Chapter 495: Super Mario Odyssey! (4th Watch)
Soon, the first draft of Sitch's first design was almost complete.
In the past few days, Chen Mo has accumulated some happiness and resentment values, and has drawn out five hardware skill books in a row, and he already knows some hardware knowledge.
In the first version of Sitch's design plan, Chen Mo not only drew the appearance of the entire Sitch, key settings, functional partitions and other appearances, but also noted in detail the characteristics of each accessory, as well as the related technology of the entire handheld.
This is just a first draft, Chen Mo just listed some of Sitch's basic functions in detail, and at the same time indicated his own requirements, in the specific production process, maybe this plan will continue to improve.
After writing the first draft of Sitch's design, Chen Mo began to write the design plan for the new game.
The game will be powered by Sitch as the first game of this new handheld console.
Super Mario Odyssey.
In fact, there are many games on Sitch that can be called classics, and the reason why Chen Mo chose "Super Mario Odyssey" as Sitch's first game in the parallel world is because of his own considerations.
Because Super Mario Odyssey is by far the best game to run Sitch.
Some game review media described "Super Mario Odyssey" as follows: "There are always things in this world that will remind you how beautiful life is, such as Li Bai's poems, such as Du Kang's wine, and "Super Mario Odyssey". ”
In the eyes of many veteran gamers, this evaluation is not exaggerated at all, because Super Mario Odyssey spans different genders, ages, races, countries, professions, and cultures, and no matter what kind of player, this game can enjoy the purest laughter and fun.
If there are aliens, they may not be able to read "King Lear", "The Shawshank Redemption", and "The Four Classical Classics", but they will definitely fall in love with "Super Mario Odyssey".
This is also closely related to Nintendo's own game design philosophy. Nintendo's global gaming industry has always been against violence and pornography, and it is on a mission to develop great games for all ages, and the Super Mario series is a wonderful example of this philosophy.
For Chen Mo, Super Mario Odyssey was chosen as the first game on the SITCH platform, on the one hand, because the quality of this game is very high, even if it is placed in the world's classic games, it is not inferior; On the other hand, it's because it perfectly showcases the characteristics of the Sitch handheld.
If it were any other game, someone might say, "It's the success of the game, not the success of Sitch, and you're going to make this game as popular as any other platform." ”
And Super Mario Odyssey doesn't have such a problem.
Chen Mo produced "Super Mario Odyssey", not only to launch a new game, but also to use this game to show all players Sitch's unique attributes, on the one hand, for Sitch's sales, and on the other hand, to pave the way for other games to be launched in the future.
First, Super Mario Odyssey is aimed at the widest range of players, whether they are the elderly, children, hardcore players or ordinary players, they can enjoy the corresponding fun in Odyssey, which is the purest game fun that can distinguish it from the vast majority of games on the market.
No krypton, no probability, no numerical stimulation, full level at birth, and how to play after that depends on the player.
Moreover, this game is very playable, with a variety of rich levels and gameplay, and for many people, you can play for many weeks without getting tired. Chen Mo now has to collect happiness points, which is also a cash cow type game.
Second, the game mode of Super Mario Odyssey is a perfect fit for the Sitch platform, where players can play the game by shaking the controller, which is similar to the operation of a somatosensory game, or they can play a two-player game, where one person controls Mario, one person controls Cappy the hat, and two people cooperate with each other. This is completely different from the networked mode experience of a typical game.
In Super Mario Odyssey, there are more than twenty actions, and most of them have exclusive gestures, which can be played like a somatosensory game.
Of course, part of the reason why "Super Mario Odyssey" can become popular is because of feelings, which Chen Mo also knows very well. In the parallel world, there is no super-large IP such as Super Mario, so at this point, the game produced by Chen Mo will not have such a high IP bonus.
But it doesn't matter, Mario can become a super-large classic IP because it represents the highest level at the time in terms of character design, gameplay and art style, so it is loved by players.
The plot of "Super Mario" itself is relatively weak, and its biggest highlight lies in the character design, scene design, world view design and level design, which means that its main advantage lies in the gameplay.
Therefore, Chen Mo directly took out "Super Mario Odyssey", and it would not be difficult for players to accept it.
This time the concept draft took a long time to write, because "Super Mario Odyssey" is a classic game, and Chen Mo also had to think carefully about how to make Su Jinyu and Qian Kun understand the core fun of this game.
……
The next day, Chen Mo went to Zhou Jiangping with the first draft of Sitch's design that had been written.
After seeing this design draft, Zhou Jiangping was very surprised.
It's so detailed?!
In Zhou Jiangping's view, this concept draft is more professional than many professionals in their company, and Chen Mo has made very clear marks on some seemingly inconsequential details.
For example, on the two handles, Chen Mo noted some of their basic operation methods and some special functions.
Pushing the joystick all the way and just pushing it a little bit should be two different actions, and pressing the joystick is also a different operation.
The two handles will have different operation methods after they are installed on the screen and removed, as well as in single mode and double mode, which Chen Mo also explained in detail.
Some other details are also very clear to Chen Mo, such as the position above Sitch's screen, Chen Mo drew a heat dissipation vent more than ten centimeters long.
At the same time, Chen Mo also has corresponding requirements for the feel of the touch screen, the touch of the buttons and the degree of fall resistance of the body.
The most shocking thing about Zhou Jiangping is that Chen Mo actually has corresponding requirements for game cartridges?
"Bendenatonium? What is it? Zhou Jiangping asked in shock.
Chen Mo explained: "This is a bitter agent, the most bitter substance known in the world. ”
Zhou Jiangping was shocked: "Is this okay?" Why do you want to smear this kind of thing on top of the cassette? ”
Chen Mo explained: "Because this cassette is relatively small, it may be swallowed by children or pets, so this bitter agent is added to prevent accidental swallowing. But don't worry, it's absolutely non-toxic. ”
Zhou Jiangping said with some doubts: "Can it really play a role in preventing swallowing?" ”
Chen Mo showed a meaningful smile: "It's okay, I can lick it for you after the finished product is made, and experience how bitter the world's most bitter substance is." ”
Zhou Jiangping: "......"