Chapter 519: Lottery (Second Shift)
Because your opponents are all real players, and the distribution of real players is that the three segments of gold, silver, and bronze have the most players.
Without qualifying, these players may feel good about themselves and still have some fun playing the game.
But once the qualifying mode was turned on, these low-level players quickly realized that they were just ordinary people in this game, and their only motivation became to climb the score.
If they can't climb it, they'll quickly lose interest in the game because they've lost their purpose.
Of course, this is not the case for Warcraft and League of Legends, and many players in the gold and silver segment are still enjoying playing, and that's because these games have a lot of content and depth, and players can continue to learn and grow.
Take "League of Legends" as an example, players can practice a new version of strong heroes, they can go to watch the live broadcast of the great gods to learn some better awareness, and their own operations also have the possibility of improvement in continuous practice, so rich content, relatively speaking, dilute the impact of losing the qualifying match.
Players always feel that there is still a lot of ununderstood areas and a lot of room for improvement, so even if they are not in the current segment, they feel that their true level can climb higher, so they will continue to work hard in order to chase that very illusory goal.
However, for some games with relatively weak content, qualifying will accelerate the overdraft of the game content, and once players find that they still can't score after they have understood most of the game's mechanics and practiced a lot of heroes, they will quickly lose interest in the game completely.
And this is exactly the pit that Chen Mo dug for Imperial Entertainment, and when "Gunfire War" also decided to start the qualifying match, its failure was already doomed.
……
"Gunfire" came and went in a hurry, which caused many designers to think.
Why can "Overwatch" do the same model, but "Gunfire" can't?
It's not that it can't be done, judging from the popularity at the beginning, the development of "Gunfire" is okay, but why did it suddenly die later?
Is it because the hero is not doing well?
Is it because of the qualifying mode?
Originally, other game companies were gloating, thinking that this was a good opportunity for their own projects, and launched three or four games with qualifying mode in the form of Overwatch, but they were all cold without surprise.
The latter few are cooler and faster, not only because of the qualifying mode, but also because players have aesthetic fatigue with games like "Overwatch".
For these companies, this is simply an unacceptable failure because this is a VR game.
Although the scene and content of this game itself are not as rich as other VR games, it is still a VR game after all.
The investment in these games often easily exceeded 100 million, and such a heavy loss even caused turmoil at the top of several game companies.
Those companies that don't make similar games, on the one hand, are secretly glad, and on the other hand, they are also analyzing the reasons for this.
In the end, everyone came to a conclusion: this road does not work.
Chen Mo did not open the qualifying mode, which covered up the contradictions contained in this game, but in fact, it was an imperfect way to play.
Obviously, "Overwatch" is not unable to do qualifying, and the reason why Chen Mo has not done it for a long time is likely to be deliberate.
While feeling a pain in the egg, these game companies have also set similar areas as forbidden areas, and even the originally hot fps games on the VR platform have been affected to a certain extent.
……
In the experience store, Chen Mo was looking at his happiness and resentment income.
As the saying goes, you never tire of destroying people, and no matter how many times you do this kind of thing, it still feels very interesting.
Up to now, Chen Mo's happiness value has been much higher than the resentment value, and I have to say that as soon as the big killer of "Super Mario Odyssey" was released, the degree of happiness gained began to rise rapidly.
This is still limited by sales, and when the second batch of handhelds are sold, maybe this speed can be faster.
Comparatively speaking, the growth rate of resentment value is very slow, almost negligible, and so far, the total amount of resentment value has just exceeded 20 parts.
However, 20 copies is not a lot, and Chen Mo plans to draw it first.
I drew five times first, and it was five hardware design skill books.
Chen Mo was a little speechless, these five books are really not very useful, the handheld has been successfully made, even if more hardware design skill books are drawn in the short term, it is impossible to develop new handhelds or new equipment.
However, anyway, there are many skills that don't pressure you, so let's talk about it after eating.
After eating these five hardware design skill books, Chen Mo continued to draw lotteries.
The vortex spun up again at a rapid pace, and a brand new skill book appeared on the virtual screen.
Chen Mo instantly came to his senses, and took a closer look, [Professional Knowledge-Cold Weapon Knowledge and Skill Book]!
"Huh? This is good, I don't think I've seen it before! ”
Chen Mo hurriedly used it.
A lot of knowledge came into his mind, including a lot of knowledge about cold weapons, Chinese, foreign, common, rare, as well as the shape, appearance, weight, special use of each cold weapon, and so on.
"It's good, it's so useful."
Chen Mo felt very pleasantly surprised, for him, this thing is much more useful than the hardware design skill book, because hardware design can only be used when making hardware, but this kind of cold weapon knowledge can be applied to the combat system in most of the games of cold weapon combat.
"Keep pumping and see if there's anything left?"
Chen Mo conducted another lottery, and what made him slightly disappointed was that it was not the cold weapon knowledge and skill book that appeared this time, but after taking a closer look, Chen Mo felt a surprise again.
This time, it's a special item!
[Special Props - Mall Key]: After use, you can open the mall for shopping, the mall includes the third stage of the enhanced version of all the props that have been drawn, and you also need to pay happiness and resentment points to buy, the total amount of a purchase is not limited, and the mall is closed after purchase.
Obviously that's a good thing too.
There were many special props in the first and second stages before, and Chen Mo didn't draw them again after that, and this time he was allowed to open the mall and exchange them directly, which was obviously a good thing for Chen Mo.
However, it seems that this key is more precious, and it must be more cost-effective to save enough happiness and resentment points to use it, and then open it to buy after opening the mall, and the mall will be closed after buying, and I don't know when it will be opened next time.
So Chen Mo thought about it, and still didn't open it for the time being, and left it for later.
At least wait until you've collected a lot of resentment before using it.