Chapter 908: Why Can't It Be a Happy Ending? (2nd Update)

The choice of three endings tells the story from another angle, giving it a little more warmth and giving players another choice.

It's just that what many people didn't expect was that this hidden ending instead aroused the disgust of many players, and some players even posted a post on the forum with the title: "Why does it have to be a happy ending? ”

"To be honest, I was very moved when I saw the first two endings, and I think that "Escape" can undoubtedly be divided into 'masterpieces' from the plot. The plot reversed several times, the two people fought side by side before, but in the end they had to fight to the death, the dramatic tension of this plot is very strong, and the last shot made everyone's emotions reach their peak. The last survivors go to visit each other's families, as well as the funerals of the deceased, and the end of the story is still embarrassing. ”

"I think it's enough to tell the game here, many people think that there should be a happy ending, and neither of them will die, but I want to ask, why does it have to be a happy ending? I originally thought that Chen Mo was such a designer who respected artistry that he might give up the happy ending without being out of the ordinary, but I was very disappointed that I felt very disappointed, just like a story with profound ideas, which became kitsch in order to cater to the taste of the public. ”

This post has caused a lot of debate among players, and there are really a lot of players who support this point of view.

However, the vast majority of players supported this hidden ending, and the controversy over the thread continued, with hundreds of floors topped in just one day, and players arguing with each other.

But that's when something surprising happened.

Chen Mo personally replied to this post.

"Then I want to ask rhetorically, why does it have to be a happy ending?"

"Many people have the misconception that 'a good story must be a tragedy', as if the story is not deep enough and not true enough if you don't lie to a few tears. Then let me ask you, is the reality the same as you imagined, only miserable and unlucky? ”

"Speaking of misery, Leo and Vincent are tragic enough, especially Vincent, he has lost his brother, does he have to choose in the end, either kill his other brother or be killed by his other brother?"

"As an artistic carrier, the game should also convey a certain emotion to the player, and this emotion must be positive and positive. Whether it's a tragic ending or a hidden ending, the emotions of Escape are positive, and the key to this story is to let each player experience friendship, bonding, love, and family, rather than 'create something beautiful and then destroy it'. ”

"Do Leo and Vincent deserve to be damned? Vincent is a conscientious policeman who is busy with his work, neglects his family, and cheats Leo, all in order to fulfill his duty so that these outlaws do not cause more chaos, and for the safety of other people's lives and property; Although Leo has a long history, he is a good father and husband, he has his own bottom line, although he commits crimes, but his sins do not lead to death. ”

"Then let me ask you, why do these two people have to die for you to be satisfied?"

"The game is called the ninth art, and the biggest difference between it and other arts is that the player should have their own choice. If it were in the movies or not, maybe the story could only have one ending, but in the game, what Leo and Vincent would do depends to some extent on the people who are controlling them. If a player representing the will of two wants them to put aside their hatred and survive, who am I to deprive the player of that hope? ”

"Those players who work tirelessly to clear every mini-game and trigger every hidden story, they all deserve such a hidden opportunity, as long as they are not the most vicious, everyone is entitled to pursue a second chance, this is the concept that I hope this game can convey to everyone."

"A happy ending is not a shameful thing, everyone has a yearning for beautiful things and a happy life in their hearts, which is the spiritual power that supports the happy ending."

……

The player's first reaction when they saw this extraordinarily long reply was...... High imitation, right?

This doesn't look like Chen Mo's style at all!

In previous games, Chen Mo rarely seemed to explain his intention to make games, and even some deeply buried easter eggs were left to players to dig by themselves.

Just like a film director, for many suspenseful parts, he will never solve them as a creator, because that will only greatly reduce the mystery of the work.

But this time, Chen Mo responded very rarely, no matter what, this reply made many players applaud.

"That makes sense! Why does it have to be a dead person? Why does it have to end in tragedy? ”

"I think all three endings are good! This happy ending is obviously 'Silent's mercy'! ”

"Yes, the designer is a god-like existence in the game, and it's not a matter of minutes to want to abuse you to cry? If some authors are normal and easy to write a total annihilation ending? Chen Mo did not pursue the so-called 'tragedy', but guided people to feel the warmth of life through this story, I think this is the true meaning he wants to convey! ”

There are still a large number of players who are taking pictures with Chen Mo in various ways, and many people are continuing to ask questions, but Chen Mo has never shown up again after replying to this article.

……

"Escape" became popular, partly because the game has a very good topicality, and partly because it appeared at the right time.

At the stage of Sitch pro's hot sale, many new players are eager to find a two-player game to play, after all, Sitch has obvious advantages in two-player games.

And many players have found that "Escape" seems to perform better on Sitch than in VR?

Of course, it's not that VR's first-person perspective is bad, but it's hard for the VR version to show Sitch's unique storyboard advantage. Many gamers like to play on TV with Sitch pro, and with the blessing of the large screen, the cramped sense of vision disappears, and is replaced by a movie-like gaming experience.

Exquisite graphics, just the right and colorful gameplay, and a touching plot...... These elements make "Escape" such a cinematic game as well received by players!