Chapter 826 Art Library (Three Changes)
After watching this video, the players are all black with question mark faces.
What the hell?
What about a good game promotional video? What is this? Black technology?
Moreover, even if it is black technology, it is too outrageous, right?
"The latest program created through the results of memory gene research? Put it in the VR game pod and you can travel back in time? β
"I also blew for a long time that technology has changed life, putting a veil of mystery on this thing...... But I wondered, isn't this a VR game?! β
ββ¦β¦ Memory gene research results? Keep blowing, I almost believe it! β
"yes, I just realized, isn't this a VR game? In other words, Chen Mo wants to make a game related to history? And the content is very rich, including Europe, America and even ancient Egypt in the past? β
"Nima, how good it is to honestly make a serious promotional video, it's like a god stick!"
"Hahahaha memory gene research results animus, I almost believed it!"
"The whole process of English pronunciation, and the English name was given, which really made the feeling of a multinational enterprise 23333, but Thunder Mutual Entertainment is Chen Mo's private property!"
At the beginning, the players were still a little confused, how could they even come out with the results of memory gene research? I haven't heard that the current technology is so awesome that even genetic memory can be cracked?
Later, many players came back to their senses, and this is a publicity gimmick! It's nothing more than a good-looking package for players to "travel through history", as for what "memory gene research results"...... What a liar!
To the dissatisfaction of players, this video basically does not reveal anything, and occasionally some specific game screens are also highly blurred background screens.
To put it bluntly, the whole video is a man chattering, plus some very abstract background images, just like the press conferences of some hardware manufacturers, talking about everything, and mysterious, but if you look closely, there is nothing dry......
In fact, it's normal to have no dry goods, Chen Mo has just started research and development, where did the dry goods come from......
However, many players have guessed that Chen Mo intends to focus on the goal of the new game in the field of history this time.
In the past, Chen Mo basically had never touched any history-related content, and the games he made were either downplaying the historical background, or completely fantasy and empty. This kind of game that is highly based on history is extremely rare not only in China, but also abroad.
The reason for this is that this kind of game requires a lot of research, and the space for play is very limited.
No matter which country's history is done, the game must highly restore all aspects of this period, including clothing, architecture, humanities, etc., even if the pattern of the clothes is wrong, there may be players or experts in a certain field to point it out, so that the look and feel of the game is greatly reduced.
If it's a fantasy or an overhead game, it's easy to do.,Anyway, just add the setting.,And the game's gameplayγThe combat system can also be made more whimsical.,Unconstrained.γ
But this kind of game that is highly based on history basically can't have too outrageous superpowers in it, and it can't be separated from the real combat data of human beings, so it will be limited in all aspects.
It is precisely because of this that there are very few similar historical games in the parallel world, and even if there are, they are a niche game genre with die-hard fans, but it is difficult to form an influential big IP in the world.
Anyway, this initial promotional video still makes players look forward to Chen Mo's new game, maybe this game can really do what the promotional video says, shuttle to the past?
β¦β¦
"Well, that's all for Abstergo Entertainment. This is Lin Mu, the designer of "Tang Dynasty", everyone should know him, and he will work with you for a long time in the future, responsible for the historical research and background setting of the entire project, and everyone will cooperate well. β
Chen Mo is introducing the newly established Abstergo project team and Lin Mu.
In fact, the so-called Abstergo can also be said to be the development team of Assassin's Creed, which was basically drawn from multiple previous projects. Lin Mu listened to Chen Mo's introduction of these people's resumes, and he also felt a little Alexander.
Most of them have experience in the development of "Dark Souls", "Uncharted" and "American Apocalypse", and this team lineup can be said to be very luxurious......
Lin Mu felt a little confused, and somehow worked with the first-class team that won the world's Game of the Year? It's a bit of a dream to live......
After the introduction, Chen Mo took Lin Mu to the art group.
"This is our art library, including art materials of various styles and various era backgrounds, including costumes, architecture, characters, and so on...... If you have any artistic needs, you can also put them forward. Chen Mo casually picked a development version of the computer and opened the art resource library of Thunder Interactive Entertainment to show Lin Mu.
Lin Mu's eyes straightened: "So many!" β
It's hard not to be surprised, because there's just so much stuff in the entire library!
In fact, this art resource library was established by Chen Mo a long time ago, not only preserving all the game-related art materials developed before, but also making art materials for those undeveloped games in advance.
There are many sources of these art resources, some of which are bought from the Internet or other art companies or specially customized, some are modified from existing art resources, and some are purely original, and the artists draw them little by little.
When the game entered the end of development or was released, these people in the art team were not idle, they were all searching for art materials of games in various historical periods and themes on the Internet, and after modification, they were included in the art material library of Thunder Interactive Entertainment for later use.
It is precisely because of this material library that the development process of the game has been greatly shortened, and many art resources can be changed and reused. With more and more art resources in the future, this time will be further shortened.
The final effect that Chen Mo hopes to achieve is that when the designers of Thunder Interactive Entertainment want to design a new game in the future, more than 90% of the materials can be used directly from the material library, and only 10% of the materials need to be redone. Of course, this is just a beautiful vision, and it is not up to this level for the time being.
However, just the richness of the current art materials has already made Lin Mu dumbfounded.
Because, the art materials in the Thunder Interactive Entertainment game library are already richer and more complete than the art materials on the official Phantom World Editor.
"This is European medieval architecture, this is American architecture, Egyptian architecture, magical architecture, steampunk architecture......"
Lin Mu is simply dizzying, under each architectural style, there are all kinds of building types, and the degree of completion is very high, all of them are the kind that can be used directly.
"The first-class team is really different......" Lin Mu sighed.
In the past, when he was working on games such as "Tang Dynasty" and "London", art resources were always a big problem, not only had to spend a lot of money on the outsourcing team to do it, but also had to communicate and modify it repeatedly, which was very inefficient.
But here, there is not so much useless work at all, what background art materials you want, just search directly from the material library, except for some special scenes, all of them can be used by changing them, which is so convenient!