Chapter 526: It's Okay, Players Will Understand After Death Too Much (Three Changes)
Soon, the permissions of the Pangu system were opened to Chen Mo.
This time, the combat system is naturally checked by Chen Mo himself, and as for the other parts of the game, now everyone is more experienced, and it is not complicated to do.
When using the Pangu system, Chen Mo also discovered an even more terrifying thing.
The Pangu system is an artificial intelligence with a similar level of intelligence as Origin, and basically what Origin can do, Pangu can also do.
One of them is to play games......
If it is applied to the game, it is to improve the monster AI......
After using this system, you can make the intelligence of specific monsters very high, and even be able to perfectly use any combat skills supported by the combat system, and even analyze the optimal solution of the combat means by yourself.
"I feel like I've really applied this system to the monsters of Dark Souls, and the players won't have anything to do with it......"
Chen Mo just played with it out of curiosity, and didn't really use it to make a monster AI.
Obviously, if this is really made into a monster AI, it would be too sour to want to face so many artificial intelligence at the same time, and the vast majority of salary kings will say: "This fire can't be transmitted, who do you love!" Pass the water! ”
Of course, monster AI can be limited in various ways, such as reducing the operation and reflexes of the artificial intelligence, separating hatred between different monsters, etc., but even then, it is still too difficult for players.
Even the previous AI that was stupid to death, ordinary players were abused to death, not to mention the enhanced AI.
Think about it, you are faced with a monster with a shield raised, and you go up very confidently to break the shield with your long sword skill, but the monster dodges your combat skill with a dashing forward roll, and by the way, there is a backstab......
Can't pass it on! This fire can't be transmitted!
However, the system could be used for other purposes.
After the prototype of the entire combat system was made, Chen Mo could use the artificial intelligence of the Pangu system to control the two knights to fight, analyzing the strength and weakness of various weapons, shields, and armor.
When you find a certain weapon, shield, or a certain style of play that is particularly powerful, you can weaken it in a targeted manner, so that most of the gameplay and weapons are at a relatively balanced level.
Moreover, it is too extravagant to use the Pangu system to make monster AI at present, because the current Pangu system also relies on the computing power of the ontology supercomputer, which is not so convenient to use.
Chen Mo considered it to be a special trial gameplay for players who have already cleared N weeks and have already found no fun fighting NPCs in the game to seek challenges.
In this way, there will be no situation where "as we all know, the salary king does not cut ...... five times in a row".
But that's all for later.
……
The development progress of "Dark Souls" is quite smooth, and after Chen Mo personally controls the combat system, the difficulty of the other parts is not too high.
In terms of scenes, the entire "Dark Souls" can almost be regarded as a large seamless map (except for individual scenes that need to be teleported), after Chen Mo gave a detailed level layout and planning, although there is a lot of content, it will not be stuck in the development progress.
In terms of art and music, with the experience accumulated in the previous "Diablo", it is relatively smooth to do.
"Dark Souls" also has the advantage of having a small plot and a small amount of text, which makes it easy to make a multilingual version, and the plot will be written quickly.
Now Chen Mo's own art team has grown stronger and stronger, reaching 39 people. Still, there is a lot of work that needs to be outsourced.
This art team does not do all the art-related work by itself, mainly for concept design, prototype creation, and some rough work is done by the outsourcing team.
In other words, Chen Mo's art team is taking the elite route, and there are 6 major art masters who can take charge of themselves when they are pulled out.
If there is a person who collapses the whole project the most, it should be Qian Kun.
Qian Kun is responsible for controlling the values and level design of the entire game, but the level design plan given by Chen Mo made him confused.
It's a huge, seamless map, but the player's gameplay is broken down into many scattered pieces, and even if it's the same location, the player has to explore different routes many times.
It's like the scene of the Purified Chapel, where players always feel like they're fighting, hey, I'm back! Then I changed the other way and fought, hey, I'm back again!
With elements such as unlocked ladders, trap elevators, doors that open in one direction, locked doors, and more, the setting is managed to be made more complex, making players have to explore again and again to fully collect all the elements in the map.
That is, bullying the undead will only push the door and not pull the door......
However, this design is very popular, and players will not only not scold their mother, but will think that this level design is really awesome!
In fact, in the earliest days, part of the reason for this level design was that Miyazaki Hidetaka did not have sufficient R&D funds, so he had to adopt this more resource-saving production method......
This in turn makes Dark Souls' level design a benchmark in the industry.
This kind of level design is hard for Qian Kun, because Chen Mo's detailed draft of this level design can't be written so clearly, and the same scene is densely covered with various markers and route instructions, which makes Qian Kun's head look big.
Coupled with the cloth monster, Qian Kun made up the scene of the player playing in his own brain, and he felt a chill.
And what's even more frustrating is that Chen Mo also repeatedly hinted that Qian Kun would improve his monster attributes.
"This knight monster, the strength and energy are a little higher, and the desire to attack is a little stronger. Oh, adjust the amount of blood too, and add a third. IQ, it should be just right now, no need to adjust it anymore. Chen Mo said.
Qian Kun looked confused: "Store manager, this knight's attributes are already higher than those of players, this is just a little monster......"
Chen Mo said as a matter of course: "Of course I know it's a little monster, oops, it's just a little bit of blood, the player only needs to make one more backstab and it's over, it's not difficult at all, right?" ”
Qian Kun: "......"
Chen Mo said: "It's okay, you see, according to the level of retardation of this knight, it must be two slashes when he comes up, and the player directly raises a small shield to block two bullets, and raising his hand is an execution." Or the player can roll over to its back with a shield duo and backstab, so repeat it three times This monster is basically GG, and it doesn't matter if the attribute is high or not. ”
Qian Kun scratched his head: "Then, store manager, what if the player doesn't understand what you said about execution and backstabbing?" ”
Chen Mo thought for a while: "It's okay, they will understand if they die more." ”
Qian Kun: "......"