Chapter 395: Alliance (Second Update)
"Uh...... So formal? "Zheng Hongxi is relatively lazy and doesn't really want to join, but considering that after all, this game still has to be played seriously, and after entering the chat group, you can communicate more with the players, so I still added it.
After adding in, Zheng Hongxi found that there were quite a lot of people in the group, more than 80 people.
"So many people?" Zheng Hongxi was a little surprised, because there were only 10 people in the alliance, how could there be more than 80 people in the chat group?
The leader of the alliance was a man named "General Jianpingtu", and he explained: "Well, because the alliance can only add 10 people in the early stage, we have a lot of alliances. This chat group is full of buddies from the same alliance, and in the future, when the main alliance has a higher level and more positions, everyone will join the main alliance. ”
Zheng Hongxi took a look, it was true, some of the players in this group were in the [Dragon Battle World] guild, and some were in the [Dragon Battle in the Wild] guild, in short, they all started with the word [Dragon War].
After chatting with the people in the chat group, Zheng Hongxi quickly understood that these people had been playing this kind of national war game together for a long time, and this time they collectively switched to "The Shore of the Land".
There are also some national war games in China, such as "Three Kingdoms", which basically uses guilds as a unit to conduct national wars, so these players naturally form this kind of small group.
Obviously, the guild of [Dragon War] has existed in other national war games before, and these players are very sticky and have a good relationship, so they all spontaneously obey the orders of this alliance leader, saying that they will change the game immediately.
Zheng Hongxi typed: "I just played, comparing dishes." ”
General Jianpingtu: "It's okay, we all started playing, and there are still many places we don't understand." But I feel that this game is quite novel.,You can look forward to the later national war.。 ”
"By the way, everyone remember to hit more ground in the early stage, so that the alliance will upgrade faster."
Obviously, for these heavy fans of national war games, the evaluation of "The Shore of the Land" is completely different from those passerby players.
For players like Zheng Hongxi, who have not had much contact with national war games before, there is little guidance and lack of coolness in the early stage of this game, and these two flaws alone are enough to persuade him to quit.
However, for these players in the [Dragon War] guild, these shortcomings will not make them abandon the game, because "The Shore of the Land" has already shown the content related to the national war at the beginning, and these people are very much looking forward to playing the part of the national war.
How to hit someone? How to siege the city? How to occupy the capital of the thirteen states, capture Luoyang, and dominate the world?
Obviously, these mechanics are provided in the game, which is something to look forward to for these heavy fans of national war games, and with this very strong sense of honor as a stimulus, they will ignore the boredom and boredom in the early stage, and focus on some numerical goals, such as land occupation, building upgrades, and so on.
And, as the game progresses, there are always a variety of small features that remind players that this game is being played by a lot of people.
For example, after other players draw a five-star general, they will send a broadcast message to notify all players, especially some local tyrants who draw several five-star cards at once and swipe the screen continuously, and the effect is still very shocking.
World Channel, Alliance Channel, and State Channel, many players are chatting while playing, discussing the general trend of the world, which also makes the game very lively.
In addition, a special gameplay called [The General Trend of the World] will be opened in the early stage, in which the game progress of the whole server is divided into many stages, such as the Yellow Turban Rebellion, the decline of the Han Dynasty, the chaos of the world, the fierce soldiers, the division of the heroes, and so on.
In the end, the general trend of the world is the establishment of the Three Kingdoms, the entry into the Central Plains, the sweeping of the world, and the integration of three points into one.
These general trends in the world have very clear goals, such as [Three Kingdoms], which requires the capitals of three states to be occupied, and [Three to One] requires all 13 states to be occupied by the same alliance.
After achieving these phased global trends, there will be some special rewards for all players on the server, such as everyone can get Jade Talisman (recharge currency), open exclusive card packs for a limited time, and Thief Copycat on the map, etc.
These gameplays have been reminding players that this is a national war game, which may not feel much to ordinary players, but for these players who are keen on national wars, it will feel very novel.
……
I have to say that after all, there is a foundation for other national war games, and the people in the group of [Dragon War] are very quick to get started with "The Shore of the Land".
Moreover, the division of labor among these people is also very clear, and some people are responsible for studying the gameplay, including the rules of forces, the system of tactics, etc., and writing strategies for the members to see; Some people are responsible for formulating the rules of the alliance, such as not grabbing land, not fighting disputes with other alliances, and letting the league's special diplomats adjudicate and deal with them; There are local tyrants who are only responsible for providing high-end combat power, charging money and drawing cards in the early stage, and hitting the ground with their heads bored; There are also people who are specifically responsible for pulling people, sending invitations, emails, and recruiting information on the world channel one by one.
Soon, Zheng Hongxi felt as if he had entered this game.
"The Shore of the Land" is similar to other national war games, and it is not interesting to play it alone, but once you join a more active alliance and meet a group of players who also like this game, the stickiness of players will be greatly enhanced.
Moreover, as long as he insists on playing for a period of time, Zheng Hongxi can clearly feel the fun of this game in the early stage: grabbing land.
The fun of "The Shore of the Land" is roughly divided into several stages, the fun of grabbing land in the early stage, the fun of fighting the city and unifying the forces in the state in the middle stage, and the fun of breaking through the state war in the later stage.
It can be said that the game is really fun until the middle of the game.
However, that's not to say that the early stages are all fun.
The fun in the early stage of "The Shore of the Land" is mainly to grab land and increase your resource production and power value, which is a relatively simple numerical stimulus, through some in-game objectives, to establish a cycle of "upgrading buildings, hitting the ground, obtaining resources, recruiting soldiers, continuing to upgrade buildings, and fighting the ground".
There is no concept of combat power in "The Shore of the Land", and the player rankings are ranked according to the "power value", the so-called power value is how much land you occupy, and the more land you have, the higher the level, the higher the power value.
Therefore, when the player has a clear goal of "power value", how to seize more land has become the main strategy in the early stage.
Because the high-level plots in the game are limited, the higher the level, the fewer lands on the map, and if you play slowly, these lands will be taken by someone else.
Therefore, driven by this resource pressure, many players will choose to constantly adjust their tactics, improve the strength of their troops, upgrade buildings, and challenge more advanced plots to complete their power expansion as soon as possible.