Chapter 527 - A Very Suitable Chapter Name (1st Update)
Chen Mo's series of numerical adjustments made Qian Kun feel very painful.
Why is this good thing to say that it will lower the difficulty, this is obviously making the difficulty higher, right?
This kind of level design made Qian Kun himself shudder, if you can describe it in one sentence, it is that Chen Mo's malice is hidden everywhere in the level......
The cloth monster of "Dark Souls" has the following characteristics.
The first is that where you can see the temptation, there must be a conspiracy.
For example, if you see a glowing prop or a delicious chrysanthemum in front of you, then if you look at it behind the left, right, or above, there will definitely be a different number of mobs hiding waiting for you.
The second is that if you feel that you can't defeat the enemy, then you really can't beat it.
For example, you suddenly see a majestic knight, or a fat man who walks and the earth trembles, or a charizard who is awesome.
Your first reaction was: Fuck, how could I beat such a dick enemy? But in order to clear the level, you can only go up and try it without hesitation. There's still a fluke mentality in my heart, maybe it just looks awesome?
Then I tried it and found that, well, I really can't beat it!
In the early stages of Dark Souls, there are many places where you can plant this kind of enemy that you obviously can't defeat. Of course, if you are highly skilled and like to play Contra, if you have to go up and fight with your head, it is not completely impossible to win, but it will be very difficult.
This kind of monster was originally pushed to the next part, and it would be more appropriate to fight it after it became stronger.
Many players will be confused when they first come into contact with this kind of level design.
Why? According to the process, I shouldn't have encountered such a perverted monster, Nima!
But the truth is, in Dark Souls, it's not like you just follow the process honestly and you're going to run into evenly matched enemies all the time.
The third is that most of the more difficult levels hide easy ways to clear the level, such as terrain killing.
But new players generally can't find it.
To sum it simply, the level design of Dark Souls is very malicious. There are a lot of seemingly unreasonable arrangements and crazy traps in this, and if you still consider this game according to the set of brain circuits of ordinary games, it will definitely be unknown to the yin mother.
But if you carefully figure out the routine of Dark Souls level design, adapt to this brain circuit, and constantly use various methods to try, then you will find that in fact, in every seemingly difficult level there are relatively easy ways to hide that many players who are not good at playing the level can also pass.
Of course, this is the charm of Dark Souls' level design, but this charm is hidden deeply, and most people can't see it at first glance.
For Qian Kun, although he has also done a lot of level design, the level design ideas of "Dark Souls" have subverted all his previous thinking inertia.
His first reaction was, this game seems really difficult!
In this regard, he can't help it, and the players can only ask for more blessings......
……
In addition to developing "Dark Souls", Chen Mo also has some other things.
The course of Shiyi University is still being taught, and after seeing the performance of Sitch's new handheld, all the people who questioned Chen Mo before have shut up.
Although this handheld is far from reaching the point of competing with mobile phones, everyone can see that there is still room for development in this handheld.
In addition, more than 20 indie games have been ported to the Sitch platform.
Players can download these indie games directly from Sitch, and for some indie games that require more capacity, they can also purchase cartridges on the official website.
At present, the indie games ported to the handheld platform, mainly on mobile and PC, the designers of the original game are very active, because porting to the handheld platform is not a particularly troublesome thing for them, and there is no workload at all.
Casually change it, you can have one more platform to sell, and the competition on the handheld platform is not fierce at all, as long as the quality of the game is slightly better, it can sell well.
And in terms of Sitch's performance, mobile games are perfectly supported, and some PC games that can't run on mobile phones can run without stress after optimization.
There are even some players who are calling for Chen Mo to quickly transplant "League of Legends" to the Sitch platform, so that everyone can lie down and masturbate.
Chen Mo replied very enthusiastically to this, play with eggs!
Don't think I can't see it, you're trying to find an excuse for your teammates, and by the way, you have to dump the pot on me!
There are MOBA games for mobile devices, but League of Legends is not very suitable. Mainly due to the operation mode, many of the settings and skills in League of Legends are not suitable for changing to a device like a mobile phone/handheld.
This involves the basic rules of the game, hero skills, and so on. If it is completely changed, it may be completely different from the characteristics of League of Legends on PC, and the handheld and PC sides will not be able to play online with each other, because the mechanics are different.
In that case, it's no different from the two games......
However, some standalone PC games, such as first-person adventure games, can be ported to handheld platforms, allowing many players to realize their dreams of lying down and playing games.
The handheld itself has a lot of buttons, and it supports somatosensory, and the operation mode is also very mature. Therefore, many designers have seen the development prospects of this new handheld, and the enthusiasm for developing exclusive handhelds is also rising.
……
The lobby on the first floor of the experience store.
There is a large LCD TV above the wall, which is also something that Chen Mo had to add after the players' strong request.
Originally, according to Chen Mo's plan, there were bookshelves next to the sofa in the hall, and there were many books on the shelves, which could be read by players for recreation. But he still overestimated the desire of modern people to learn.
In fact, except for Chen Mo's occasional flip through these bookshelves, most players have no interest in these books.
They prefer relatively modern multimedia devices like televisions.
In layman's terms, they need pictures and sounds......
This is a painful thing for Chen Mo, because when he is reading in the hall, the sound of the TV will interfere with him a little. But when I thought about it again, even if there was no sound of the TV, the hall would not be quiet with people coming and going, and it would not be suitable for reading.
So Chen Mo changed to a TV set very painfully, in addition to playing TV programs on the game channel, he also occasionally rebroadcasted some games, or played promotional videos of new games on the Thunder game platform.