Chapter 907: The Way to Trigger (One Update)
Hearing that there is also a happy ending, the players are excited.
Although some people will say things like "two people are going to die one", "the ending is reasonable", and "there is no need for a happy ending" after seeing the previous ending, players are still interested immediately after seeing the happy ending.
Now that the video is available, there is no need to question the authenticity of this ending, the only question is, how is this ending triggered?
After the game is cleared, players can choose any chapter to experience, many players do not give up to the last chapter to try again, and find that Vincent will shoot himself in the end, and there is no option to hit the shoulder at all!
The owner of the original post answered everyone's questions: "Open up all the mini-games, trigger all the interactive plots, and you can have this ending!" ”
The players were shocked, why is this okay?
All mini-games are cleared?
All interactive scenarios are triggered?
What is that concept?
How many mini-games are there in Escape? Leo and Vincent have all sorts of things to play in each scene, such as throwing darts and playing baseball near the slum where Leo lives, throwing horseshoes on the farm, playing wheelchairs in the hospital, and playing games in the hangar......
Basically, there are a lot of mini-games in every scene.,Many players don't even read the plot in order to hurry up.,As a result, these mini-games will affect the ending?
As for the interactive plot, there are even more. For example, in the slum near Leo's house, two people will meet a woman with a baseball bat who says that her husband is cheating, and further on, they will see an RV and hear inappropriate voices coming from inside. If you knock on the door, you will find that the man inside is the cheating husband. Then inform the woman with a baseball bat that a scene of catching rape in bed will be staged......
Also in the slum near Leo's house, there is a seesaw, and when two people sit facing each other, a conversation is triggered.
Leo: "What the hell are we doing?" ”
Vincent: "I don't know, you sit down first." ”
Leo: "No, I don't. ”
Vincent: "You sat down first." ”
Leo: "Really...... It's embarrassing. ”
There are many interactive plots like this kind of "confirm the eyes and meet the right person", some are funny, some are stupid, and some are sensational......
Players were amazed, how long did it take to complete all the mini-games and all the interactive stories? I don't know what happened to this buddy who posted......
As a result, many players who want to play a perfect ending call their good friends again to experience the game from scratch. This time, they didn't rush to push the plot, but played all the mini-games and interactive plots seriously.
After really completing all the interactive plots, the players probably understood why Chen Mo arranged such an ending.
Is the ending of Leo's death or Vincent's death really reasonable?
In fact, if you think about it, it doesn't make sense.
Vincent, as a well-trained policeman, dismantled the gun and dismantled 66, and his reaction speed was also very fast, he was born and died with Leo, and survived the rain of bullets on the island of Mexico, but in front of the plane, he pointed a gun at Leo, and Leo took the gun? Is this reasonable?
Leo hijacked Vincent and fled in a police car, the car was obtained, the gun was obtained, if he really wanted to kill Vincent, it would be over with one shot, why bother pointing a gun at Vincent while driving, giving Vincent a chance to grab the gun, and the two of them fell into the river together?
If you think about it carefully, the two people are actually suspected of releasing water, otherwise the two people who are athletic, have superb marksmanship, and combat effectiveness will not fight until the last moment to determine the winner.
As for why this is the case? Obviously, they all hesitated.
When Vincent pointed the gun at Leo, he hesitated for a moment and did not shoot Leo.
And when Leo hijacked Vincent to drive, he didn't think about killing the killer immediately, so he gave Vincent the opportunity to grab the gun.
Obviously, these two people still have feelings for each other, and they had many hesitations and unbearability before pulling the trigger, but the difference in position and the anger of betrayal drove the two of them to a dead end step by step, to the final outcome of life and death.
But what if players get through all the mini-games and interactive storytelling?
Vincent and Leo have been through so much in the run-off that they sometimes play games together like childish ghosts, arguing over who can score higher, and even wrestling their wrists for five minutes at a construction site; Sometimes they work together seamlessly, such as on the farm, when the two play together, and it is seamless.
If the players don't trigger so much of the plot in the process of escaping, then Vincent and Leo's bond may not be deep enough, and they can only kill the killer at the last moment.
But what if they have gone through so much of the past?
With the last bullet left, would Leo remember the two of them playing seesaw together?
Does Vincent remember the two of them playing video games together?
The memories of the scenes they experienced gave them a chance to hesitate, and they found that they really couldn't aim the muzzle of the gun at the other party's chest, so at the last moment, they chose to shoot the bullet into the opponent's right shoulder.
So the other party also understood, and the two of them knew that there was no point in fighting any longer, but all grievances and hatreds were written off and each went its own way.
Vincent had done his duty as a police officer, he had done his best, and Leo had let go of his hatred because of his bond with Vincent.
At the end of the story, Leo goes incognito and flies away to begin his never-ending escape, and Vincent also understands the importance of his family after this experience, quits his job as a police officer, and returns home to live well with his wife and daughter.
Two people with completely different personalities and experiences would not have had any intersection, but because of the bits and pieces of this long journey, they have subtly changed each other.
……
After understanding the deep meaning of this ending, players have said that this plot is simply amazing!
Of course, it is not enough to say that God is to the level of "The End of America", after all, this game was made by Chen Mo in less than a month, and it was originally a game specially tailored for the two-player mode, and it was not done at the level of 3A.
But this plot, like "The End of America", also gives people an indescribable touch.