Chapter 827: A Game That Focuses on a Sense of History (Four Changes)

After coming to Thunder Mutual Entertainment and working with the Abstergo project for a week, Lin Mu felt that his work this week was a bit lost.

It's not the same as you imagined......

Previously, Lin Mu, as an independent game designer, made a VR game of the same level as "Tang Dynasty", basically had to be busy every day, many plans were finalized and overturned, changed again and again, and the game process had to be planned for a long time, not to mention more complex post-production work such as art resources and game function improvement.

Lin Mu originally thought that Chen Mo would be able to make world-class top VR games like "Uncharted" and "The End of America", which must be more difficult than himself, right?

Just like the script of "The End of America", such a wonderful plot must not be made in a few days, it must have been changed countless versions, synthesized many people's opinions, and repeatedly revised before it finally took shape.

But when I got to work, I realized that it didn't seem to be the case......

Abstergo Entertainment's first project was Assassin's Creed: Origins. According to Chen Mo's introduction, this part will be the beginning of the entire "Assassin's Creed" series, telling the story of Caesar, Cleopatra and the founder of the Assassin Order.

Originally, Lin Muhai felt very worried, with such a big background, how to do it?

As a result, he didn't have to worry for long, and he got a very detailed design draft from Chen Mo......

And not only him, but the other members of the project are also one for each person, and the designers who are responsible for the combat system, mission system, plot cutscenes, climbing system and other systems have all got very detailed design drafts from Chen Mo.

Lin Mu, on the other hand, mainly introduces the background of the story in "Assassin's Creed: Origins", as well as the architectural features, humanities, and historical background of ancient Egypt. Although this information is not detailed or professional, it basically covers most of the game......

Lin Mu only needs to seriously research, check more information, or discuss and finalize some details with experts and scholars at home and abroad, and it is basically OK.

That's not a lot of work, but it's a lot less than planning the whole game from scratch.

Moreover, others seem to be accustomed to this process, and after getting the design draft, they start to work with great efficiency, and then everyone leaves work on time every day......

There are also people who will volunteer to work overtime, but they don't work too late, as long as they finish their work, they basically leave, and no one is spending or doing useless work in the office.

For the first time, Lin Mu had the illusion that "you can win by lying down......

Not only that, Lin Mu found that the people in the entire project team seemed to have quite strange brains, needless to say, this must have been brought by Chen Mo.

An artist in charge of the action made a full set of camel movements, but Chen Mo said that it was not real enough after reading it.

The artist looked confused: "Then how can it be more realistic?" ”

Chen Mo thought for a moment: "Who is going to contact to buy a camel?" Raised in our motion capture studio. ”

Lin Mu: "......"

……

……

The reason why Chen Mo decided to release "Assassin's Creed: Origins" first was not just due to the timing of the plot.

The more important reason is that "Assassin's Creed: Origins" is the culmination of the Assassin's Creed series, which basically integrates all the gameplay of the previous game, and has the highest degree of completion.

Once you've made Assassin's Creed: Origins, you can use this set of game mechanics to redo the previous series, which is the equivalent of framing the entire Assassin's Creed universe before slowly filling it with other content.

This time, it is still the same as the "Uncharted" series, "Assassin's Creed: Origins" will be released first, and then the content of the previous game will be slowly increased.

Many classic predecessors, such as the Ezio trilogy, are regarded as masterpieces, but from the latest point of view, both the graphics and the combat system are outdated, after all, this is a somewhat old game, and if you want to reproduce it perfectly, you need to update and redo it in all aspects.

Since it was to be reworked, it was obviously the quickest and least labor-intensive way to redo it through the engine of Assassin's Creed: Origins.

Although Chen Mo can't count 2, it is obviously not possible to release only one "Assassin's Creed: Origins" in the entire "Assassin's Creed" series.

Because the entire plot of the "Assassin's Creed" series is relatively coherent, and each game has its own characteristics, some gameplay innovations, and different historical backgrounds. None of them can represent the content of the entire Assassin's Creed series.

Therefore, since you want to make "Assassin's Creed", you must make it all without landing in order to present the true charm of this classic series to players.

There is no need to dwell on the success of the Assassin's Creed series.

It can be regarded as one of the most outstanding IPs in its own right, and it is also one of the best scripts, it is the top brand of Ubisoft in Chen Mo's previous life, and it is also a game that can be called a work of art - although it has a little bit of commercial smell as a giveaway for buying bugs.

Assassin's Creed is a third-person action sandbox game that combines elements of parkour, exploration, infiltration assassination, fighting, puzzle solving, collecting, etc., especially in Assassin's Creed: Origins, where there are more and more elements in the game and has become a true open world.

The core charm of Assassin's Creed lies in two points: the construction of the worldview, and the shaping of the characters.

If the two are combined, it is a "sense of history".

It is no exaggeration to say that "Assassin's Creed" is one of the games that makes the sense of history the best, and even in the game world of Chen Mo's previous life, many people's first reaction will be "Assassin's Creed" if they really value history and can reshape history.

Some people want to experience medieval warfare and stroll through the holy city of Jerusalem.

Some people want to feel the romance of the Renaissance or the warmth of the French Revolution.

There are also those who hope to experience the American Revolutionary War, the naval battles of the Age of Discovery, and those mysterious countries that have traveled back thousands of years......

At this time, their first reaction was Assassin's Creed.

It can be said that the real charm of "Assassin's Creed" is to take every player back in time to the past, back to the historical nodes of those big events, so that players can experience those real histories in the game and get to know characters with their own personalities.

Chen Mo hopes that the "Assassin's Creed" he made in the parallel world can also achieve this goal, so that players can experience the feeling of traveling through history.

That's why he released the Animus promo video as a warm-up for the entire game series.