld and home console integration, that is, all the games on it can be played on both Sitch and home TV.

And Sitch's advertising slogan is: "Enjoy the game anytime, anywhere, with whomever you want." ”

Second, Sitch is not just a handheld, it has a lot of additional black technology, and it is the combination of these black technologies that makes Sitch a very unique handheld.

This is a kind of stage of progress and transcendence for those previous handhelds.

For example, Sitch has a very mature HD vibration technology.

This technique uses the device to send both horizontal and vertical signals, which are transmitted through the skin to the player's brain, creating the illusion of real touch.

If the player closes their eyes, they may really think that they are being pushed by something, and even the texture and roughness of the surface of the real object can be expressed to a certain extent.

Of course, this feeling is still far from the sensory transmission of the black technology VR game cabin in the parallel world, but it is more than enough to use it to crush the mobile game.

In addition, Sitch's controller has an enhanced motion sensing game function, and players can wave the controller to achieve certain actions in the game.

Benefiting from this, players can play Sitch without having to hold the controller in a serious way like in a normal console game, but can completely remove the two controllers of Sitch and hold them in the left and right hands respectively, and play in any comfortable position.

You can even wield the controller the entire time, just like in a normal somatosensory game.

This mode of operation is also equivalent to an innovation and liberation for players, and it is similar to the somatosensory mode of operation, which also greatly reduces the difficulty of getting started with the game.

Thirdly, Sitch allows two players to play at the same time, which is evident in games like Mario Kart and Super Mario Odyssey.

Many players may want to ask, isn't it just two people playing the game together? All mobile games can do it.

However, Sitch's two-player mode is completely different from the online mode of mobile games, and there is no comparison in terms of experience.

This is simply too important for some players who have an urgent need (especially couples and friends who have reached a certain level of intimacy, girlfriends, etc.).

Because any other device, if you want to play together, you have to buy another device, and Sitch doesn't need it, as long as two people share the left and right.

Moreover, some specific games have a two-player mode specifically made, which is completely different from the traditional online mode.

Fourth, Sitch's key design is also very classic.

On the two handles of the left and right hands, there is a physical joystick and four physical buttons, as well as the four buttons L, R, ZL, and ZR above the handle, which are standard on some host controllers and are classic designs that have been proven countless times in the market.

The Sitch follows these designs and has been fine-tuned in terms of the size and feel of the keys, which are smaller in size but feel better than other console handles.

In addition, Sitch also has innovations in the design of the buttons on the controller: on the side of the controller, there are also side buttons dedicated to two-player mode, as well as a special HOME button and plus and minus buttons.

In other words, the total number of keys added up to a Sitch is more than 20.

Of course, these buttons are not available at the same time, and different buttons will be used in single-player and two-player mode, but it also proves that has put a lot of effort into the design of the buttons, and has made corresponding improvements while following some classic designs.

In addition, there is a very clear advantage of handhelds, which is that there will hardly be any plug-ins.

Mobile games, PCs, and VR game pods are all plagued by plug-ins to some extent, especially mobile games and PCs.

In the final analysis, it is because these devices are comprehensive platform devices, for example, PCs can also be used as offices, and a lot of software that has nothing to do with the game will be installed, and it is possible to mix plug-ins in these software and tamper with the game itself.

However, the handheld and console are highly enclosed and can only be used to stuff game cards or game discs, which ensures the closure and security of the environment.

Even if there are some technical experts who can install plug-ins for the console or handheld through some technical means, it is something that only a very few people can do, and once it is discovered by the server, the device can be locked immediately to prevent the plug-in from affecting other normal game players.

So in Chen Mo's previous life, the host and handheld were almost completely unaffected by the plug-in, which is the reason.

It is precisely because of these advantages that Chen Mo will have confidence in Sitch. In a world where mobile, PC, and VR games are all developed, Sitch still has a lot to offer because of its unique characteristics.

It can be used not only as a handheld console, but also as a video game console, which to some extent also fills the gap in the market.

Because there are no consoles in parallel worlds, and there are no games to play on TV.

Of course, what Chen Mo is giving now is only the first draft, and some specific production plans will not be fully finalized until the specific production process later.

But in general, there should be no big problem, the Sitch that Chen Mo wants to make is nothing more than a little better or worse than the difference in his previous life, and it won't be impossible to do.

And Chen Mo felt that according to the level of technology in the parallel world, maybe he could install some new black technology for Sitch in the future.