Chapter 777: Four Professions (Three Watches)

After Lin Xue fumbled for the new combat system, she found that this seemed to be based on the combat system of "Dark Souls" as a template, and then added some special professional skills......

In combat, players can roll and attack with weapons, and the exact hit is calculated based on the effect of the physics engine.

Lin Xue recalled the days of suffering in "Dark Souls" before, and was originally a little naturally repulsed by this combat system, but after thinking about it for a while, she felt that this is indeed the best combat system at present, and it is also more in line with the Western Fantasy worldview.

What made Lin Xue even more interested was the newly learned thief skill.

Stealth can make one's body translucent and almost invisible, and will only be seen in the slightest outline when you are very close to enemies.

Backstabs can be used to unleash a special attack on the enemy's back, dealing a lot of extra damage.

Kidney Strike, on the other hand, causes the target to be stunned for a short time.

However, both backstabs and kidney strikes are not 100% guaranteed and can be dodged if the player uses them correctly.

It's just that different skills have different parameters, such as kidney strike, which is a key skill for thieves, so its detection range will be larger, and the enemy may not be able to dodge after rolling.

At the beginning, Lin Xue was still a little puzzled, after adding this skill, was it too unbalanced?

If according to the data in "Dark Souls", the execution of a backstab is directly a third of the blood is gone, then the thief sneaks into the player's back and stabs a back, wouldn't it take too much advantage......

However, Lin Xue immediately realized that Chen Mo did not completely copy the numerical system of "Dark Souls", but made some adjustments to it.

In today's combat system, players are no longer fat-beaten-the-paper, and an initial backstab will not completely determine the outcome of a battle.

Lin Xue was a little curious, she had successfully turned into a thief, so what profession did the other players choose? How many classes are open now?

……

Lin Xue wandered around Stormwind City and met a lot of other players.

These players are also like Lin Xue, immersed in the beauty of Stormwind City, running here and there, just like sightseeing.

In the square at the entrance of the auction house in the trade area, players are chatting in groups. After Lin Xue adjusted her voice channel to [Nearby Channel], she could hear what these people were saying.

"I just walked around Stormwind, it's awesome! Such a big scene, it's a bunker! ”

"Have you found the top-up entrance? I'm so poor that I want to buy something! As a result, he is now destitute and can't even afford a bottle of wine! ”

"I don't know, I'm still confused, and I don't have any beginner's guidance."

"What a beginner's guide! Don't you think that's more interesting? Explore the entire city on your own, talk to NPCs and trigger random quests, which is even more realistic! ”

"emmm, high is high, but it's a bit troublesome to play, I still like NPCs with an exclamation mark on their heads, and it's over when you get the task directly."

"I don't know, maybe Chen Mo is also trying, and decide which mode to make based on player feedback."

"You say, Chen Mo is paving the way for the world of Azeroth by doing this Stormwind City? If you can make all of Azeroth, then ...... Tut-tut, that's awesome! ”

"It's hard to say, the investment is too big, such a big VR world is hundreds of times bigger than just Stormwind City, and the funds are burning......"

"Mom, I'm about to lose the richest man, you talk to me about money?"

"By the way, I've found that you can trigger special class quests! It seems that four professions have been discovered now......"

The players are chattering about what they see and hear in Stormwind.

At present, players have identified four classes, which are Warrior, Rogue, Mage, and Priest. The specific trigger condition is that the player must choose a set of armor when entering Stormwind City, and the choice of chain mail will be won over by the warrior trainer, the choice of leather armor will be won over by the thief trainer, and the cloth armor will be the mage priest, free choice.

The skills of the four classes are also different, for example, the skills of the Priest are Truth Word Shield, Healing, and Smite, which are clearly support classes from the perspective of positioning.

But this does not mean that the priest is useless except for adding blood, and from the perspective of positioning, this product is positioned more like a combat priest......

Just like the priest in "Dark Souls" can knock people with a small hammer, the priest here also has hand-to-hand combat ability, although the output ability is slightly reduced, but if you go head-to-head, because of the ability to increase health, the combat ability of other classes is also relatively equal.

What Lin Xue didn't know was that if it came to the official version, the priest would also have other combat skills.

……

According to the traditional design idea, the priest should be a pure blood class, tank, output, healing, and Audio-Technica mode.

However, with the current design thinking, this Iron Triangle model places too much emphasis on teamwork, and the gameplay experience is not good for tank and healing classes.

Most players want to play output, so there must be an imbalance between the number of output classes and tank and healing classes, which will cause a series of problems.

For example, equipment requirements, dungeon queues, and so on.

Therefore, Chen Mo basically adheres to two principles for new career planning.

The first is that the characteristics of occupations must be prominent to avoid the problem of occupational homogeneity. A certain skill must only be available in a special profession, not me, and you can't have it.

The second is that each class must be able to have a more comprehensive game fun, especially the tank and the nurse, both of which have good output capabilities.

Of course, since it is to increase the output capacity of tanks and nurses, their frankness and milk volume will definitely be weakened accordingly.

In other words, everyone is a warrior and has the ability to fight alone. It's just that depending on the class, the characteristics of the emphasis are different, and the combat style is different.

This is also a relatively rudimentary attempt according to the idea of Dark Souls.

In Chen Mo's previous life, "World of Warcraft" adopted the practice of completely separating PVE and PVP, so that it evolved into two completely different gameplay.

There are pros and cons to this approach, but Chen Mo does not agree with this approach very much.

The biggest problem is that the career balance is basically comprehensive GG, the same skill and the same profession, both pvp and pve should be considered when adjusting, and these happen to be two completely different systems, and the final result is that the more and more chaotic, it is difficult to take into account.

At the same time, the separation of PVP and PVE means that if the player wants to be proficient in both, even if his skills have reached the standard, it will take twice as long to get the corresponding equipment.

If this is done to sell more point cards, then there is nothing to say, but if Chen Mo does not consider taking point cards to make money, this kind of liver-based waste of time is very meaningless.