Chapter 518: It's Cold (One Shift)

Many people want to hear Chen Mo say, what are the other negative effects of qualifying?

But just then, the class bell rang.

Chen Mole said hehehe, okay, okay, continue to class.

Everyone: "......"

Big brother, don't say half of your words, I really want people to beat you to death!

……

There are also many big anchors on the live broadcast platform who have switched to "Gunfire War", and the titles of the live broadcast room have also been changed to "Live broadcast to 4000 points", "No. 1 Yumir in the national service" and so on.

Obviously, the effect of qualifying is immediate, in Overwatch, the popularity of some popular streamers is actually difficult to measure, for example, you are particularly good at Genji, and I am particularly good at hunting for the sky, we have met a few times in the game, each other wins and loses, at this time, even if the fans on both sides pinch each other, it is difficult to figure out who is strong and who is weak, because there is no ranking score as a very clear measure.

Of course, "Overwatch" has some other judging criteria, such as hidden scores in the matching mechanism, and comprehensive performance in personal careers, etc., but these are not as clear judging criteria as ranking scores.

And in "Gunfire", you have as many points as you have, I am 4000 points, and you are 3500 points, then you are not qualified to BB in front of me.

Therefore, the desire of anchors and players for the ladder is very strong, and there are even a large number of anchors with good skills who choose to climb the ladder without sleep a few days ago and rush to the top of the list.

And the players also posted to each other on the forums after playing the placement match. Or show off their records, or start to complain about their cheats on their teammates, in the first few days, it seems that they are happy and the situation is very good.

But I don't know when it started, but this situation seems to have quietly changed.

Many anchors on the live broadcast platform found that their audience did not continue to rise, but continued to decline.

"Why is the anchor playing Ymir again? Except for this Odin, can't you play other heroes? ”

"Let's play other heroes in front of you are stupid, these two heroes are the sons of the version, this is ranked, don't you play other heroes and don't want to win?"

"But it's just two or three heroes back and forth, I'm tired of watching it, we want to see heroes who can show, we want to see you play Monkey King!"

The anchor also said helplessly: "Ladies and gentlemen, this version of Monkey King really can't play, it's not that I don't want to play, playing this hero is to be scolded by my teammates, and it's basically equivalent to giving away points, his output is too weak." ”

At the same time, there are more and more angry posts on the forum.

"I really wondered, wasn't the best squad already decided? There are a few popular heroes back and forth, even if you don't know, don't you know it by watching a few streamers' qualifying matches? Why do people still blindly choose those heroes who are not powerful? ”

"Yes, there is obviously the best lineup, I have to choose those moth heroes, last time I saw a Monkey King, opened a somersault cloud to cut the back row, and lay down directly in seconds, and the whole audience was sent into a dog, and it was useless to report!"

"If you really hit the dish, don't choose the output position, choose a milk honestly!"

"Do you know that I'm a Nuwa, and then I'm milking, and then I'm the number one output?"

"How do I feel that this game is getting harder and harder, I used to be able to play at the two thousand segments, but now the two thousand segments seem to be a bunch of bulls, ghosts, snakes, and gods? Either my teammates are too stupid, or my opponents are too awesome, and I feel that the score is completely dependent on fate! ”

"It's not just fate that the score depends on, what's more annoying than that kind of fate is that you can win by choosing a good lineup, but some orphans just don't change heroes, it's useless to scold, he backhanded and reported you verbally abusive, it's really angry!"

"Hey, it's still a good environment in Overwatch, everyone is happy to play any hero and no one scolds you, you can play whatever you want, and you can pretend to be okay!"

"yes, I also feel it, "Gunfire" is really tiring to play, and it's boring. I was still playing hot in the first two days of qualifying, but I don't want to touch any of them now. ”

"Eight out of ten need to replenish tanks or milk, so it's hard to play an output, as long as it's against the wind, your teammates will spray you ......"

"And I really don't think the quality of this game is as good as Overwatch, and it's only because it has a qualifying match. And the various hero settings feel like it's just bursting, not as tall as "Overwatch" at all! ”

"Forget it, go back to playing Overwatch, goodbye everyone!"

……

As the saying goes, the prophet of the plumbing duck in the spring river, what is the environment of a game, and what is the development trend, was first reflected in the fish pond.

Not long after the launch of "Gunfire" qualifying, the game in the fishpond game began to become more and more ugly, not only because of the rigid lineup, but also because of many other problems, which caused a large loss of players.

The rigidity of the lineup has caused tanks and nurses to be too popular, assassin-type heroes are difficult to appear, and players prefer heroes with smooth output, in which case the viewing is greatly reduced.

In order to have a better entertainment effect, the anchors can only open a trumpet to fry fish in low sections, and this also plays a very wrong role for other players, and fried fish ponds have become a trend.

And this further exacerbates the loss of fishpond players, which continues to spread from the bottom to the top.

The number of players in the entire Gunfire is already small compared to Overwatch, and in this case, the massive loss of players even jeopardizes the normal matchmaking system.

Many players found that they couldn't win even when they played in Quick Mode, and after everyone knew about the best team in Ranked Match, there were many people in Quick Mode who asked their teammates to change heroes, and this trend began to spread in the game, and everyone played with pain.

All this made "Gunfire Chronicles" begin to cool down rapidly, and even the imperial entertainment was completely incomprehensible, what is going on?

……

Back to the question asked by Chen Mo, does qualifying have to be a good design?

From Warcraft to League of Legends, qualifying is undoubtedly a good design, and there are many benefits that most people know in their hearts.

But this doesn't apply to every game.

In a nutshell, if the game doesn't have enough depth, qualifying is a way of playing that will allow players to understand the approximate range of their true level in a short period of time.