Chapter 778: Farming Copies (One Update)

Players are exploring Stormwind while trying to talk to various NPCs and search for hidden quests throughout the city.

For example, class quests are actually triggered, and certain conditions must be met and then a specific NPC must be met in order to be triggered.

On top of that, players will find a lot of other activities, such as the ability to fish in the canals of Stormwind City after learning fishing skills from a fishing trainer, and sell the fish they catch for money.

There are also simple errand tasks, such as an NPC that needs a certain material, and the player can be paid a certain amount as long as they buy it from the designated merchant and give it to him.

If it really doesn't work, players can also learn to peel and go to the gate of Stormwind City to kill a few wild boars, which can also be sold for money.

Of course, local tyrant players must not be able to stand this speed of making money, and the efficiency is too low to earn a few copper coins and a few copper coins.

However, after searching again and again, they found that there was really no recharge window here......

Obviously, the Stormwind City produced by Chen Mo is equivalent to a small module belonging to "Seaside Mansion", and the main purpose is still for players to visit, whether it is the economic system or the combat system, it is still in a very rudimentary stage, which is just the icing on the cake.

Moreover, there is no such thing as level and experience among players, all of them are of the same level, the same combat ability, and defeating monsters will not be upgraded, nor can they upgrade attributes or skills.

If you want to make money, it's really useful, you can buy some slightly better equipment, buy some small toys or drink in a bar or something, but you can have a better time if you hold up a few dozen gold coins.

However, many players are still relatively utilitarian, although Chen Mo has almost made it clear that there is not much use for the gold coins here for the time being, but there are still many players who really play it as a serious game......

Soon, players came up with a more detailed strategy for making money.

There are currently a lot of commercial skill trainers in Stormwind, but many trainers can't trigger the quest to learn skills, which means that only some of them are open. Includes: Peeling, Mining, Skinmaking, Tailoring, Blacksmithing, Fishing, Cooking.

The first three are gathering classes, but skinning is obviously more cost-effective, as there is a small forest outside of Stormwind where a lot of boars are regularly refreshed, and the output of leather is relatively stable. If you mine, it's more about character, but the price of ore is very high, and the weapons you forge are much more cost-effective than those sold in the store, so it's also a very profitable thing to really encounter ore.

Blackmail, Leather Crafting, and Tailoring can be crafted into chain mail, leather armor, and cloth armor, respectively, and the highest-level armor currently available to players is crafted from the equipment dropped by the dungeon. The quality is better than the one in the store, and the price is also more cost-effective, provided that the materials are sufficient.

Cooking can add some special buffs to the player, so some food sells better.

Fishing is the most stable source of money, after all, peeling also needs to consider the refresh frequency of wild boars in the forest, and fishing, you only need to sit next to the canal to stabilize production.

While there are good and bad things you catch from fishing, overall, the income is relatively stable.

In addition to these, players can also earn money through various errand missions or special tasks, some with thresholds and some without thresholds. For example, an errand task requires players to pay 2 gold coins before they can claim it, but the rewards for completing it are also very generous.

In addition, the most stable source is to farm copies.

Yes, Stormwind is not just about sightseeing, it's about fighting. Otherwise, the combat system made by Chen Mo will be blind, and it can't just be used to let players plant flags, right?

On the canal next to the Mage Quarter, there is a heavily guarded prison, and the warden Selvart is recruiting warriors to go deep into the prison to suppress the rioting prisoners. Killing mobs and bosses in the prison may drop equipment, money, and cloth, which is still very attractive for players.

It's just that most players are cheating after trying the difficulty......

Since the current combat system is basically the same as "Dark Souls", but with the addition of special professional skills, the matter of farming dungeons is still a relatively difficult challenge.

There are not so many restrictions on the matching of professions.,If the five people are confident in their own operations.,It's completely possible to 5 thieves or 5 mages to brush the copy.,As long as it's not touched by the boss.。 If you don't have confidence, then you should honestly take the warriors and priests, and at least struggle a little before you die.

Many players have tried to brush this dungeon and then come back to life.

But that didn't dampen the enthusiasm of the players, who got even more motivated......

In particular, some veteran players of "Dark Souls" once again found the feeling of the previous wasteland and death mode, and were very excited to contact the sun who were in the previous wasteland and death mode bosses from the player base, and participated in the wasteland opening activities of Stormwind City Prison.

In the prison dungeon, these players who have already suffered thousands of times in Dark Souls did not have a smooth sailing situation, as they found that the gameplay of Stormwind Prison was not exactly the same as that of Dark Souls.

In Dark Souls, many of the mobs are muddled undead, because they have lost their minds to a certain extent, so they attract one that usually does not alarm the others.

But the mobs in this world are different, these prisoners are all very intelligent, and different mobs have different vision ranges and desire to attack. Some of the most vigilant prisoners will immediately run over and attack the player as soon as they are in his field of vision, and may even pull other mobs along with them.

There are even some mobs that patrol around, ready to do something.

Fortunately, there are many jailers in the prison who are also fighting with the prisoners, otherwise you can't just count on the player's five-person squad, and you really can't handle so many rebellious prisoners......

In this case, players need not only good combat skills but also certain tactics to clear the level. Even if the players play well, once they attract more monsters, they will inevitably be beaten up and can only GG.

Moreover, there is a certain randomness every time the player enters the dungeon, and the distribution of jailers and prisoners will change, making it impossible to rely on a fixed route to get through the dungeon.

While clearing the wasteland, many players are sharing their experiences, such as helping the jailers as much as possible, pulling monsters according to certain internal rules, and so on.

Moreover, after the level of mobs, you will also encounter bosses......

The bosses in this are completely based on the difficulty of "Dark Souls", and the AI is set relatively high, and players will overturn as long as one is not careful.